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Stardust Dragon!; i might make depends if it goes well
Topic Started: Jun 3 2008, 08:34 PM (668 Views)
Tidus
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look lets get back to the topic shall we?
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Tidus
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does any1 have any spare card of safe returns?
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Tidus
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can any1 help me with this lot, i know it's new and all that, but i still need help with it.
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Tidus
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Toby
Jun 3 2008, 08:55 PM
I'm not sure what all these new cards do, but I know that Dead Guardna is crap.

And Marshmallon and Spirit Reaper over the Roadrunners I think.
Dea Guardna is what i will use for to stop people attacking my main monsters like stardust which is my main monster anyway, and it will decrease it attack by 1000 and there is a trap card that lets the opponent go thorugh the battle phase twice and im not sure if it has to attack or not, so i did not add that in.

road runners i don't really care, they are low level monsters which junk warrior can use to bring them back to the field.
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Tidus
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oh marsh and spirit reaper are lvl 3 so in my deck, when they are gone, they are gone and roadrunner will be helful for me so it can actually stay on the field and so certain monsters cannot kill it
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Tidus
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and that i bring it back ever now and then if i wnted to with junk warrior
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mooreman
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i have no idea how all this stuff works so im bad at this bt i still think that tobys correct
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Tidus
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all right, i'm going to be wastin my time explainin what certain cards are so u get the idea so

junk synchron- when normal summoned special summon one lvl 2 or lower monster from u graveyard in face up defence position and the effect of that card is negated

dead guardna- well basically redirect the attack to this card (like amber mammoth) and when destroyed select one monster u opponent controls and decrease its attack by 1000 till the end of that turn.

roadrunner- cannot be destroyed by a monster with 1900 or more attack

speed warrior- when normal summoned double the attack of that monster till the end of that turn

Magical Ficialist- When this card is Normal Summoned, place 1 Spell Counter on it (max. 1). By removing 1 Spell Counter from this card, increase the ATK of 1 face-up monster you control by 500 until the End Phase of this turn.

synchro hero- The Level of the equipped monster is increased by 1, and it gains 500 ATK.

mental tuning wave- Activate only when you control a Synchro Monster. Destroy 1 monster your opponent controls.

junk warrior- When this card is Synchro Summoned, increase the ATK of this card by the total ATK of all face-up Level 2 or lower monsters you control.

bolt hedgehog- If you control a face-up Tuner monster, you can Special Summon this card from your Graveyard. If this card is removed from the field after being Special Summoned this way, it is removed from play

jutte knight- Once per turn, you can switch 1 face-up Attack Position Monster your opponent controls to Defense Position.

intercept- Activate only when a monster that requires Tributing a monster is Normal Summoned. Control of that monster is switched.

Stardust dragon- When a card's effect to destroy a card(s) on the field is activated, by Tributing this card, you can negate its activation and destroy the card. During the End Phase of a turn this card was sent to the Graveyard by this effect, you can Special Summon it.

there that's all the cards that have not been released i showed u the information
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Tidus
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oh well, i will wnt some pratice at the tournament after the duelist genesis sneak preview (if there is one)
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Tidus
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i need a lot of help with synchron monsters and that and i will need as practise as i can, and one more thing can u plz post u opinion on my deck plz
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