Welcome Guest [Log In] [Register]


Posted Image
Click above to join in on all the experiences and fun this site has to offer or to register click here http://pokeferno.info

The site has moved. Click the above box to go to the new one.

Username:   Password:
Axis vs. Allies v2.1 (Sign Ups)
Topic Started: Jun 29 2010, 01:46 PM (242 Views)
+Raiden
Member Avatar


AXIS VS. ALLIES v2.1
The advent of communism in the year 2010 has cause great differences among the eastern and western world. A new world war arises from the tensions caused by this new ideology. On one side is the Russian Federation and it's allies. They support and practice communism and are interested in spreading it. On the other is NATO, or the North Atlantic Treaty Organization. They intend to put an end to communism's reign in the east. When these two forces collide, who will be the victor? (Not going for historical accuracy)

PREMISE OF THE GAME:
-Capture all of the opposing team's territory.

RULES:
-At the beginning of the game, players select the countries they wish to control. At the beginning, you may only choose the countries of The UK, The US, France, Germany, Spain, China, Russia, Kazakhstan, Uzbekistan, and Kyrgyzstan. Players who choose these countries CANNOT choose the side they are on.

-After the first players select their countries, the game begins. Anyone can join at any time, however by selecting a country that is not one of the starting twelve. This player can choose whether to join the axis or the allies. One can also choose a captured territory, however, these players cannot choose their side.

-After selection, countries take turns decided at random to conquer other countries. The countries can either be taken over by invasions/wars or through annexation.

-In a turn you can do these: (In this order, each dash constitutes one post)
--Set conscription laws
--Gain troops based on conscription laws.
--Spend economic points (Optional, Limit of 500,000 per turn)
--Invade (Optional)
---Choose country
---Choose invasion type/establish amount of troops
---Choose location of invasion
--Battle
---Choose Battle Type/establish amount of Troops
---Choose location of battle
--Make Peace (War, Optional unless forced)
---Propose Treaty (War)
----Set terms
----Wait for country to sign treaty
--Make Peace (Peace, Optional)
---Establish Possibility for Peace
----Decide whether you want annexation or a treaty.
-----Annexation attempt is either accepted or rejected
-----Propose Treaty (Peace)
------Set terms
------Wait for country to sign treaty
--Use Special Ability (Optional)
--End Turn

-Economic Points
Economic points are what make you grow as a country. They grow at a rate of 1,000,000 per turn. They can be used to buy troops, diplomatic power, etc.
--A single troops costs 186,000 to create.
--A single diplomatic point costs 186,000 to create.

-Invasion
Invasion is the first step when taking over a country by military strength. First you must select where you will be invading (Invasion location will be shown upon you posting that you want to invade.) Then you must post your invasion tactic and the amount of troops you'll be sending. (You can send certain types of troops based on the type of invasion.) The invasion tactics are as follows:
--Land Invasion: Can only be used when you share a land border with a country. When attempting a land invasion you must use infantry and may choose to use air power. A land invasion takes place just like any other land battle. (See below)
--Maritime Invasion: Can only be used against countries that border an ocean or sea. When attempting a maritime invasion you may must use naval and infantry. A maritime invasion works like a land battle except that the invaded country has a defensive advantage (Which means they get +25% to their defending power.)
--Drop Invasion: Can be used on any country. When attempting a drop invasion you must use air and infantry. A drop invasion works like any other battle, except that if a drop invasion fails (That is, more power is lost on your side than theirs) you lose all of your infantry forces that you sent to invade.

Your opponent will be an "AI" controlled by me. Most of the AI's actions will be decided by random number generator. The number generator choose how many forces you have to battle when invading. Once an invasion takes place, your forces will remain in the location that you sent them to invade until directed otherwise.

-War
War begins with an invasion, but after that you must fight until any of the following occurs:
--A peace treaty is signed
--Their military is reduced to 0
--Their Economy is reduced to 25% or less of their original economy.

Wars consist of battles. Battles are similar to invasions. First you select the amount of troops/type of battle. Then you will be shown a list of locations in which you can battle. (With some types of battle, the battle can take place anywhere.) You will then select the location and the battle will take place. The different types of battles are as follows:
--Infantry Battle: (Infantry vs. Infantry) You may only use infantry troops in this battle type. The total infantry of each country is calculated. Based on this the countries are assigned a range of numbers. (ex. If Iran with a power of 100,000 pitted itself against France with a power of 150,000, Iran will be given 1-100,000 while France will get 101,000-251,000). The attacking military will always get the lesser set. (ex. if Irani forces were attacking Iraqi forces, Iran's power would be 1-100,000 because it is attacking, while Iraq's power would be second since it is defending.) A random number generator will then be used. If the number is within the attacking army's range, the battle is won for the attacking country. If the number is within the defending country's range the battle is won for the defending country. Also, the number of troops lost in the battle is determined by the difference between the closest number at the start or end of a country's range and the generated number. This system is used for most other battles as well.
--Naval Battle: (Navy vs. Navy) - The same as an infantry battle, only using naval units to attack other naval units.
--Dogfight: (Air vs. Air) - Can take place anywhere. The same as an infantry battle, only using air units to attack other air units.
--Coastal Battle: (Infantry vs. Naval) Similar to an infantry battle, only using naval units to attack infantry units or infantry units to attack naval units. Cannot be used unless the opposing military has units bordering the coast. Naval units have a 50% advantage.
--Carrier Battle: (Naval/Air vs. Naval/Air) The same as an infantry battle, only using air and naval units to attack other air and naval units.
--Bombing: (Air vs. Infantry) Similar to an infantry battle. Air and infantry units used. Air units have a 75% advantage. Can only be used on cities.

If a country loses five battles, a peace treaty will be forced.

-Troop Movement
You can have your military troops move to any location that you control. (Or anywhere then you are at war with.) While they are there they will defend that location from enemies. You may move as many troops as you want, but bear in mind that if you spread too far apart your forces will be easily destroyed.

Any troops that don't move will defend the main body of your country.
-Peace
Peace between countries can either be made by treaties/annexation. Before making peace, however, you must establish the possibility. This is done by taking several things into account. These are: Vicinity to powers, country status, (Red equals pro axis, blue equals pro allies, and green equals neutral) and diplomatic power. The factors for (Diplomatic power, adjacent to your power, sympathetic to your power) are tabulated as the diplomacy factor. The forumla is: (f=Diplomacy Factor, d=Diplomatic Power, n=Adjacency factor. Can be a 0 or a 1 depending on whether you are adjacent. s=Sympathy Factor. Can be a -1, 1, or 1. -1 is for countries sympathetic with the opposing power, 0 is for neutrals, and 1 is for countries sympathetic with your power.

f=d(100n+500s)

Then the factors against (Adjacent to opposing power, sympathetic to opposing power, cultural factor) are tabulated as the resistance factor. The formula is: (a=Adjacency factor. Can be a 0 or a 1 depending on whether an opponent is adjacent. s=Sympathy factor. Can be a -1, 1, or 1. -1 is for countries sympathetic with your power, 0 is for neutrals, and 1 is for countries sympathetic with the opposing power. c is the cultural factor and can be a 0 or -1 based on whether if you are in the same culture group. Refer to this map to determine whether you are or not. g=randomly generated number.)

r=g(100a+500s+400c)

Then something similar to a battle occurs. If the diplomacy factor wins, then possibility for peace is established. If the resistance factor wins, impossibility for peace is established. If impossibility for peace is established, you cannot establish any sort of peace with that country except through military means.

-Peace Treaties
Peace treaties are documents proposed by countries in which they pose Peace by military means is achieved after five battles lost on the opposing sides. The country you are invading will then automatically have cession of all of their land, military, and economic power in the terms of their treaty. (In exchange for only peace.)

Peace treaties can be signed without going to war, however. In such treaties you must first establish whether your country can make peace with the country you're trying to make peace with. Once that is done, you can set the terms for the treaty. There are several things you can ask for and offer in a peace treaty.
--Alliance: A pact that your countries will mutually defend each others. Allied countries count as territories.
--Land: You may ask for/offer some of the land of the country you are making a treaty with/your land. It will not be established a part of your main country, but rather as a territory of your main country. (If you want all of their land, see Annexation)
--Money: You can ask for/offer economic power. (If you want all of their economic power, see Annexation.)
--Military Power: You can ask for/offer military power (If you want all of their economic power, see Annexation.)

Once you make you offer, the random number generator will determine whether it is a fair deal. This is done with the following forumula: (x=Positive or negative number. If the number is positive, the deal is fair. If it is negative it is not. d=Diplomatic Power, m=Offered Money, n=Number of territories offered, t=number of troops offered, and g, h, and i are randomly generated numbers.)

x=d(m+n+t)-r(g+h+i)

If it is not, then the treaty fails and you've wasted a turn. If it is, you gain/lose according to the terms of the treaty.

-Annexation
Annexation is a process in which you can gain all of a country's land/economy/military. First, you must establish a possibility for peace. Once that is done you can annex a country that is adjacent to you. The process is the exact same as establishing possibility for peace, only with a different result. (Gaining all of a country's land/economy/military.)

This can also be done with a territory gained by a treaty. However, it is free. There a cons to it, however. When a territory is annexed, you lose it as a backup country. (A country you can fall back to if you are forced to cede your main territory to an opposing power.

-Rebellion
All countries have a 1/10 chance of rebelling during a turn. During a rebellion, you lose the ability to control half of your military, and you lose a random number of economic points.

-Conscription Laws
At the beginning of a turn, you gain an amount of troops depending on your laws regarding conscription. You may set laws regarding conscription at the beginning of a turn.
Types of conscription:
--Optional Draft: Gain 100-1000 troops per turn. Resistance chance is lowered by to 1/20.
--Light Conscription: Gain 1000-5000 troops per turn. Resistance stays at 1/10
--Heavy Conscription: Gain 5000-10000 troops per turn. Resistance chance becomes 1/5.

-If a country is surrounded entirely by a power, then it is automatically added as a territory of your main country, even if it is one of the opposing powers. There is one exception. If the country starts the game as surrounded by a power, it is not added.

-You can trade territory, military power, and economic power with other countries of the same power of yours. This is free, and the only requirement is that both countries agree.

-You may invade countries of the opposing power, however their movements/battle tactics will be controlled by them and not the AI (Me)

-Each country has a special ability. This ability can be activated at any point during the game, but can only be used once.

-I, Raiden, will moderate all battles, invasions, treaties, and annexations that occur.

Countries
ALLIES
The United Kingdom
Total Military Power: 444,160
-Army: 301,720
-Navy: 62,260
-Air Force: 80,180
Diplomatic Power: 947
Economic Power: 2,139,000,000,000
Special Ability:
EU Member State: Instantly annex any country in Europe. (You may not annex any members of your power or of an opposing power.)

The United States of America
Total Military Power: 2,273,248
-Army: 1,112,705
-Navy: 666,915
-Air Force: 493,628
Diplomatic Power: 956
Economic Power: 14,256,000,000,000
Special Ability:
Patriotism - Temporarily increase military strength in a branch by 1,000,000 for one turn.

France - Raiden
Total Military Power: 319,106
-Army: 218,840
-Navy: 42,866
-Air Force: 57,400
Diplomatic Power: 961
Economic Power: 2,108,000,000,000
Special Ability:
EU Member State: Instantly annex any country in Europe. (You may not annex any members of your power or of an opposing power.)

Germany
Total Military Power: 150,908
-Army: 91,752
-Navy: 17,000
-Air Force: 42,216
Diplomatic Power: 961
Economic Power: 2,806,000,000,000
Special Ability:
EU Member State: Instantly annex any country in Europe. (You may not annex any members of your power or of an opposing power.)

Spain
Total Military Power: 163,000
-Army: 89,000
-Navy: 47,300
-Air Force: 27,000
Diplomatic Power: 955
Economic Power: 1,464,000,000,000
Special Ability:
EU Member State: Instantly annex any country in Europe. (You may not annex any members of your power or of an opposing power.)

AXIS
China
Total Military Power: 2,950,000
-Army: 2,300,000
-Navy: 250,000
-Air Force: 400,000
Diplomatic Power: 772
Economic Power: 8,765,000,000,000
The Art of War - Instantly annex a country by military treaty. (You may not annex any members of your power or of an opposing power.)

Russia
Total Military Power: 884,500
-Army: 532,500
-Navy: 142,000
-Air Force: 210,000
Diplomatic Power: 717
Economic Power: 2,109,000,000,000
Communism - Instantly annex any second world country. (You may not annex any members of your power or of an opposing power.)

Kazakhstan
Total Military Power: 302,800
-Army: 242,240
-Navy: 0
-Air Force: 60,560
Diplomatic Power: 804
Economic Power: 109,273,000,000
Islam: You may sacrifice part of your army to destroy twice as many of your opponents army (In a single battle.)

Kyrgyzstan
Total Military Power: 25,500
-Army: 20,400
-Navy: 0
-Air Force: 5,100
Diplomatic Power: 710
Economic Power: 12,101,000,000
Islam: You may sacrifice part of your army to destroy twice as many of your opponents army (In a single battle.)

Uzbekistan
Total Military Power: 55,000
-Army: 44,000
-Navy: 0
-Air Force: 11,000
Diplomatic Power: 710
Economic Power: 78,338,000,000
Islam: You may sacrifice part of your army to destroy twice as many of your opponents army (In a single battle.)

Map
Posted Image
Red Tint = Axis
Blue Tunt = Allies
Edited by Raiden, Jun 29 2010, 07:21 PM.
Posted Image

Goto Top
 
+Raiden
Member Avatar


I will be the French player, also.
Posted Image

Goto Top
 
1 user reading this topic (1 Guest and 0 Anonymous)
« Previous Topic · Forum Games · Next Topic »

©Anime & Pokémon Inferno 2009-2010
All Games, Anime, and Pokémon are © to their respective owners and founders.

PokeFerno Topsites PPN Top 50FireChao TopsitesCavern of Mew TopsitesTVB Anime Topsite List |  Naruto Shippuuden, Bleach
PokéTerra TopsiteVera's Tales TopsiteTOPLIFETwilight Harbour .x. t o p 5 0Ani-Toplist.com
Creative Commons License web analytics
Loading

Theme by Sith and Prototype of Outline
New PostNo New PostPass ProtectedRead OnlyRedirect