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Guyver the Wisper; I made a wisper design
Topic Started: Oct 26 2008, 10:13:47 AM (132 Views)
gangreen88
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There wasnt much work gone into it scince I stole pieces from other existing sprites. I ettited it so the cape now comes more over his arm to give it a curve.
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undying dagger
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Cavalier
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Number 1
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Number 2
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Number 3
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and now number 4
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and about th blade boots they go in but I put them out so that they can be seen
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saile1230
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But why on top of the boots? Stabbing someone with a blade on the top of the boot would be very hard to do without extreme percision. Other than that you've fixed most of the other mistakes. Nice Job.
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Saile's sprite up to Hero Swordmaster. Didn't do the fencer yet. They are edits of guy's sprites, and matthew's assassin sprite. (If he was a fencer instead of a journeyman. Can't do axes)
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gangreen88
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MY faves no 3
No.1 the cape is to square
No.2 the left arm is too low
No.4 His second dagger is hard to see.
Edited by gangreen88, Oct 30 2008, 04:57:49 AM.
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Mercenary of Light
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Number 3, because of the visible knives.
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undying dagger
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Well on the boots because when you go for a kick you can impale there face
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saile1230
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That's why the blades go in the bottom of the boot. Make a kicking motion with your legs. Imagine that you are kicking someone. Imagine that there is a blade on your foot. Now imagine that the blade is on the bottom of your boot. Whichever one seems that it would be more combfortable is where the blade should be. I like number three the best though.
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Saile's sprite up to Hero Swordmaster. Didn't do the fencer yet. They are edits of guy's sprites, and matthew's assassin sprite. (If he was a fencer instead of a journeyman. Can't do axes)
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undying dagger
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I suppose but it depends if they stayed in place yes, but it they shot out they would work better
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