| Viewing Single Post From: Beginners Reference FAQ | |
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| Achilles | Feb 7 2009, 01:43:08 AM |
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Knight of Begnion
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TRAINING MEMBERS If you don't train your party members, they'll soon become useless. One of the keys to victory is to groom your units into fierce fighting machines. Read further to learn about how to train your party members. Leveling Up - When a basic character fights or engages in combat-related activites, he/she will earn experience points (EX). For every 100 EX, a unit will gain a level up. Depending on a unit's class, their level up will differ. For example, a Mage is more likely to develope Magic, Resistance, and Luck through a level up, whereas as a Swordsmaster for instance, is more likely to level up in Speed and Skill. This is using the RNG (Random Number Generator) system though, so you might end up with a Mage that has absolutely no Magic power, but a lot of Strength, which is not needed, as Mages do not use physical attacks. Class Change - Most basic character classes have a master class associated with them, and it can be reached in one of two ways. After a basic character ascends to level 21, it will graduate to a master class. A class change can also be forced upon by using items, such as the Master Seal, or in some earlier games, the Knight's Crest, or aSeal and among others. However, to force the class change with an item, the unit must be level 10 or above. Enhance Yourself - Just as a bodybuilder consumes supplements, you can enhance a unit's stats using stat-boosting items. Single-use items, like the Spirit Dust, once harnessed, will increase a character's Magic level permanently. Stat-enhancing items are used up the moment they are applied to a character, but the effects are permanent. Here are the stat upgrades: Seraph Robe/Angelic Robe - +7 in HP (Health Points) Energy Drop - +2 in STR (Strength) Spirit Dust - +2 in MAG (Magic) Secret Book - +2 in SKILL (Skill) Speedwing - +2 in SP (Speed) Ashera Icon - +2 in LCK (Luck) Dracoshield - +2 in DEF (Defense) Talisman - +2 in RES (Resistance) Boots - +2 in MV (Movement) Statue Frag - +2 in BUILD (Build) Weapon Level - In addition to a character's ability to increase specific stats and overall levels, units can also learn to weild more-impressive weapons. The higher the weapon level, the more variety of weapons of that choice the character can use, and by more variety, I mean stronger. As units gain EX through fighting with a particular weapon, say a level C Killing Edge, it's combat effectiveness will improve and its weapon level will increase, so eventually, instead of being able to wield only E, D, and C weapons for swords, that unit would be able to equip B level swords as well. Training Techniques - Although certain characters can arm themselves with multiple weapon types, they usually specialize in one particular one. Check their weapon level, and equip the strongest weapon that they can wield. It will allow more effictiveness in battle, allowing them to defeat more enemies. Finishing Blow - New units are rarely powerful. If sent out alone, they'll certainly be destroyed. The only way to nurture a unit is to use BEXP (Bonus Experience) which is found in FE9 and FE10, or through combat. Rather than letting your weaker characters get pummeled in fights, let stronger units deal the harshest blows to an enemy. When your opponent is limping and reeling in pain, send in the junior units to strike the finishing blow. Defeating an enemy gives you much more EX than just damaging an opponent. Keep that in mind. |
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| Beginners Reference FAQ · Fire Emblem | |






8:41 AM Nov 26