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| Achilles | Feb 7 2009, 01:42:07 AM |
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Knight of Begnion
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UNITS The combat in Fire Emblem is turn-based. On the first turn you are allowed to move your units, initiate fights, manage items and more. Once you're finished, othenits will make their moves. There are four possible decision points -- called phases -- each turn. Player Phase - A light blue circle ring indicates that this warrior is one of your units. You can control any of these characters during the player phase, which ends when you've moved every unit chosen to end the turn. Enemy Phase - Hostile enemy units are marked in red. The enemy phase typically follows the player phase, except when partners or others are present. Partner Phase - A partner is disticted by it's yellow circle. You can't directly control a partner's actions, but you can offer guidance on how you'd like a partner to act. When a partner vanquishes an enemy, you don't gain any EXP, though you will have one foe fewer to worry about. Other Phase - You'll come across some characters surrounded by a green circle in need of rescuing during the game's lengthy stories. Protect, heal or deliver them from evil to gain a friend. Recruit Members - You start every Fire Emblem with a limited number of warriors, but as time passes and you fight more battles, your ally roster expands immensly. Not every person you meet is pivotal to ultimate success, though some will prove their worth on more than one occasion. You can recruit new members in three ways. Automatic Recruitment - In the beginning, your forces will expand automatically because well, it's the beginning. So, as you progress through the first few levels, you will gain fighters automatically. Levels further in the game do this as well, just fewer of them do it. You do not have to do anything in particular to recruit them. Battlefield Recruitment - In many instances, you'll spot a stranger (or an enemy) on the battlefield. Usually a simple conversation with a certain character is all it takes to recruit these characters. Other Recruitment - The people in the game are opportunists, just like in real life. Some will offer assistance -- for a price. Any time you see a soldier with a character portrait in their profile, and a unique name, there is a high probability that you can talk to them and possibly recruit them. Your main character won't always be the one that has to talk either. Death - That's right. There is death of course. Why wouldn't there be, it's a war game, and death has to be the most frustrating part about Fire Emblem. If and when a unit's HP reaches zero (check post below for what HP is if you don't know already) the unit will perish and die. Now, it's frustrating because if you lose a main character, you must restart, or if your best unit or favorite unit is killed, you might be tempted to restart or just move on without them, or, when you're really close to the end of a level and somebody dies that isn't allowed to die or you don't want to die ends up dying ... it's very frustrating. So, botom line; Don't let a unit's HP go down to zero. |
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| Beginners Reference FAQ · Fire Emblem | |






1:59 PM Dec 3