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Invincible
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Topic Started: Apr 21 2008, 06:47 PM (1,338 Views)
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Tidus
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Apr 21 2008, 06:47 PM
Post #1
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E muja Dyomun Geng
- Posts:
- 143
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- Members
- Member
- #2
- Joined:
- Jan 16, 2008
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 General
- Name:Invincible
- Type:Felix-class Battleships III Prototype
- Length:220m
- Width:80m
- Height:110m
- Recommended Crew Complement:180
- Current Crew Complement:9
- Ship History:This ship is equipped with the old Furyan Empire. This is to say it is equipped with non-BOS technology, where the BOS Furyans are not the old Furyan Empire.
However, the downside of this ship is simple. While this ship may be new, it is only a prototype, and therefor there are still many quirks in the ships system and there is still many things that need to be done in order to have a top of the line battleship.
Its first usage was during the Imperial Crisis, which was before the Empire had collapsed. This was before the project was officially shut down due to problems with the general systems. In this conflict, approximately 20 of these attacked an imperial fleet and proved to be extremely affective, but at the same time showing the problems in its design.
By the end of the battle, all but 3 ships were destroyed, and the remaining 3 were heavily damaged. The Invincible was the only one worth keeping, but was not repaired.
Instead several years later the ship was given to Thomas Hunter to Command. However, after several failed coup attempts that Thomas was affected by, a successful one drove him from the Brotherhood with a small crew. Fighting the aggressors during the battle, he was believed to have been destroyed and thus there was no search for him.
Power Plant
- Power Source:
- Antimatter Generator
- Secondary Naquadah Generator
- Fusion Reactor
- Sublight Propulsion:
- Primary Engine Group:
- Secondary/Auxiliary Thrusters: Fusion Rocket
- 8 Maneuvering Engines
- Faster than Light Propulsion:
- BoS Warp Drive
- Furyan slip stream
- Acceleration:
- Naquadah Engines: 12,000 m/s^2(1,200 Gs; peak velocity in 142 seconds)
- Antimatter Engines: 100,000 m/s^2(approx. 10,000 Gs; peak velocity in 75 seconds)
- Atmospheric Velocity:Mach 2.98
- Space Velocity:
- Chemical Engines/Fossil Fuel: 600,000 km/h
- Naquadah Power Plant: 6,000,000 km/h (.005c)
- Antimatter Power Plant: 24,000,000 km/h (.025c)
- Faster than Light Velocity:
- Cruising Speed:
- Warp 6.5/325,000c
- Slip Stream 350,000c
- Maximum Speed:
- 10.25/512,500c Warp Drive(inadvisable)
- 10.75/537,500c
- Fuel Endurance:
- Antimatter:5 months antimatter
- Naquadah:1.5 Months Naquadah
- Chemical:1.5 Weeks
Felix Class Proton Beam Cannon Heavy beam cannon that delivers a energy blast equivalent to 350 Megatons in damage. Due to this the rate of fire is sacrificed
- Weapon Type:Heavy plasma cannon
- Ammunition:250 single shot Gas cartridges
- Effective Range:100 km in 1 second
- Rate of Fire:10 RPM.
- Function:Anti-ship weapon. Intended to destroy anything bigger than a fighter... unless a fighter accidentally gets in its way
Railgun Essentially a Antifighter gun, it can also be used for other purposes, for bigger ships, but the less effective it is against the bigger things.
- Weapon Type:Railgun(x30)
- Ammunition:
- 38x45mm KE Rounds designed specifically for a high penetration rounds. Although covering it in plasma was a completely plausible design, there are currently no plasma rounds on board. However, there are 15 Naquadah rounds and 10 Antimatter rounds. They are loaded with approximately 1,095 rounds by default, and there are approximately 315 magazines held on the ship.
- 38x35mm High explosive round was designed to do shrapnel and explosive damage above all else. This gun is best used for anti fighter or anti missile defense.
- Effective Range: approximately 7,500 m in .100 Seconds small target, 75km large target
- Rate of Fire:
- Main Power: 1,100 RPM with sustained fire
- Auxilary Power: 900 RPM with 2 second capacitor charge for every 10 round burst
- Function:Antifighter as well as to harass ships.
Missile System
- Weapon Type:Long Range Guided Missile System
- Ammunition:
- Standard Equipment:
- 15 Naquadriah Missiles-each of these have an approximate yield of 250-350 megatons. This is used for anti capital ship.
- 30 Naquadah Missiles-These hard an approximate yield from 20-50 Megatons
- 20 Antimatter Missiles-10-2 gigatons in yield, though the bigger the yield the more antimatter is taken from the ships fuel
- 3 High Yield Gigaton Warhead-This warhead, though it is suppose to be used against planetary installment, can, under special circumstances, be used against ships, though it is highly discouraged.
- 100 Standard AntiShip missiles-A Standard 20 Megaton all purpose warhead.
Currently holds:
- 20 Naquadah Missiles
- 5 Naquadriah Missiles
- 10 Antimatter Missiles
- 1 High yield Gigaton Warhead
- 5 Multiple Independently targetable Reentry Vehicle (MIRV): Previously used for use against land targets only, this missile hs been designed to be used against ships as well with an onboard targetting computer. These missiles contain the same AI, a simple tactical AI used to maneuver the missiles when released from there container. They contain 9 high yield warheads.
- Scatter Shot MIRV: This warhead contains 7 missile tubes that are in a cylinder 5 foot by 15 foot that hold bombs in a 4 foot by 10 foot casing that each contain 2 inch diameter bombs totalling to 23,580 bomblets. While they can contain naquadah or antimatter charges, they are generally loaded with a high explosive of some sort making them more suited for surgical ground strikes than antiship
- Effective Range:
- Naquadah/Naquadriah-750 km range, 15,000 km delayed engine
- Antimatter- 750 KM, 15,000 KM delayed engine or 0.015 Gigameters
- Giga warhead 150 km effective range
- MIRV: 1,200 km range for compartment missile, 5,000 km Overall
- Rate of Fire:2 missiles per silo per minute
- Function:Anti-ship and strategic deployment
Defenses
- Shield Type:Furyan Active-Reactive Plasma Shield
- Stealth Capability:
- Active Armor System:
- ablative armor
- Trinium/Beskar Armor: A mixture of Trinium and Beskar has created an extremely durable armor across the ship. As a precaution, the entire armor is secured by more than just bolts, but also a magnetic field.
- Standard Armor:Trinium/Beskar alloy is the general makeup of the ships armor. These two armors combined make for one durable shield however. 30cm thick
- Other:
Miscellaneous
- Special Technologies:
- Furyan Beam Technology: This technology is greatly similar to other factions technology both through observing that tech in use and from stealing their own. Finally a beam technology was created that breaks down the structure tremendously of its target and send it somewhere else to reassemble the target back into its original form.
- Ring Platform: Reverse engineered from the Goa'uld, this depends on another set of rings to intercept the matter stream. This is useful for both internal ship use and external ship use. However, the internal rings have been modified to work more or less in a different way. While it requires two of the same thing to transport it with, like the rings, they have been moved into what looks like a closet, but with no rings.
- Hangar/Cargo Bay:This series of ships has a hangar bay that can carry approximately 20 Sharp Spiral II, or 5 squadrons. However, there are ceiling and wall clamps that will allow it to hold an additional 5 squadrons should the need call for them. These clamps are designed to hold any BOS fighter that should come along, and possibly a few other style of ships. There is also two outer docking bays on the hull.
- Service Stations:Each hangar bay also serves as a service station capable of treating any fighter, craft, and/or vehicle that should need repair. These stations also may treat droids or work as a workshop should repairs need to be made around the ship.
- Crew Quarters: The crew quarters were designed to accommodate approximately 180 crew members, with at least 2 people being in each quarter. There is also 3 rooms designed for accommodating ambassadors or other such important officials.
- Ship Hazards:Antimatter and Naquadah of course, but also the fact that the ship is still beat up and has many dangerous corridors.
- Energizer Bunny: This might be a bit ridiculous, but a Bunny, similar to the Antares Energizer bunny, constantly rolls around the ship making minor repairs to annoying you to death. Its not sure where their power comes from though...
Edited by Tidus, May 30 2008, 10:06 AM.
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Tidus
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May 3 2008, 05:47 PM
Post #2
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E muja Dyomun Geng
- Posts:
- 143
- Group:
- Members
- Member
- #2
- Joined:
- Jan 16, 2008
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Personal
- Name:Thomas Hunter
- Species:Furyan(Human in appearance, but definitely NOT human in capabilities)
- Age:21
- Gender:Male
- Appearance:
Thomas, to people who have actually seen him face to face, is known for his exceptionally clear blue eyes. His dirty blond hair isn't unnatural, nut it is always a mess. He is the perfect soldier, weighing in at about 200 pounds, and being as fit as his race can allow, which is far more than a human can. Towering at about 6'1", he also has broad shoulders.



- Personality:
Thomas is a quiet person, who prefers life on his own. Having suffered losses of friends and family in his early life, he tends to shun everyone. He is not one to open up easily to people either. He has been described as a loner or Lonewolf. He appears often to be merciless, indifferent to killing.
Despite his first appearance, however, Thomas is a very bright, very optimistic, and very loyal. He hates having to kill people, but will not hesitate to do so if it means furthering his cause, which is to protect those dearest to him. He is a natural leader, assuming you make it into his squad. A decisive personality, he knows what he wants and when he wants it, and how he plans to go about getting it.
Above all, Thomas is a very religious person. Because of this, he has strong morals which he will follow to his death. All around, he is a trusting, loyal, responsible/respectful/resourceful person at heart.
- History:
Growing up in a upper-middle class family, Thomas was always pretty well off. He had everything he ever wanted or needed. Life for him was perfect. This was all short lived, however.
At the age of 7, a terrible war broke out that left him orphaned. He was almost immediately recruited into a Military Academy where he excelled instantly. He grew up in the Furyan's top military academy until the war took a turn for the worst, destroying most of his people. He managed to escape, however, at the last second.
At the age of 15 he managed to break into the Brotherhood of Steel's highest security base... the fact he did that without getting caught, at least until he walked up to the Commander of the base, prevented him immediate death. Instead he was whipped a bit, then recruited into the BOS. He was, again, and immediate success.
At the age of 16, Thomas, wishing to die, underwent several experimental implants and biological upgrades. However, for the first time, they were a success for the BOS. He lived on, and even more formidable than before.
Since the age of 18 he has been sent on high ranking solo missions, where he has proved his worth again and again. Although he has had several chances to lead a squad, he has continually denied it, not wanting to get close to anyone.
- Ship Position:Captain
Talents, Skills and Abilities
- Physical Stats:Having high strength and agility, his size seems to small to fit someone this strong, yet this agile. Lean, mean, fighting machine.
- General Skills:Computer, weapons, piloting, strategy... whats not to like?
- Notable Experience:High ranking assassinations, mercenary missions, growing up around electronics and weapons, and inheriting the ability to pull stunts in vehicles he normal couldn't do.
- Other:Did I mention he was good at assassinations?
Enhancements/Powers
- Bio-Engineering:Well the Brotherhood went a bit overboard here, and made his already excellent physic even better. Every one of his skills have been enhanced, from perception to intelligence to strength. His skills, already being inhuman, being that he isn't human, are even more insane. Enhanced reflexes, strength, speed, agility, endurance, perceptions, etc.
- Implants/Prosthetics:
- Another new test on his was injecting him full of nanites, which has yet to be duplicated. He was the only successful person subjected to the use of nanites. While certain types increase his Enhanced reflexes, strength, speed, agility, endurance, perceptions, etc even further, others, combined with his Mutant X Gene, allow him to heal at extraordinary rates. Power source for this is a Capacitator Battery charged by the bodies natural electric current. The nanites travel to this power station to recharge.
- Neural implant: Links with his suit to allow Computer control
- Skeletal Structure: His entire skeletal structure is lined with a super durable metal called Admantium. To further his lethality, he was also equipped with Admantium claws, three on each hand.
- Powers:Thomas possesses a developing Force abilities. Also notable for Furyan energy blast, though it is nowhere near mastered.
- Mutant X Gene:Healing factor. He is able to recover from physical ailments, ranging from diseases to getting a hole punched through him, at alarming rates, but no where near enough so that if you blew a chunk out of him it would regenerate instantly. However, his force abilities and nanites help this process speed up in most circumstances.
Personal
- Name:Taylor
- Species:Furyan
- Age:19
- Gender:Female
- Appearance:5'6" dark brown hair, brown eyes, Caucasian. In good shape. Appearance is unknown really, because she always remains in armor.

- Personality:Outgoing and cheerful. By no means shy. She seems to be respectable and respectful.
- History:Taylor was born from a family of high ranking in the BOS. However, she was not born into a whole family. Her parents, having left on a transfer to a research area, were captured by Sith right when they began dialing the gate back home. Her mom was pregnant with her at the time, as well as having her older sister with them.
Thus, even though she had seen her parents after being born, she was nonetheless greatly influenced by the Sith. Recognizing her aptitude for the force, they trained her in their ways until the age of 12, were they allowed the family to escape and make it back to the BOS.
Despite her being trained by the Sith, her parents had no knowledge of this. The BOS desired to train her for their own when they recognized her ability. From here on she received the greatest training the BOS could offer both in the Jedi ways and in conventional, and unconventional, warfare.
Now having both Sith and Jedi training, as well as military training, she became a formidable opponent. She returned to the Sith and received custom made armor, as well as constructing her own sabers. Still the BOS knew nothing of her Sith training.
From here on she became a Sith spy in the BOS.
- Ship Position:Navigator
Talents, Skills and Abilities
- Physical Stats:For a girl she is strong... even stronger than the average furyan male, though she is by no means bulky and does not look built. Also very agile.
- General Skills:Weapons, first aid, markswomen
- Notable Experience:Thought one might not guess this at first glance, she is a extremely experienced Spec. Ops. Soldier. Specializes in Assassinations.
- Other:As she is Furyan, she is naturally strong, despite her enhancements.
Enhancements/Powers
- Bio-Engineering:Increased strength, perception, endurance, reflexes, etc
- Implants/Prosthetics:
- Nanites:She has been injected with Nanites only recently, but it is still uncertain whether or not this is a success or failure. If it is a success then it should increase strength, speed, endurance, and rate of healing. Power source for this is a Capacitator Battery charged by the bodies natural electric current. The nanites travel to this power station to recharge. However, unlike Thomas Hunter, she did NOT receive it from the BOS, but rather from some unknown outside source.
- Skeletal Structure:She has a light skeletal structure of super durable metal called Admantium. Not very thick however, but enough to stop many projective rounds.
- Neural Implant: Like most Spec. Ops., she has a neural implant linked with her suit.
- Powers:Being trained as a BOS Jedi and as a Sith, she knows the basics of the force. Of course, she also knows specific abilities. She has only yet to reveal one Sith Power.
- Core Powers:
- Force Reflex:This, like a Jedi or Sith, greatly increases her movements speed.
- Force Telekinesis:Telekinesis, abbreviated TK, was a neutral ability that most Jedi had. With it, they could lift objects according to their concentration and move them, hovering the items in any direction. This ability was the base for Force Pull, Force Throw and Force Push, as well as telekinetic lightsaber combat techniques such as Saber Throw. It could be disputed that these are all the same power applied to different means.
- Force Speed:This utilizes similar powers from the Force Jump as it increases leg strength and speed making you, at best, a hard to see blur. When used defensively, you can easily block blaster blots.
- Universal:Universal powers were generic Force techniques which were associated with neither side of the Force. Almost all Core powers also qualified as Universal powers, but many of them were uncommon and not an integral part of basic Jedi training. She knows many herself, the basics at least.
- Precognition:Battle Precognition was a variant of precognition that allowed one to sense the flows of the Force and anticipate an opponent's moves, increasing reaction time in combat
- Force Rage:Utilizing anger, fear, pain, hate into power, one can increase their own strength, speed, and ferocity.
- Mutant X Gene:Her Mutant X Gene power allows her to change forms and disguise herself as something or someone else. This is, however, limited to living beings, and ones that breathe air at that.
Personal
- Name:Roger Maxson XXIII
- Species:Half-Furyan
- Age:35
- Gender:Male
- Appearance:

- Personality:Tough, rough, and mean. A drill Sargent at heart. Yet he truly does care and would die for his comrades
- History:Not much is known about him, but he is the great great great so many greats grandson of the founder of the current form of government of the BOS. He is a Paladin, or Colonel, in the Brotherhood of Steel and is known to be one of the toughest fighters they have.
- Ship Position:First Officer
Talents, Skills and Abilities
- Physical Stats:Great strength, and one of the strongest you'll find in the BOS
- General Skills:Mechanic, Engineer, and weapons master
- Notable Experience:17 years of experience in the military. Also has been involved in several engagements during his life time.
- Other:
Enhancements/Powers
- Bio-Engineering:None
- Implants/Prosthetics:Neural Implant that links with his armor
- Powers:None
- Mutant X Gene:None
Personal
- Name:Johan Hunter
- Species:Furyan
- Age:22
- Gender:Male
- Appearance:

- Personality:Johan has shown unusual loyalty even for a Jedi. Although it is hard to earn such trust and loyalty from him, once you have earned it, he will gladly fight beside you and stand beside you even in trying circumstances. He is generally kind to people, and prefers kindness over hatred. However, he is still a ferocious opponent as he knows what it means to fight. He is generally calm, even when he is fighting, and can channel his emotions to his own use.
However, despite his calm nature and his good control of his emotions, he has been known to lose his temper in ways that was a danger to everyone around him, and thus fight in a fury of rage.
- History:
At an early age, Johan was entered into the force academy in Furya, where he excelled. Unlike others, however, he was taught only to use the light side as an experiment to determine if teaching people both sith and jedi techniques was wise.
Brother of Thomas Hunter, Johan has constantly tried to surpass his brother in skill, yet has never been able to do so. Instead he is always trailing behind, fighting to catch up.
Unlike most people in the BOS regular military, Johan has not seen much engagements. Instead he has been honing his ability with another group of Jedi. After the failed coup attempt, however, he was assigned to Thomas Hunter's group.
- Ship Position:Engineer/Pilot/Negotiator/Jedi
Talents, Skills and Abilities
- Physical Stats:Strong, agile, fast, a generally excellent Jedi
- General Skills:Computer Tech, flying
- Notable Experience:Master Swordsmen
- Other:
Enhancements/Powers
- Bio-Engineering:None
- Implants/Prosthetics:None
- Powers:Well... he is a jedi... Skilled in the Force
- Mutant X Gene:Increased physical abilities
Personal
- Name:Richard B. Riddick
- Species:Furyan
- Age:32
- Gender:Male
- Appearance:

- Personality:Prison psychological evaluation
portrays subject as violent sociopath with primitive fight or fight response.
- History:
Richard B. Riddick was born into a semi-wealthy Military Family on the Planet Furya. He was born to Major Richard S. Riddick and Elayna Riddick. Riddick is believed to have had no siblings. His Father, Major Riddick, worked in the Special Forces, a group known as the Furiets, who were known only for the fact that nothing but their name was known about them. They were the elite of the elite.
Furya itself was a military powerhouse, known for its outstanding military and its peoples… somewhat abnormal powers. However, during birth, the Furyan Empire was attacked by an equally powerful force. These were the Necromongers. They were ruthless, destroying each planet they left behind after they had their way with them. Furya fell, nevertheless.
The reason behind the attack was simple. The Lord Marshall, leader of the Necromonger people, had heard a prophecy that a Furyan choked by the Lord Marshall with his umbilical cord, yet surviving, would overthrow the Necromonger Empire one day.
Riddick, surviving the attack, was never adopted by a family after growing up in a foster home. He entered into a military academy at the age of 13, and became an official member of the Galactic Empires Military at 18. Within a 1 and a half years, however, he deserted from the military after a fight with his commanding officer that led to the death of the officer.
Wanted, a bounty was placed on his head, and he was captured by a William J. Johns, a bounty hunter, and taken aboard a ship cargo, Hunter Gratzner. During Cryo-sleep, the ship was caught in a meteor shower that cause it to land on a planet named M6-117 (actually the moon of a larger gas planet). Among the other survivors are a Muslim Imam with his three sons (Hassan, Ali and Sulieman), a young stowaway named Jack, an antique dealer named Paris, and two Australian settlers, Zeke and Shazza. Soon, it is discovered that every 22 years, for one month, the planet is in a total solar eclipse, and bioraptors emerge and rule the planet for that month. They attempt to escape, only for the eclipse to occur during the process. Riddick, the Imam, and Jack survive.
Soon afterwards, Riddick goes into hiding. Years later is when the Necromongers attack. The details surrounding this time are a bit foggy however.(I don't feel like explaining more right now, might add more at a later date)
After the Necromonger incident, Riddick became nothing more than a common thief until the Brotherhood of Steel offered him a position int heir special forces unit.
- Ship Position:Pilot/Engineer
Talents, Skills and Abilities
- Physical Stats:
- General Skills:Weapons master. Martial Arts Master. Pilot. Engineer.
- Notable Experience:His fighting style is a more aggressive, brutal variation of the martial art of Kali. Great with close combat.
- Other:
Enhancements/Powers
- Bio-Engineering:Most likely has intense strength enhancements, as well as other such traits. He also has an eye shine that allows for increased vision in dark situations.
- Implants/Prosthetics:
- Powers:He has harvested the power(possibly force) that involves him releasing a great amount of energy from their body.
- Mutant X Gene:
Personal
- Name:Kyra
- Species:Furyan
- Age:26
- Gender:Female
- Appearance:
- Personality:She was always a tomboy. Grew into a tough fighter, and thus is harsh at times, as well as a bit dare devilish.
- History:
Growing up in a poor family, Kyra, or Jack, was orphaned at a young age when her mom and dad were killed at gunpoint by a robber. Since then she has struggled to make a living.
At the age of 13 she snuck aboard a transport ship that happened to have a Richard B. Riddick aboard it. Their ship crashed landed of M6-117. (actually the moon of a larger gas planet). Soon, it is discovered that every 22 years, for one month, the planet is in a total solar eclipse, and bioraptors emerge and rule the planet for that month. They attempt to escape, only for the eclipse to occur during the process. Riddick, the Imam, and Jack survived.
Soon afterwards, Riddick went into hiding. Years later is when the Necromongers attack. The details surrounding this time are a bit foggy however. It is known that Kyra and Riddick met back up and Kyra came near death.
Since this incident she joined up with the Brotherhood of Steel.
- Ship Position:Doctor
Talents, Skills and Abilities
- Physical Stats:Strong, agile, perceptive.
- General Skills:Doctor, martial arts and guns expert.
- Notable Experience:Military experience, necromonger war inciedent.
- Other:
Enhancements/Powers
- Bio-Engineering:None
- Implants/Prosthetics:None
- Powers:None
- Mutant X Gene:None
Personal
- Name:XJ25O aka Joe
- Species:IG-100 MagnaGuard/Robot S2
- Age:1
- Gender:Er... cryborg... male I guess
- Appearance:

- Personality:Sentient, however he still is a bit dull. He attempts to fit in but seems to fail often.
- History:No history available as he was only recently activated.
- Ship Position:
Talents, Skills and Abilities
- Physical Stats:As he is a robot, he is stronger than a normal human
- General Skills:Fighter, lifter
- Notable Experience:NA
- Other:
Enhancements/Powers
- Bio-Engineering:N/A
- Implants/Prosthetics:N/A
- Powers:N/A
- Mutant X Gene:N/A
Personal
- Name:Maximus Decimus Meridius
- Species:Human
- Age:35
- Gender:Male
- Appearance:


- Personality:Maximus has a gruff demeanour and does not suffer fools gladly. However, he does possess a dry sense of humour. He is extremely courageous to the point of fearlessness. Maximus is also rather quiet and withdrawn, rarely offering opinions. However he is prone to fly into fits of rage. Given his dark, hard edged demeanour and ruthlessness in battle, it certainly would not be hard to label Maximus an anti-hero. However he does have a warmer, more affectionate side. He is also merciful.
- History:Maximus was originally born on the planet Earth. He grew up in a good life and began his military service in Antares. However, at the age of 28 he retired and set off into the galaxy.
By the age of 29 he had hit a little snag as he searched for the Jedi Academy created by luke skywalker. A gang of thieves attacked him, and while he managed to get the better of them, he was still just 1 man, and thus he was slowly overwhelmed. However, a Brotherhood of Steel Squad saved him, and he was introduced to General Barnakey where he was given a place in the BOS army. However, he soon left his army of command for their Jedi program and began to train there. After the failed coup he joined up with Thomas.
Talents, Skills and Abilities
- Physical Stats:We can say that for a human he has great strength and agility, and physical stats over all.
- General Skills:Leader, sword fighter, tactician
- Notable Experience:Served in a special units in Antares and Furya
- Other:
Enhancements/Powers
- Bio-Engineering:Bio enhanced by Antares and Furya to increase greatly his strength and agility and other physical stats
- Implants/Prosthetics:none
- Powers:Force Fluent
- Mutant X Gene:Increased Physical Stature such as strength and agility
Personal
- Name:Holy
- Species:Advanced AI Program
- Age:7 years
- Gender:Feminine programming
- Appearance:

- Personality:Life like, and easily mistaken for a real person. She acts just as a normal person would, except she also analyzes things much better than anyone else does.
- History:
Talents, Skills and Abilities
- Physical Stats:Around 800 trillion calculation a second. Massive Storage Capacity
- General Skills:Capable of controlling a ship or such equivalents to a high degree of precision. Logic and processing skills.
- Notable Experience:Given the consciousness of a top Furyan scientist
- Other:Cortana's little sister... PHEAR!!!
Edited by Tidus, May 9 2008, 10:39 PM.
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Tidus
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May 3 2008, 05:50 PM
Post #3
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E muja Dyomun Geng
- Posts:
- 143
- Group:
- Members
- Member
- #2
- Joined:
- Jan 16, 2008
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Thomas Hunter
Equipment
- Weapons:
- DC-15A:Capacity of 500 shots, this powerful rifle can shoot up to approximately 1km, or 1000 meters. Known as one of the more powerful Blaster rifles out there. Tibanna gas cartridge combined with Energy cells is used to power it.

- Furyan Hunting Knife: Standard Issue Furyan Hunting Knife, approximately 11 inches long
- M590 Assault Rifle: High powered rifle noted for its light recoil for its caliber. 32 8mmx40mm Rounds. 3 Settings include semiauto, 3-round bursts, or full auto. Scope is equipped that can zoom into a maximum of 5x, but as other weapons, it can interface with his helmet. This gun was designed as a standard Furyan assault rifle, but has been integrated into the BOS ranks.
- Twin Lightsabers: Two lightsabers, both which can screw together to form a double bladed saber, both blue sabers.
- Armor:
- Mark VII BOS Specialist Armor
- Air filtration and oxygen supply system, polarized lenses, an annunciator to make speech more comprehensible, and a wrist comlink. In addition, the boots were magnetized and incorporated a grav-field alternator to ensure stability. However other armor modifications include a small, bullet-shaped jetpack, a secondary comm antenna, a visor on his helmet, a pair of antennae on his helmet, enlarged shoulder pads, and a small stick-like tool in an armband on his upper right arm, though we are not sure what exactly it is for... Environmental control system as well. It has, in most places, 2-3 inches of extremely durable, yet surprisingly light for its durability, armor.
- Power armor: Fusion reactor to power armor.
- Power Shield(Active-Reactive Shield): Capacitator reactor to power shield, it can stop most light to medium weapons pretty well, though sustained fire can weaken it. High powered rifles will pierce, but chances are they won't.
- Neural Computer:Allows for complete perception of surroundings, as it links with his neural implant to allow him to see with 360 degrees of vision. Also targets the enemy, and can give detailed descriptions about them and their weapons. This works with a built in binoculars and cameras, allowing him to zoom in on specific areas. Displays health status, weapons status, ammo, etc. Can hook to a ship or vehicle.
- Items:
- Food kit
- Canteen
- Sunglasses
- Survival kit
Taylor
Equipment
- Weapons:
- 30px-Era-imp.png
KiSteer 1284 projectile rifle:A 5.56x45mm with 14-round detachable magazine. Scope is equipped that can zoom into a maximum of 5x, but as other weapons, it can interface with his helmet. 1.2km effective range. Extremely accurate, but as it lacks penetration, it generally is fired with depleted uranium rounds.
- Guard Shoto(x2):Taylor wields two Dual-phase Lightsaber Guard Shotos. Guard shoto is a rare perpendicular-gripped type of short lightsaber. However, Taylor's sabers are a special variant of Dual-phase sabers that allow the blade to have a length of a short saber to 3m meters in length. They are violet in color.
- WESTAR-34 blaster pistol:WESTAR-34 fires powerful bolts which are very effective at close range. The blaster was designed specifically for sustained close-range use, utilizing its dallorian construction to absorb more heat than a standard blaster.
- Armor:
- Mandalorian Female Armor:Based greatly off of the Mandalorian battle armor and also the Phase II clone trooper armor. The Armor itself is not of BOS origin, but of another, unnamed Origin(Sith) and is laced with Cortosis Weave. Perhaps the only real vulnerable spot on the Armor is the Visor, which is still made of a strong material. However, this is not to say that the right weapon wouldn't pierce the armor.
- Armor Specifics:This armor is air tight, meaning it can survive for a limited time in space and as a hazmat suit for a limited time. It offers great flexibility and it protects most of her body. Unlike many Spec. Ops. Armor, this armor is not bulky, but rather is custom designed to fit the users body so that it won't restrict movement and so that it does not have access bulk.
- Cortosis Weave:The few vulnerable parts is a suit laced with Cortosis so that blaster fire and lightsabers(or the sort) are practically useless here. There is also the weave in the armor.
- Mandalorian Iron:This metal is more commonly known as beskar, except that this metal is not well known at all. With the help of Mandalorian Sith, she was able to construct her armor out of this super durable metal. This metal is able to resist focused energy like a lightsaber, and could deflect a blaster bolt or the such. Having been folded many time to increase strength, this metal has been masterly constructed for her armor. It is amazingly light.
- Neural Computer:Allows for complete perception of surroundings, as it links with her neural implant to allow her to see with 360 degrees of vision. Also targets the enemy, and can give detailed descriptions about them and their weapons. This works with a built in binoculars and cameras, allowing her to zoom in on specific areas. Displays health status, weapons status, ammo, etc. Can connect to a ship or vehicle.
- JT-12 Jetpack:This Jetpack features a warhead missile launcher. When used properly, this pack can be both effective in getting close to an enemy, gaining advantages over them, and even fleeing an enemy.
- Items:
- Weapons Cleaning Kit:She has a very small yet convenient kit to clean weapons with.
- Canteen
- Ammo Belt
- Duct Tape
- Grappling Hook
Roger Maxson
Equipment
- Weapons:
- NP Gatling Gun: This gun is a 6mm Gatling gun that fires an average of 1,200 rounds a minute and is a high penetrating and high damage gun.
- Necromonger Energy Gun: This gun is an energy gun that can double as a pistol that releases a dense pack of energy at its enemy. This is intended for firing 100 yards and under.
- FNhernstal:A compact assault rifle, this 5.62mm round is effective all around.
- 13-inch Combat Knife
- Armor:Power Armor IV This is the most durable BOS armor.
- Air filtration and oxygen supply system, polarized lenses, an annunciator to make speech more comprehensible, and a wrist comlink. In addition, the boots were magnetized and incorporated a grav-field alternator to ensure stability. However other armor modifications include a small, bullet-shaped jetpack, a secondary comm antenna, a visor on his helmet, a pair of antennae on his helmet, enlarged shoulder pads, and a small stick-like tool in an armband on his upper right arm, though we are not sure what exactly it is for... Environmental control system as well. It has, in most places, 2-3 inches of extremely durable, yet surprisingly light for its durability, armor.
- Power armor: Fusion reactor to power armor.
- Power Shield(Active-Reactive Shield): Capacitator reactor to power shield, it can stop most light to medium weapons pretty well, though sustained fire can weaken it. High powered rifles will pierce, but chances are they won't.
- Neural Computer:Allows for complete perception of surroundings, as it links with his neural implant to allow him to see with 360 degrees of vision. Also targets the enemy, and can give detailed descriptions about them and their weapons. This works with a built in binoculars and cameras, allowing him to zoom in on specific areas. Displays health status, weapons status, ammo, etc. Can hook to a ship or vehicle.
- Items:
- Weapons Cleaning Kit:he has a very small yet convenient kit to clean weapons with.
- Canteen
- Ammo Belt
- Duct Tape
Johan Hunter
Equipment
- Weapons:
- Dual Phase Paired Blue lightsabers: These blue lightsabers are initially 1 meter long, but can, in an instant, extend to 3 meters long making the fighter unpredictable. To add even more surprises to these two sabers, they are paired sabers, meaning the bottom of the hilt of the saber can connect together with each other. This makes for an extremely deadly weapon. Finally, a thing cord made of beskar can connect the two sabers together, adding for a unique yet unpredictably deadly saber.
- Zangetsu Katana: A katana made entirely of a special form of Beskar that is lighter yet stronger than normal beskar due to force indwelled crystals inside of it.
- Armor:
- Beskar armor on his left arm from his beskar weaved glove to his shoulder guard there is beskar armor. His clothes are lines with a fine beskar as well.
- Items:
- Weapons Cleaning Kit:he has a very small yet convenient kit to clean weapons with.
- Canteen
- Ammo Belt
- Duct Tape
- Grappling Hook
Richard B. Riddick
Equipment
- Weapons:
- XM8c

- 2

- 2 Tiger Fanged blades
- Several blades around his body
- Armor:He sports only clothing with an beskar weave in it. However, he has been known to where Necromonger armor which is made out of Beskar.
- Items:
- Weapons Cleaning Kit:She has a very small yet convenient kit to clean weapons with.
- Canteen
- Ammo Belt
- Duct Tape
- Grappling Hook
- Welding goggles
Kyra
Equipment
- Weapons:

- Several Knives located on her body as well as blades of all sorts in the most unexpected places.
- Barrett 20 M468: Taken from a merchant from Antares, this gun is a well made assault rifle perfect for most situations. It fires a 6.8 mm Remington SPC and fires 1000 rounds a minute. It has 3 settings, which are Single fire, 3 round burst, and full auto.
- Armor:
- Like Riddick, her clothes are fit with a beskar weave. However, she also has been known to wear a left arm guard that travels up her arm.
- Items:
- Weapons Cleaning Kit:She has a very small yet convenient kit to clean weapons with.
- Canteen
- Ammo Belt
- Duct Tape
- Grappling Hook
XJ25O aka Joe
Equipment
- Weapons:
- Electrostaff: The electrostaff was an electronic melee weapon constructed of lightsaber-resistant phrik alloy equipped with electromagnetic pulse-generating tips.
- Bulldog RLR: The weapon held a magazine of six rocket-propelled grenades and could fire them rapidly when the weapon was not locked on a target. When locked, the firing rate of the weapon was much slower, but allowed more kill power against small targets
- RD-4 grenade launcher
- Mark II medium repeating blaster cannon: Although this weapon is normally a mounted weapon or SAW, XJ250 is able to wield it due to its strength and size. This heavy repeating blaster packs a punch and can knock through many armor.
- Arm claw: Arm can extend many times its bodies length
- Armor:Although it is a robot, it has been made with fine Beskar so that it is lightsaber resistant as well as energy weapon resistant, and to top it off its armor can deflect most kinetic weapons.
- Items:
- Weapons Cleaning Kit:She has a very small yet convenient kit to clean weapons with.
- Ammo Belt
- Duct Tape
- Grappling Hook
Maximus Decimus Meridius
Equipment
- Weapons:
- 2 Cortosis/Beskar Galdius: Two Galdius's based off the Roman Empire and with a cortosis lining in one side of the blade. The rest is made of the Purest and Finest Beskar
- Paired Short Staff Dual double-sided Lightsabers: These two sabers were short staffed lightsabers that were .75 meters in length. However, as each could be joined together, it made for a 1.5 meter long staff that provided a very deadly weapon. The two sabers were dual phased sabers which means they could extend up to 3 meters in length. Finally, the two sabers could also connect through a fiber cord made of cortosis that could create a nunchuck saber staff. Also, each saber could also be broken off from the staff and used as a normal saber.
- Armor:
- Roman style Beskar armor with a Cortosis touch add on the outer edge of it.
- Beskar Helmet: This helmet is made of beskar and is an extremely durable helmet. It has a built in communication device as well as a retractable visor that can zoom in on something up to 10x.
- Items:
- Weapons Cleaning Kit:he has a very small yet convenient kit to clean weapons with.
- Canteen
- Ammo Belt
- Duct Tape
- Grappling Hook
Edited by Tidus, May 9 2008, 10:34 PM.
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Tidus
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May 3 2008, 05:51 PM
Post #4
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E muja Dyomun Geng
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- 143
- Group:
- Members
- Member
- #2
- Joined:
- Jan 16, 2008
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2x
Transportation
- Type:Biker Advanced Recon Commando (BARC) speeder
- Length:4.57 meters
- Width:1.5 meters
- Height:1.6 meters
- Power Plant:Hydrogen/Diesel powered Turbine
- Propulsion:Repulsors and a turbine engine mounted on the frontal prong
- Max. Speed:500 km/h
- Max. Altitude:10 meters (sustained); Can free-fall with soft landing from any altitude
- Crew Capacity:1
- Armament:
- Heavy Repeating Forward Blaster Cannons:These weapons were mounted on the front and could fire at approximately 20 degrees off its axis.
- Heavy Repeating Rear Blaster Cannons:Mounted on the rear of the Speeder, they have 360 degree rotation and 75 degree elevation.
- Defenses:Low Level energy shield located behind the seat and projected directly behind and above the seat, at the front of the speeder, and at the bottom center of the speeder.
- Armor:Light trinium plates cover entire speeder; small arms resistant; thicker shell around vital engine components. Small layer of Mandalorian Iron around vital engine components.
- Features:Automatic Homing Systems have been added to this speeder allowing it to return to Taylor at her own will. Weapons holsters are evident here and can be found on either side of the speeder. A few small compartments can be found around the speeder.

Transportation
- Type:Swordfish-Class Light Assault Fighter
- Length:13m
- Width:9m(includes wings)
- Height:3.5m(pod only)
- Power Plant:Small antimatter component
- Propulsion:
- Max. Speed:
- Atmosphere: Mach 7
- Space: 47,000 kmph
- Max. Altitude:Space worthy
- Crew Capacity:1
- Armament:
- 2x Heavy Repeating Blaster Cannons 1500 RPM
- Defenses:Plasma shielding
- Armor:18cm Beskar/Trinium alloy
- Features:
- Incredible maneuverability
- Other:ATA Gene activated/Neural Transmitter Activated
1x
Transportation
- Type:Puddle Jumper
- Length:7.3 meters
- Width:4.7 meters
- Height:4.7 meters
- Power Plant:1 main Naquadah generator, 3 Portable Naquadah Generators for backup.
- Propulsion:
- Furyan Sublight Engine:Furyan designed sublight engines designed for crafts of about the Jumpers size. It was specifically designed to use as little power as possible while being small, yet powerful. The speed in these engines are remarkable for its size, yet it also depends on the craft it is in itself. It utilizes Hydrogen gas to propel it through space.
- Max. Speed:
- Atmosphere:3675 km/h
- Sublight:600,000 km/h
- Max. Altitude:Space Worthy, so no max.
- Crew Capacity:20
- Armament:
- Drone Weapons(x16)
- Heavy Repeating Blaster Cannon(X2):Two Heavy Repeating Blasters located at the bottom front of the Jumper. These are fixed blasters.
- Defenses:
- Cloaking device that can be used as a shield(not recommended).
- Active-Reactive Shield
- Armor:Durasteel/Trinium alloy
- Features:
- Dialing Device:A built in Dialing Device allows for quick dialing.
- ATA Gene Activation
- Life Signs Detector:A PDA-shaped device of Ancient design that can detect and locate life signs.
- Survival Kit:This includes medical kits, food stores, etc.
5x

Transportation
- Type: XP7 Exaporator
- Length:9 Meters
- Width:4m
- Height:1.44m (wings down) 3m (wings up)
- Power Plant:Small Antimatter Component
- Propulsion:Plasma Engines, 4 hyperspace engines on wings, along with main thrusters.
- Max. Speed:4,000 km/h(atmosphere)
- Max. Altitude:Space Worthy
- Crew Capacity:
- Armament:
- Laser cannons (2)
- Ion cannons (2)
- Proton Torpedo tube
- Defenses:
- Double plasma shielding
- Armor:5-Inch Trinium armor
- Features:
- Patrol
- Reconnaissance
- Interceptor
- Cargo capacity-60 kilograms
- Other:ATA Gene activated/Neural Transmitter Activated
1x
Ebon Hawk II
- Type:Modified Dynamic-class freighter
- Length:24m
- Width:21
- Height:4
- Power Plant:Antimatter reactor with 2 Naquadriah backup reactors(small)
- Propulsion:2 furyan class frigate FTL engines
- Max. Speed:
- Atmosphere: Mach 6
- Space: 300,000c
- Max. Altitude:space worthy
- Crew Capacity:10
- Armament:
- Dual turbolaser turret (dorsal)
- Dual heavy quad laser cannons (2, one on each wingtip)
- Concealed ventral anti-personnel repeating blaster
- 2 Phaser Banks
- Defenses:
- Cloaking device
- Radar Jammer
- Furyan Plasma Defense Shield
- Armor:40cm thick trinium/beskar armor, thin layer of ablative armor
- Features:
- In the center of the main hold was a large round console that included the ship's navigation computer, which could be voice-locked. The console further served as a holoprojector, both for communication and for tactical planning. The ship's security cameras were also accessible from here, as well as the security doors.
- Elevator that can lift in a small vehicle such as a BARC
- Capable of an AI being uploaded
- bioscan and voice recognition entry
- Hazmat suits
- Weapons locker
- Ring Platform
Edited by Tidus, May 29 2008, 10:51 AM.
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Link the First
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May 12 2008, 10:02 AM
Post #5
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Administrator
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First of all, some of those numbers look suspiciously familiar...
- Quote:
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By the end of the battle, all but 3 ships were destroyed, and the remaining 3 were heavily damaged. The Invincible was the only one worth keeping, but was not repaired. Instead it was repaired several years later when Thomas Hunter chose this ship as his personal vessel and was fitted with several older ship systems, making is less effective than it previously was.
So how did Thomas take a prototype military vessel of a highly advanced design as his personal ship? I don't know of any military nation that would do that...
- Proton Beam Cannon
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Ammunition:Plasma/Ion Bursts
Capacity?
- Missile System
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Effective Range:410,000 Kph
Velocity is not an effective range... Also, that section is missing the Function field, and you could be more specific about the specific yield of each missile.
- phasers
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* Weapon Type:Particle Beam * Ammunition:energy * Effective Range:indefinite * Rate of Fire:indefinite * Function:Antiship weapon/plasma charger
Particle beams need ammunition too; after all they do shoot particles, not energy. Also even with an energy supply you'll only be able to fire a limited number of shots. Range is never indefinite; at long range there will be a lag time between firing and striking, the beam will lose its focus and become less effective after traveling for about a billionth of a second, and you are limited by your own ship's sensor systems and targeting computer. AI or not, that is still limited. Rate of fire is not indefinite either; any energy weapon should only be fired in brief pulses, which require a slight pause between shots to cool off the emitters and recharge the capacitor. They could have a continuous beam setting, but that function would be a tool more than a weapon.
- Stealth Systems
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Reflect armor: Armor reflects its surroundings to make it appear as if it is normal space
Not going to work. Reflective armor will make you light up like a flare on someone else's sensors, not to mention the bright light people will see if they shine a spotlight at you.
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Tidus
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May 13 2008, 08:44 PM
Post #6
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E muja Dyomun Geng
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CBS Lord King Kaiser Fuhrer deTidus spiffied it up
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Tidus
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May 28 2008, 08:36 PM
Post #7
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E muja Dyomun Geng
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Updatedzor and readzor for approvalzor
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Link the First
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May 29 2008, 01:29 AM
Post #8
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Administrator
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Some of those stats still look pretty familiar... the rest are a little high. Storing ammo for both missile tubes and torpedoes would take up quite a bit of space, especially with the reserve ammo count. Also, the variable warhead feature in the torpedoes contradicts the ammunition description (antimatter/I naquadah/fusion versus just antimatter) and the yield rating is missing.
Just so you know, solid cartridges are a key feature of Asgard liquid beams in particular and not particle weapons in general; assuming the proton beam cannon is based on its Star Wars counterpart it would probably use a gas or liquid instead of solid for fuel. It's your choice, just thought I should point that out. On that note, 12,000 km is a pretty high effective range, even for a particle weapon (they might have a higher velocity but most particle weapons would scatter and be useless within a fraction of a second of firing; effective range would be how far they can get in that time).
You probably won't last longer than the Phoenix on antimatter fuel considering that you have space for three secondary power plants.
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