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The King's Zombie Deck; New and Improved ;)
Topic Started: Dec 8 2008, 04:05 PM (1,373 Views)
The King
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The newly upgraded Zombie deck...

Monsters (17)

2 Dark Armed Dragon
3 Zombie Master
3 Mezuki
3 Goblin Zombie
2 Plaguespreader Zombie
2 Pyramid Turtle
1 Spirit Reaper
1 Card Trooper

1 Gorz, Emissary of Darkness

Spells (17)

3 Allure of Darkness
3 Upstart Goblin
2 Card of Safe Return
2 Burial from a Different Dimension
2 Book of Life
1 Heavy Storm
1 Monster Reborn
1 Brain Control
2 Foolish Burial

Traps (5)

2 Threatening Roar
3 Reckless Greed

Extra Deck (15)

2 Stardust Dragon
2 Red Dragon Archfiend
2 Colossal Fighter
1 Thought Ruler Archfiend
1 Blackrose Dragon
3 Goyo Guardian
1 Revived King Ha Des
2 Doomkaiser Dragon
1 Magical Android


Red highlighted cards are cards I want to try and fine a replacement for...

As always, any ideas?
Edited by The King, Jan 19 2009, 05:52 PM.
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Toby
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Quote:
 
Any advice then?


Stop referring to yourself as The King :P

Anyway, Foolish Burial?
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Darksanctuary
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is this the build but without DAD i played saturday?
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The King
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Kinda, but besides the DAD this build has;

+2 Rykos
+2 Thunder Kings
+1 Il Blud
+1 more Plaguespreader

The deck isn't fast enough to stop TeleDAD or Lightsworn, so I need to try and slow the game down. Rykos destroy as well as load up with Mezukis and Plagues, and Thunder Kings stop Charges, ROTAS etc whilst also having the awesome destroy effect.

-1 Turtle
-1 Goblin Zombie
-1 Sangan

Also, Foolish might actually work. Playtest tomorrow!
And Card Destruction for that matter.

I might test out D-Prisons...if the ones Cory apparently sent actually come.
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Darksanctuary
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well atm im thinking no ryu kokki?! hes like the most original zombie thats best with pyramid turtle

wow this build is odd , why u got thunder king in a zombie deck?! u search with g-zombie and sangan thts what there ment to do , u dnt drop them for some thunder king =S

tbh i thinking tobys build on sat if it had DAD's would have been better XD
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The King
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Darksanctuary
Dec 8 2008, 10:51 PM
well atm im thinking no ryu kokki?! hes like the most original zombie thats best with pyramid turtle

wow this build is odd , why u got thunder king in a zombie deck?! u search with g-zombie and sangan thts what there ment to do , u dnt drop them for some thunder king =S

tbh i thinking tobys build on sat if it had DAD's would have been better XD
Maz runs Thunder Kings in TeleDAD, and you say it's weird here lol? The idea of Thunder Kings is to interrupt summons, it only stops two of my monsters as Sangan's not in the deck at the moment.

Kokki's not really worth it... I'm relying on synchroing, not 2400 monsters with an effect that's rarely worth it. Il Blud is the six star for the deck, and is easier to search.

The deck's not been tested yet anyway, as in, it's not even had a game yet.

Toby's deck wasn't even finished lol! He's using Rykos like me.
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Darksanctuary
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ryu kokki = level 6
plague = level 2

and u say ure synchroing? lols. i think i know this game better ;)

maz using thunder kings because it dont affect him , cause of teleports and krebons getting rid of thunder king much swifter .

kokki's effect is alright dont diss it , it beats collosal fighter and GOYO!! or if it attacks a Lumina or lyla and they go honest they still die!!

and atm the top tier 1 decks are LS and Tele-DAD with zombies in 3rd

so i know what im on about :P


p.s.

Thunder king is black horn of heaven , it cannot negate rebornd monsters , mezuki'd monsters , book of life etc

can only affecr:
synchros
dad
JD
Gyzarus
Heraklinos
wulf

that sorta basis.

Edited by Darksanctuary, Dec 10 2008, 07:23 PM.
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Toby
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Ryu Kokki isn't great really...

Il Blud = Level 6 too, and it's better.
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Darksanctuary
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il blud is very flimsy , due to second summoning on it,
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Toby
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The Thunder Kings will have to be tested to see if they work, so I can't really argue for them yet :P

Although I'll admit I didn't realise it was only inherent summons it could negate...

But I stand firm on no Kokki, it's a dead card in the hand and Il Blud is the better 6 star!

Turtle him, second summon and then he doesnt cost me a summon, cos his effect cancels it out ;)

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