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| Politics in Athesia; More, less, any changes? | |
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| Tweet Topic Started: Mar 2 2008, 05:26 PM (725 Views) | |
| Virtual Harrisment | Mar 4 2008, 12:12 PM Post #11 |
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No it should read "GTFO and go play Amber if you hate rolling dice so much." ![]() I like DnD, apparantly to most people that makes me a nerd, and to nerds it makes me a 'tard. Can't win I suppose. ![]() But more on topic: Trading and Politics - Should participation be required or optional (with rewards and potential downfalls for getting involved)? Edited by Virtual Harrisment, Mar 4 2008, 12:13 PM.
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| Pummage | Mar 4 2008, 12:43 PM Post #12 |
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Perinoir Pyreheart-Vespoya
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Optional with rewards. |
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| Katjan | Mar 4 2008, 01:04 PM Post #13 |
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<--- Agrees with pummage |
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| Spirit_Athesia | Mar 4 2008, 05:32 PM Post #14 |
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So the principle is sound, people do not want to be forced into taking part in the Politics of Athesia, but there should be rewards for those who get involved - or at least an effect on the Game World. As for dividing the Ranks and Kingdoms up, there is some of that, but to say that only Rank 4 can sit at the tables to debate is pretty harsh, however realistic it might be. The other problem there is that the lower ranked Players become the wet-work men. That would be ok if people were aware of that at Generation, but they werent, and the Rank 4s would have to be restricted (ie "you are not allowed to put yourself at risk, you are too important, so no more Dukes on the frontlines or Legatus Rex in the lines either). Still, obviously we as the refs have to write something up for this, however if people choose to get involved in the politics i feel their reward should be interesting roleplay and interesting rewards, as well as an overview of the Plot (lets be honest, Scouts are going to know a great deal about a small focus, whereas the Rank 4s and politics people are going to know more about the Big Picture). As to dividing people up by Kingdom, that should happen naturally, as people have backgrounds, oaths and reasons to support a particular Kingdom. The Kingdoms were created to allow players to choose a side and then try to work with the others. If a Cleric of Pelor from Esparr decides that the heretic Barbarian from Tor Gart should not be healed, that is up to them, but equally that Cleric should not expect to be saved from an Orc by that Barbarian. That said, John is right, this is a Game about cooperation, you have to work together if you want to win (remember that Jez :P). One final thing, someone (i think Phil) mentioned there are only a few Rank 4 positions per Kingdom, and this is true. None of the Refs expect to see PC assassinations to get these Ranks open, most of the PCs are Good in some way, and at some people we are going to write Alignment Rules on these kinds of things (after we finish the Setting, rewrite all the extra stuff from Athesia 1.2 and then write the next games... you get the picture). Anyway that was my £1.50 worth! Chris |
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| Cursed | Mar 4 2008, 07:16 PM Post #15 |
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Gnaeus Duronius Aeacus Prolix Senium
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tough stuff to chew through. personally i want politics to stay at the forefront of the game, having a meeting place and centre for the players to meet after encounters and discussion about what has happened is great. its such a rare thing that so many players are able to get together and do these campaigns so i think we should take advantage of that anyway we can. Involving as many people as possible can only make sence in my option but only to a degree. i want politics be tense, with each party having their own subtle agendas. If i want to fall asleep during a meeting because my character didnt get much sleep last night due to an encounter or because he is absent minded and he had forgotten where he was then i want people to pick up on it, i think it will be more fun that way-possibly causing a diplomatic incident at the same time but hey, fun right? that kind of meaningful interaction is much harder if not done face-to-face. forum politics are good and i dont think we should loose the opportunity to work through some heated political debates on the forum, but really, please, keep face to face stuff. politicking is a great way to push forward the plot and give a brilliant feel for the passing of time. how many times where we interrupted in the middle of a debate with dire news of attacks or developments forcing our hand one way or another? certainly control how long a topic is discussed for, i agree extended discussions dont really have a place in this, unless its fun for all. I think that who gets to participate within the politics should be dependant on the situation. Just because you have a low rank doesn’t mean you cant contribute, just means that at the end of the day, you wont be the one making the final the decision, but depending on how you roleplay it, you could have a large influence over who does. Those that do have the power, make sure that you give the proper weight to the advice that the lower ranks give you. yes its your choice in the end, but you still need their support. I think completion in politics is good and incentives are good as well, but I don’t think that we should be rewarded for dragging people into a discussion that don’t really have anything meaningful to add to it. Sure get people’s opinions, but not everyone is going to have a useful one in the context. Id like to get more involved in politics in future games and as it happened last time I really only took a back seat to most of it despite rank and agenda. partially because my character didnt want to step on any toes on his first diplomatic mission out of the country and partly because i needed to watch things a bit before having the confidence to stand up and talk to you all. Politics seems to me to be one of those things that the more you do the more fun it becomes as you get deeper into the plots and intrigue of the people and nations around you. So - informal flowing discussions, get many opinions, but have the decisions left to those who would make them logically. Use forum, but leave face to face there, in the forefront of plot forwarding. Incentives yes! We get incentives for risking life and limb, why not for risking reputation and contracts as well? make it contextual though. |
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| jeremy.barrass | Mar 5 2008, 05:40 PM Post #16 |
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Sir Luther Tir'Crannoch
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Agrees with everything about options, reqwards and face-face stuff. And I'm already making plans to actually act cooperatively and bring people onside next time, rather than acting independently, thank you Chris ![]() Just as soon as I've sorted out redeeming myself in some fashion, if not actually atoning, in the eye of Hieroneous... |
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| Gunbane | Mar 11 2008, 09:12 AM Post #17 |
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yeah, sorry, it's Phil here
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1:17 PM Jul 11