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| Tweet Topic Started: Jan 28 2013, 04:34 PM (5,928 Views) | |
| DM | Jan 28 2013, 04:34 PM Post #1 |
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NOTE: All Classes get full RP from provinces as well as the following: Paladin: full RP Law, half RP Temples Ranger: full RP Law, half RP Guilds, no TR RP Fighter: full RP Law Bard: full RP guilds, half RP Law... no RP TR Guilder/Thief: full RP Guilds/TR, half RP law Priest of Eloele: full RP Temples, half RP Guilds, no TR RP Priest of Ruornil: full RP Temples, half RP Sources Other Priests: full RP Temples, half RP Law Wizard: full RP Sources, half RP Law Purple Worm PDF Version No, but outrageous things will be disallowed. Yes. Yes. Re-rolled each round. It has been capped at 4 units, which could be more then your force pool. You will start with the units, but if any are lost you will not be able to replace unless available in your force pool. No. It can be re-used to steal other provinces/holdings. There is no base RP cost for ruling up a holding from 0->1. Every other level, it is NewLevel RP Any Neutral, can be NG/NE. They are not limited by your level... If they get to be a higher level then you, that is "fine" - just remember that they may decide they should rule instead of you. No. EliteUnit is optional. You DO NOT have to have them. No, and no. Training units can only be done by your own character or lt via a lt action, and can only use your own training grounds. Note as well that you cannot give units to another player and have them count against that player's force pool instead. NWP Questions: No, each bonus may only apply once. However, if you have two characters with fishing, it does give you two chances to make the NWP check to confirm it applies on the adventure. Same with appraise. If a proficiency check is required, Table 37 lists which ability is used with each proficiency. Add the modifier (either positive or negative) listed in Table 37 to the appropriate ability score. Then the player rolls 1d20. If the roll is equal to or less than the character's adjusted ability score, the character accomplished what he was trying to do. If the roll is greater than the character's ability score, the character fails at the task. (A roll of 20 always fails.) The DM determines what effects, if any, accompany failure. Some NWP are considered better or harder to learn, and therefore cost 2 NWP to acquire originally. It doesn't change the effect. Increasing it further is still at a cost of 1 each increase (if you train your NWP when you level up). Yes it does. If you don't have read/write, you will have to have a LT do all your letter correspondences. If doing so, be warned that I could tell you that they read XYZ, and you'd have no reason to assume they are lying... Edited by DM, Jul 22 2013, 09:18 PM.
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| To Promote Life is Our Highest Calling. | |
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| DM | Feb 22 2013, 09:43 PM Post #2 |
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No. GB can be spent on Espionage and Agitate. I think that is pretty much it for improving DC's of domain actions... Round to nearest... so if above x.5, round up Edited by DM, Aug 20 2013, 02:32 PM.
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| To Promote Life is Our Highest Calling. | |
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| DM | Feb 23 2013, 07:55 PM Post #3 |
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You will need a Training Grounds for the better units. Since it increases the holding level for purposes of training. The 1 free elite unit is now independent of force pool. I will fix that in the rules as I probably didn't mention it in domain creation part. |
| To Promote Life is Our Highest Calling. | |
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| DM | Feb 23 2013, 08:48 PM Post #4 |
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According to the AD&D rules, no. However, I will allow it as long as you meet the stat pre-reqs of course. Specialist wizards are funner anyways.
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| To Promote Life is Our Highest Calling. | |
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| UM - Uryens Malik | Feb 23 2013, 11:55 PM Post #5 |
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I think the XP for spells research was meant to be 100/level of spell. |
| "Not in Cerilia, but in Hell will you tell your comrades that you met Uryens Malik." | |
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| DM | Feb 23 2013, 11:57 PM Post #6 |
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I will probably manually adjust some of the more ridiculous XP - like bless, and research. |
| To Promote Life is Our Highest Calling. | |
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| UM - Uryens Malik | Feb 23 2013, 11:58 PM Post #7 |
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Spells successfully researched 500 XP/spell level As per the DM book. |
| "Not in Cerilia, but in Hell will you tell your comrades that you met Uryens Malik." | |
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| GS - Gregor Sovna | Feb 24 2013, 12:04 AM Post #8 |
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....and lo the sound of hammering did echo across the land as libraries sprang up from east to west across the breadth of Torova. |
| The Fallen | |
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| UM - Uryens Malik | Feb 24 2013, 12:39 AM Post #9 |
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lol edit: Those are just standard spells. For some reason I recall 1000xp/level from somewhere. It may have just been an old house rule for Realm Spell research. I think each spell level (or caster required level for realm spells) took time equal to their level in weeks to research and it couldn't be interrupted. Of course for this game it has little impact. But a realm spell that requires a 16th level caster would extend into 2 action rounds in this game. Time could always be fudged to work with this time system. I am just going by memory on all this stuff except looking up that last post from the DM book. Edited by UM - Uryens Malik, Feb 24 2013, 12:45 AM.
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| "Not in Cerilia, but in Hell will you tell your comrades that you met Uryens Malik." | |
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| DM | Feb 24 2013, 01:00 AM Post #10 |
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Yeah, it will be nowhere near that high.
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| To Promote Life is Our Highest Calling. | |
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2:40 PM Jul 11