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Main Protagonist
- Posts:
- 10
- Group:
- Admins
- Member
- #1
- Joined:
- Jul 8, 2008
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- Character Name
who is your character?
- Callsign
What do they call your character in the arena?
- Original RP
Characters who've already been registered on Attract Mode need to tell me which RP they are from.
- Age
You know this
- Gender
Ditto
- Appearance
See above. Either a picture or a description will do.
- Types
Speed, Power, Armor, Other. Just like in Custom Robo Arena.
- Specialties
Speed, Flight, Offense, Defense, Balanced, Intellect, Tech, Ki, Weapon, Other. You can only have four specialties, one out of the first two, one from the next three, and two from the last five. For those uninitiated, here's a run down:
Speed - A fast, not very powerful type. Basically, Uses sheer speed to dodge attacks, but is pretty weak otherwise. Not to mention, defense is pretty low. Finally, speed types are average at aerial battles, which brings us to our next type:
Flight - Adept at aerial battles, but generally average on the ground. Flight types are pretty light, so they gets knocked pretty far. Attack, Defense, and ground speed are pretty low. Finally, they can dodge attacks fairly easily, due to their weight.
Offense: Better at giving out the hits than receiving them. Centered generally on strength and power, not on defense.
Defense: Better on taking the hits than giving them out. Centered generally on fortitude and will to fight. Great defense, yet not as high offense.
Balance: Jack of all trades, master of none. Essentially, Balance is equally good at offense and defense.
Intellect - How resourceful your fighter is. Your fighter can make a weapon out of anything, or lure unsuspecting people into traps that they devised.
Tech - A counter master. Can parry attacks, even super arts, and then counterattack with a specialized move. Can even break combos.
Ki - Ansatsuken generally belongs in this type. Is able to throw out fireballs and do Shoryukens easily. a Ki fighter can parry attacks, but can't deliver counter-attacks.
Weapon - Not the best hand-to-hand fighter, but rather is a weapon specialist. Prefers to do damage using his/her weapon of choice, as if it was an extension of their arms. (if you list weapon, be sure to give me the weapon your fighter has at the Anything Else section.)
Other - Basically, anything that's not listed. If it's this, give me a brief description in parentheses, and I might include it in the default cards.
- Range
Short, medium, or long?
- Fighting Style
The basic idea is to make the name up, and then create special arts based around the fighting style. For instance, if your fighting style was "Flying Dragon Cypher Ninpo", Your attacks would center around ninja abilities and using your Cypher effectively.
- Specials
Make a list of specials based around your fighting style. For instance, let's say your fighting style is "Flying Dragon Cypher Ninpo". Your specials would revolve around ninja abilities and Cypher attacks. Limit seven specials per fighter.
- Super Arts
Basically, a powerful attack/string of attacks designed to deal massive damage, and potentially KO someone. a good example of this is the Shinkuu Hadouken. Limit four per fighter, and only two can be used at a time. (You can change Super Arts before every match.)
Hyper Art A desperation Super Art, only available to you if your fighter's running out of stamina. Only two can be listed, and only one can be used at a time. (Optional)
- Allies/Enemies
Does your character have any Allies and enemies? If so, then who?
- History/Reason for Fighting
Your character does have a history, right? If this character is a Attract Mode veteran (read: in the Attract Mode register category), then skip history and give me a reason for fighting in the tournament.
- Anything Else
Anything else we would like to know. Themes, Seiyuus, home stages, anything. If you have listed "weapon" as one of your specialties, be sure to give me the weapon here.
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