| General Problems/Ideas | |
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| Tweet Topic Started: Feb 10 2018, 03:56 AM (5 Views) | |
| MarkGraham | Feb 10 2018, 03:56 AM Post #1 |
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Hi, While most players understand by now that the skull difficulty has very little to do with the actual difficulty of the base, i'm beginning to see some VERY low-level players (5 and under) being listed under 2-3 skull ratings, making players eligible to earn cards for attacking them. I can destroy such bases with little to no effort, and i'm compelled to do so because cards are offered. Honestly, I feel like i'm exploiting the difficulty rating system, and I know that these players are going to get hit very hard by opponents that they stand no chance of beating. Point is, very low-level players should be available for attack, but they shouldn't be listed under even one skull difficulty; such incentive attracts too much "unwanted attention". Perhaps i'm being a bit nitpicky, but I feel that players should work for cards, and that the difficulty system should let the game balance itself out instead of punishing certain players. Another minor issue I have is with CPU defend mode. Anti-air guns are quite useful when facing players, but against the CPU, which doesn't call in air support, they're completely useless. This forces me to either specialize my base or completely reconfigure it when playing CPU defense. Perhaps players could construct a separate base altogether for CPU defense? Please help. Thanks! I didn't find the right solution from the Internet. References:http://forums.gunsupgame.com/forum/main-forum/2802-general-problems-ideas Medical Device Animation |
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12:51 PM Jul 11