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Combat Skills
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Topic Started: May 14 2010, 11:10 PM (389 Views)
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Post #1
May 14 2010, 11:10 PM
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Hobo
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Short Bladed Weapons: Lv.1
Lv.5
- Sword and Board: Using a short bladed weapon and a shield in unison is just one of your many talents. You gain a +2 to your Speed when on the defensive.
Lv.6
- Dual Wielding: Not many are talented enough to wield a blade in each hand effectively, you are. When you hold a blade in each hand you gain a +2 to speed for both weapons.
- Fencing: Finesse, Poise, and Surgical strikes, with a short blade in hand you dazzle your opponents. When wielding one short blade weapon you gain a +3 to speed with it.
Lv.7
- Ambidexterity: Deft with your hands, you can perform two actions, as long as they require only one hand, at once.
- Sword and Board II: (Requires Sword and Board) Your skill with shield and blade increases, your bonus increases to +4 and you gain a +2 to speed when blocking arrows.
Lv.8
- Dual Wielding II: (Requires Dual Wielding) Your eyes are quick and your hands are quicker, you can use your whirling torrent of blades to block close and ranged attacks. When dual wielding you gain a +2 to Speed when blocking attacks.
- Fencing II: (Requires Fencing) You can now attempt a surgical strike. You take a round to analyze your opponent, looking for any breach in their defenses. Then strike the next post, gaining a +5 to Agility for that one attack.
Lv.12
- Flourish: You can flourish your blades at the beginning of a fight, dazzling your opponent with glints of light and steel, you gain a +4 to dodge for the first round of combat.
Lv.17
- Dual Wielding: (Requires Dual Wielding II) Your two blades are a part of you, an extension of yourself. When you wield them they are your tools and your friends. You gain a +2 bonus to any physical combat/non-combat action done involving your blades. (Using them to climb, etc)
- Fencing III: (Requires Fencing II) A single blade in hand you are a daring and deadly opponent, foes are bewildered by your persistence and your guile. Physical actions cost 2 less points. Minimum 1.
Lv. 21 ......
Edited by Hobo, May 21 2010, 02:31 PM.
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Your friendly neighborhood Hobo
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Post #2
May 14 2010, 11:26 PM
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Hobo
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Long Bladed Weapons:
Lv.1
- Basic long blade skill... nothing special.
Lv.5
- Two Hands; One Blade: Small weapons? Pah! A five foot blade across your shoulder and a foot long pommel in hand, thats all you need. When you swing a long bladed weapon with both hands, you gain +2 to strength for the attack.
Lv.6
- One with the Blade: You use every inch of your weapon for both defense and attack, it is a tool, a shield, a weapon. When wielding a long bladed weapon alone you gain a +2 to Speed for attack and defense.
- Man of Arms: You've learned to wield a long blade weapon in each hand, though its still very difficult to manage. When wielding a normally 2h weapon in each hand you take a -2 penalty to Speed instead of not being able to at all.
Lv.7
- Quick Draw: A sudden strike at the beginning of combat is all you need to fell an opponent quickly. You draw suddenly against an unaware opponent, gaining a +7 to speed for that next attack, but your agility the next post is -4.
Lv.8
- One with the Blade II: (Requires One with the Blade) Your skill with using every aspect of your weapon, the pommel, the blade, the hilt, everything has grown. As long as your even wearing your weapon you gain +2 to your Defense Speed.
- Man of Arms II: (Requires Man of Arms) The penalty to use two long bladed weapons at once is no more. Not only that. Your skills are growing.
Lv.12
- Indomitable: Theres something about seeing you that makes others bend, either in fear or respect. As long as you carry your arms. You gain a +3 to speech-craft when Intimidating or Convincing another.
Lv.17
- One with the Blade III: (Requires One with the Blade II): Your weapon might as well be a part of you. Every inch of it has a purpose. Every angle has a use, and you know them all. The defense bonus increases to +6 and your Attack bonus increases to +4.
- Man of Arms III: (Requires Man of Arms II): Your hard work and determination have paid off. All that time and effort have made you a force to be reckoned with. You wield two long bladed weapons, one in each hand. Both of them at a +3 to attack and defense.
Lv.21 .......
Edited by Hobo, May 21 2010, 09:56 PM.
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Post #3
May 15 2010, 04:23 PM
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Hobo
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Blunt Weapons:
Lv.2
- Heavy Metal: When wielding a weapon made of metal you gain a +2 to Strength.
Lv.5
- Axe Specialty: You have begun to focus on wielding axes in combat. When fighting with any matter of axe you gain a +2 to Strength.
- Mace Specialty: Your focus is on Maces and their devastating crushing ability. When attempting to break another's weapon or armor you gain +3 to weapon strength.
Lv.6
- Hard Work: Your skill with heavy weapons like the mace and axe has paid off, your body has become tough. +3 to Endurance.
Lv.7
- Axe Specialty II: The axe is the ultimate woodsman's tool. Versatile and efficient. Thanks to this Versatility it can be used to make or imitate a large number of useful items. +2 to Crafting.
- Mace Specialty II: Almost anything can be a Mace when you hold it right. You know how to do this. You do it well. When you pick up an object that can be used as a club/mace in your hands it becomes a 2/2 Weapon, you cannot keep this object in your inventory after the thread ends.
Lv.12
- Smiths Hammer: Not many can wield a hammer like you can, if you were a blacksmith you'd be the envy of your peers. Wait... you are. +5 to Blacksmithing.
Lv.17
- Axe Specialty III: In your hands an axe is a weapon of wanton destruction. When you wield an axe in combat it increases by one level and gains +2/3.
- Mace Specialty III: Maces are a part of your life now, bashing, bludgeoning, crushing, destroying. Your body has become incredibly tough from wielding the massive things. You gain a +5 to Endurance.
Lv.21 ......
Edited by Hobo, May 21 2010, 09:59 PM.
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Post #4
May 18 2010, 06:19 PM
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Hobo
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Sharp Shooting:
Lv.2
- Basic Sharp Shooting skill, nothing special.
Lv.5
- Marksmanship I: Your hard work and determination has opened up new pathways in your brain. Synapses fire quickly and in the correct series. +3 to Processing.
Lv.6
- Steady Aim: You take a post to steady your aim, relaxing your body and readying for the perfect shot. During your next post you gain a +4 to Attack speed.
- Snapshot: Taking a risk and quickly loading and firing your arrow almost wildly you can take your opponent off guard. You receive a +3 to Attack speed for that single post. However you take a -2 penalty to attack speed on your next post. This effect stacks each time you use it.
Lv.7
- Marksmanship II: (Requires Marksmanship I) Your skill has begun to grow dramatically. You gain a +5 to Agility when making attacks.
Lv.8
- Multishot: You can take a shot with up to 3 additional arrows at a time. You take -2 speed for your attack for each extra shot.
Lv.12
- Marksmanship III: (Requires Marksmanship II) Your skill with the ranged weapon is almost mystical, when you hold a bow or crossbow the weapon gains a +2 to its strength.
Lv.17
- Snipe: (Requires Steady Aim) You take time, a long time, three posts to prepare this shot. You watch your target in the shadows and then let your arrow/bolt fly. The weapon gains +2 to its strength, and you gain +10 to speed and agility for this single attack.
Lv.21 ........
Edited by Hobo, May 21 2010, 10:01 PM.
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Post #5
May 18 2010, 06:53 PM
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Hobo
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Hand to Hand:
Lv.2
- Basic Aria Hand to Hand skill nothing special.
Lv.5
- Unarmed Lethality: Your limbs count as level 1 Weapons/Armor. Meaning they are 1/1 Material.
Lv.6
- Soft Combat: The opponent is heading toward you, this is the moment to decide the course of combat, you use your opponents first strike against them, you gain a +3 to Agility for dodge.
- Hard Combat: Your technique is just beginning to blossom and landing a blow has become easier for you, you gain a +3 to Speed to accuracy.
Lv.7
- Enchant Limb I: You gain a slot to enchant a limb of your choice. Your Limbs count as a level 2 Weapon/Armor.
Lv.8
- Soft Combat II: In combat you can take a -2 to Speed to attempt to grapple your opponent, you make a normal hand to hand combat attack, if it hits the opponents physical pool becomes restricted, Losing 3 Action Points for the next post.
- Hard Combat II: The motions you make during combat has dramatically increased your ability to withstand blows. You increase your endurance by +4.
Lv.14
- Enchant Limb II: You gain a second slot to enchant a limb of your choice. Your limbs count as a Level 4 Weapon/Armor.
Lv.17
- Soft Combat III: Your skill with grapples, chokes and throws has become incredible. When you make a grapple attempt, you can choose to take a -4 instead. Should you succeed, the opponent loses 6 action points instead.
- Hard Combat III: The opening moments of a fight are the most decisive for you. During the first post of combat you gain a +8 to Strength.
Lv.21 ........
Edited by Hobo, May 21 2010, 09:55 PM.
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Post #6
May 18 2010, 07:42 PM
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Hobo
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Projectiles:
Lv.2
- Basic Projectile Weapon skill, nothing big.
Lv.5
- Throwing Weapons: Throwing stars, Knives, Hatchets, they are your speed, and you are very skilled with them. When throwing weapons you gain +2 to Agility for your attacks.
Lv.6
- Palm Toss: You sleeve your weapon of choice, concealing it in some way. Then you wait for your chance, you take one prepatory post, and at any time during the thread you can unleash an attack with an additional +4 to attack speed.
Lv.7
- Throwing Weapons II: You can now toss up to 3 additional thrown items at a time. For each additional item thrown you subtract 1 Agility from each attacks attack speed. (E.G. if you throw 3, each attack takes -3)
Lv.12
- Trick Toss: You can ricochet a thrown weapon off a nearby surface, gaining a +3 to attack speed.
Lv.17
- Throwing Weapons III: Your hands are quick and your eyes are fast, your reflexes have increased so much that your body moves quicker than others. You gain a natural overall bonus to Agility +6.
Lv.21 ..........
Edited by Hobo, May 21 2010, 09:50 PM.
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Post #7
May 18 2010, 07:45 PM
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Hobo
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Pole-Arms:
Lv.2
- Basic Aria Pole-arm skill.
Lv.5
- Double Strike: You can make too attacks for the price of one by sacrificing 2 Speed for your attack.
Lv.6
- Dragoon: You wield pole-arms of many kinds, you wield them expertly. They provide as much defense as they do offense. When holding a polearm you gain a +3 to Agility for Defense.
Lv.7
- Lightning Lance: You unleash a powerful single strike on your opponent, you cannot attack next post but you gain a +2 to Agility/Strength for the attack.
Lv.8
- Dragoon II: (Requires Dragoon and Double Strike) You no longer sacrifice speed for your Double Strike Attacks, also, when you fight with a polearm at the beginning of each thread you choose to either gain a +3 Agility or +3 Strength for the remainder of the thread.
Lv.12
- Balance of Mind: Your mind is as well balanced as your weapon. You gain a +4 to Mental Strength.
Lv.17
- Dragoon III: (Requires Dragoon II) Your skills with the pole-arm are nigh-mystical. Your Double Strike attacks can now become 'Triple Strikes' if you sacrifice 2 of your speed for attacking. This almost improbable speed has translated even into your own movement, you gain a +4 to Speed overall.
Lv.21 ..........
Edited by Hobo, May 23 2010, 01:18 AM.
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