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Achilles
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Knight of Begnion
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STATUS

The moment you pull up a unit's status screen you are presented with strange abbreviations, icons and numeric values, but don't let that discourage you. For look below, and I will break down and define each bit of data.

CLASS - The selected character's class is listed below his/her name.
LV - A character's leve; (LV) can range from 1-20, or in the case of Fire Emblem: Radiant Dawn, 1-40 when talking about the Laguz.
EX - Units gain a level each time they accumulate 100 EX (Experience).
HP - HP is a unit's health. The unit dies when this number hits zero.
MV - This value denotes the units movement (MV) range on normal terrain.
WT - A unit's weight (WT) affects its ability to rescue or shove another unit.
TRV - This field displays the name of the character you are carrying using the Rescue command.
CD - When a unit is affected by a condition such as Sleep, it is shown here.
ARROW - A red or green arrow in the background shows biorhythm orientation.
STR - This value affects the damage the unit can inflict with weapons.
MAG - This value determines the amount of damage a magic attack will cause.
SKILL - The higher the number, the greater the unit's chance of hitting a foe is, and the better chance that unit has of making a critical attack.
SP - A unit's speed (SP) determines how many attacks that unit can do,
and the ability to dodge attacks.
LCK - Luck affects many different stats, including the ability to avoid criticals.
DEF - Defense is the units ability to defend against attcks.
RES - The higher a unit's resistance, the less damage he/she will take from damage.
ATK - Attack is the amount of damage that the selected weapon causes.
HIT - HIT determines the probability that an attck will hit a foe.
AVO - The avoid (AVO) value is a unit's ability to avoid enemy attacks.
CRIT - A high critical number increases the chance of a triple-damage hit.
DDG - Dodge affects the unit's ability to avoid enemy critical attacks.
RNG - Range determines the unit's attack range in temrs of grid units.
SP - A weapon's special damage effect is listed here. For example, a Venin Edge will poison you if you are hit.
ITEM - Held items are shown on the right side of the screen.
EFFECT - Effect lists the enemy type that will suffer bonus damage from the equipped weapon.

BUILD - A unit's body size, or build, factors into its weight.
TYPE - This field lists a character's race (Beorc or Laguz)
SKILL - A units learned skills are displayed here.
CAPACITY - The chart shows a character's progress in learning a particular skill.
WEAPON LEVEL - The higher a unit's weapon level, the more weapons of that type the unit can use.

ATTRIBUTE - Determines the unit's compatibility with others.
BIORHYTHM - When the marker is high, the unit performs better in battle.
ORDER - Order's given in battle directing units.
BONUS - This lists support bonuses.
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Beginners Reference FAQ · Fire Emblem
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