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| Topic Started: Jul 13 2008, 01:46:54 AM (395 Views) | |
| Mercenary of Light | Jul 13 2008, 01:46:54 AM Post #1 |
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Mercenary Lord
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These are the classes available for members to choose from. You may start as trainee or first tier. You get 400% to set up your growths in multiples of 10 (Minimum is 20 and Maximum is 90, except Bards, Dancers and Manaketes which can have up to 100). You also get 10 or 15 points to add to your base stats.This page has the base stats of the first tier and trainee classes. To help you on your selection visit the following pages: Stat caps, List of skills, and the Promotion trees Trainees These are optional starting classes, that are a little weaker than first tier, but get 9 extra level ups. They promote (to first tier) automatically after reaching level 10. If you start with one of these, you have 10 points to add to your base stats. Devotee Weapon: Staff (If Male) Promotes to: Monk, Practician or Priest (If Female) Promotes to: Cleric, Practician or Troubadour A healer with good potential. Weapon: Sword Promotes to: Mercenary, Myrmidon or Swordcaster An swordfighter beginning to train. Hunter Weapon: Bow Promotes to: Archer or Nomad A bow user with little battle experience but still skilled. Weapon: Axe Promotes to: Brigand, Fighter or Pirate A weak axe fighter with potential to be very strong. Pupil Weapon: Anima Promotes to: Dark Mage, Mage or Shaman A mage in training that’s very weak. Recruit Weapon: Lance Promotes to: Cavalier, Knight or Soldier A soldier in training. Weapon: Knife Promotes to: Shadowstriker or Thief An inexperienced fighter that uses knives in combat. |
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Mercenary of Light Leader of the Lightning Mercenary Guild ![]() ![]() Click to join the LMG ![]() Team members Dan Althea Dalainah Kaivai Avion Spoiler: click to toggle | |
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| Mercenary of Light | Jul 13 2008, 01:48:25 AM Post #2 |
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Mercenary Lord
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First Tier These are the basic starting classes. If you start with one of these, you have 15 points to add to your base stats. Bards, Dancers and Manaketes are special classes that don't promote. (These units can have up to 100% growth in any stat, but growths still have to sum up to 400). -Classes that the Army would need are marked with an asterik (*). The asterik is a reccomendation; you could choose any class you want. Archer Weapon: Bow Skill: Ballista Promotes to: Sniper or Ranger Promotion Item: Orion’s Bolt Archers are bow-using fighters that can maneuver ballistae. Bard/Dancer Weapon: - Skill: Play/Dance Promotes to: - Performers that cannot attack, but allow allies to move/act again and can use rings to boost their stats. They cannot use the full potential of their magical power. Brigand * Weapon: Ax Skill: Tree-chop Promotes to: Berserker or Warrior Promotion Item: Hero Crest A strong axefighter that can walk over peaks. Cavalier ** Weapons: Sword/Lance Promotes to: Paladin or Great Knight Promotion Item: Knight Crest A mounted knight that can use both swords and lances. Cleric Weapon: Staff Promotes to: Valkyrie or Bishop Promotion Item: Guiding Ring A staff-wielding priestess that can heal allies but cannot use staves offensively. Dark Mage * Weapon: Dark Promotes to: Armored Sorcerer or Summoner Promotion Item: Guiding Ring A spellcaster that wields ancient dark magic. Their magic is strong and they have higher defense than normal mages. Fighter * Weapon: Axe Skill: Tree-chop Promotes to: Warrior or Hero Promotion Item: Hero Crest A common axe user that’s good for direct combat. Knight Weapon: Lance Promotes to: General or Great Knight Promotion Item: Knight Crest A heavy armored warrior that has great defense but is very slow and weak against magic users. Mage ** (gets to choose tome(s) it comes with) Weapon: Anima Promotes to: Sage or Druid Promotion Item: Guiding Ring A spellcaster that wields nature’s magic for combat. They have poor defense but serve well for indirect combat. Manakete Weapon: Dragonstone Promotes to: - A half-dragon that can use dragonstones to transorm into powerful dragons to attack. They can fly and their attacks are mightier against monsters, but dragonstones are costly and rare. Mercenary Weapon: Sword Promotes to: Hero or Sword Mage Promotion Item: Hero Crest A well-balanced sword fighter. Monk ** Weapon: Light Promotes to: Bishop or Sage Promotion Item: Guiding Ring A wielder of light magic with poor defense, but great magical defense. Weapon: Sword Promotes to: Swordmaster or Assassin Promotion Item: Hero Crest A powerful sword-wielder who specializes in critical attacks. Nomad Weapon: Bow Skill: Instinct Promotes to: Nomadic Trooper or Ranger Promotion Item: Orion’s Bolt A mounted archer. Practician Weapon: Staff Skill: Canne Promotes to: Mage Fighter or Mage Knight Promotion Item: Guiding Ring Versatile offensive staff-users that balance strength with magic. Their only weakness is being a little over average. Pegasus Knight * Weapon: Lance Skill: Triangle Attack Promotes to: Falcoknight or Wyvern Knight Promotion Item: Elysian Whip A Pegasus-mounted knight that’s strong against magic users but fragile against fighters, especially against bow-users. Pirate Weapon: Axe Skill: Tree-chop Promotes to: Berserker or Captain Promotion Item: Ocean Seal An axefighter that can travel across water. Priest Weapon: Staff Promotes to: Sage or Bishop Promotion Item: Guiding Ring A staff-wielder that can heal allies but cannot use staves offensively. Weapons: Knife, Sword Promotes to: Ninja or Rogue Promotion Item: Unknown? A warrior that uses stealth as defense. It can use daggers and knifes. Weapon: Dark Skill: Spirit Heal Promotes to: Druid or Summoner Promotion Item: Guiding Ring A wielder of ancient dark magic. Their magic is strong but they are very slow. Soldier * Weapon: Lance Promotes to: Halberdier or General Promotion Item: Knight Crest A lightweight armored warrior that use lances. Swordcaster Weapon: Sword Promotes to: Sword Mage or Swordmaster Promotion Item: Hero Crest A swordsman with high magical strength. Thief ** Weapons: Knife, Sword Skill: Steal Promotes to: Rogue or Assassin Promotion Item: Fell Contract A weak fighter that can steal from the enemies and use lockpicks. A thief can use daggers and knifes. Troubadour * Weapon: Staff Promotes to: Valkyrie or Mage Knight Promotion Item: Guiding Ring A mounted healer that is great for moving long distances to cure allies or affect enemies. They have weak defense and cannot attack. Wyvern Rider * Weapon: Lance Promotes to: Wyvern Knight or Wyvern Lord Promotion Item: Elysian Whip A wyvern-riding unit with great mobility whose weaknesses are magic and bows. |
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Mercenary of Light Leader of the Lightning Mercenary Guild ![]() ![]() Click to join the LMG ![]() Team members Dan Althea Dalainah Kaivai Avion Spoiler: click to toggle | |
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| Mercenary of Light | Jul 13 2008, 01:52:21 AM Post #3 |
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Mercenary Lord
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Second Tier These classes are obtained when you use a promotion item on a first tier unit with a level of 10 or more. You can use a Master Seal, Earth Seal or the specific promotion item (the Ocean Seal and Fell Contract cannot be substituted). Assassins, Rogues and magic users can use knives and daggers. Armored Sorcerer Weapons: Dark, Knife Skill: - Promotes to: Apocrypha Knight A heavy armored magician that has mastered dark magic. Assassin Weapons: Knife, Sword Skill: Silencer Promotes to: Rogue Assassin A master killer that has a high chance of striking critical blows more lethal than other units. They can use lockpicks. Berserker Weapons: Axe Skills: Critical Bonus, Tree-chop Promotes to: Barbarian Great frontline fighter that can move across mountain peaks and water. They have a 15% critical bonus. Bishop Weapons: Knife, Light, Staff Skill: Slayer Promotes to: Archsage Great healer and monster slayer with high magical defense. Captain Weapons: Axe, Sword Skills: Flintlock, Tree-chop Promotes to: Barbarian A sea fighter similar to the berserker except having swords and a higher magical strength instead of a critical bonus. Druid Weapons: Anima, Dark, Knife, Staff Skill: Half-Moon Energy Promotes to: Necromancer Learned scholar that has mastered dark magic and is proficient with staves and anima magic. Falcoknight Weapons: Lance, Sword Skills: Stun, Triangle Attack Promotes to: Seraph Knight A powerful Pegasus knight with great movement and high resistance. General Weapons: Axe, Lance, Sword Skill: Big Shield Promotes to: Sentinel A skilled knight with great strength and defense, but slow moving and weak against magic. Great Knight Weapons: Axe, Lance, Sword Skill: Tree-chop Promotes to: Dragoon A heavy armored mounted knight that’s a great frontal unit. Halberdier Weapons: Lance Skill: Critical Bonus Promotes to: Sentinel A medium-weight armored soldier that’s very fast and accurate. Hero Weapons: Axe, Sword Skill: Tree-chopper Promotes to: Hero Swordmaster A well-rounded warrior with great strength, defense and accuracy. Mage Knight Weapons: Anima, Knife, Staff Skill: Storm Charger Promotes to: Theurgy Knight Mounted staff and anima magic wielder with good movement. Mage Fighter Weapons: Staff Skill: Canne Promotes to: War Sage A mage skilled in using staves for offense. It has very good stats except for speed. Ninja Weapon: Sword Skills: Shuriken Promotes to: Grandmaster A martial arts master in training. Ninjas are skilled in the arts of concealment. They can use daggers and knifes, including their personal sickles. Nomadic Trooper Weapons: Bow, Sword Skills: Instinct, Loose Advantage Promotes to: Nomad Commander A nomad archer with great strength that’s best in battles over plains. Paladin Weapons: Lance, Sword Skill: Chivalry Promotes to: Dragoon Great direct combat unit on horseback. They have high movement and above average stats, but none are outstanding. Ranger Weapons: Bow, Sword Skill: Instinct, Warden Promotes to: Nomad Commander A good backline unit that can wield both bows and swords. Rogue Weapons: Knife, Sword Skills: Pick, Steal Promotes to: Rogue Assassin A thief fighter with low strength and defenses, but skilled in other areas. Sage Weapons: Anima, Knife, Light, Staff Skill: Storm Charger Promotes to: Archsage A good magic wielder with high strength and accuracy, but low defense. Sniper Weapons: Bow Skill: Ballista, Critical Boost Promotes to: Marksman A very quick and accurate bow wielder. Summoner Weapons: Dark, Knife, Staff Skill: Haunt Promotes to: Necromancer A master of the dark arts that can summon phantoms. Swordmaster Weapons: Sword Skill: Critical Bonus Promotes to: Hero Swordmaster A powerful and fast sword wielder meant for direct combat, where it can unleash lethal blows. Sword Mage Weapons: Sword Skill: Parry Promotes to: Hero Swordmaster A swordsmaster skilled at using magical swords. Valkyrie Weapons: Knife, Light, Staff Skill: Sol Promotes to: Theurgy Knight A mounted maiden that’s skilled at healing, uses light magic and has great mobility. Warrior Weapons: Axe, Bow Skill: Fletch, Tree-chop Promotes to: Barbarian Slow and strong, high defense unit that can use bows and axes. Wyvern Knight Weapons: Lance Skill: Pierce Promotes to: Dragonmaster A fast flying knight that can pierce through enemy defenses with ease. Wyvern Lord Weapons: Lance, Sword Skill: Flight Guard Promotes to: Dragonmaster A strong flying warrior with massive range and powerful strength and defense. |
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Mercenary of Light Leader of the Lightning Mercenary Guild ![]() ![]() Click to join the LMG ![]() Team members Dan Althea Dalainah Kaivai Avion Spoiler: click to toggle | |
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| Mercenary of Light | Jul 13 2008, 01:53:03 AM Post #4 |
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Mercenary Lord
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Third Tier Units can only be promoted to these classes after using an unknown item or during special events in the story. All skills and weapons that weren’t obtained before promotion can only be learned through the use of Occult Scrolls. Gallowglasses, Vampires and Werewolves promote from almost any class after meeting certain conditions. Archsage Weapons: Anima, Knife, Light, Staff Skills: Slayer, Storm Charger Barbarian Weapons: Axe, Bow, Sword Skills: Critical Bonus, Fletch, Flintlock, Tree-chop Dragonmaster Weapons: Lance, Sword Skills: Flight Guard, Pierce Dragoon Weapons: Axe, Lance, Sword Skills: Charge, Chivalry, Tree-chop Grandmaster Weapon: Knife, Sword Skills: Shade, Shuriken Hero Swordmaster Weapons: Axe, Sword Skills: Critical Bonus, Parry, Tree-chop Marksman Weapon: Bow Skills: Ballista, Deadeye, Critical Boost Necromancer Weapons: Anima, Dark, Knife, Staff Skills: Half-Moon, Haunt Nomad Commander Weapons: Bow, Sword Skills: Instinct, Loose Advantage, Warden Rogue Assassin Weapons: Knife, Sword Skills: Pick, Silencer, Steal Sentinel Weapons: Axe, Lance, Sword Skills: Critical Bonus, Big Shield Seraph Knight Weapons: Lance, Sword Skills: Stun, Triangle Attack Theurgy Knight Weapons: Anima, Knife, Light, Staff Skills: Blessing, Sol, Storm Charger Vampire Weapons: Dark, Fang Skills: Bite, Seduce War Sage Weapons: Staff Skills: Blessing, Canne Werewolf Weapons: Claw, Fang Skills: Bite |
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Mercenary of Light Leader of the Lightning Mercenary Guild ![]() ![]() Click to join the LMG ![]() Team members Dan Althea Dalainah Kaivai Avion Spoiler: click to toggle | |
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2:30 PM Nov 26