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Testing bler~
Topic Started: Jan 14 2008, 06:02 PM (455 Views)
Defiant

~{Diana|Alex|Melody|Onyx|Kali|Nevaeh}~
“She has been the weakest one, the strongest one, the sanest one, the craziest one.
She has been the nurturer and the dependent.They want all of this from her and more.”

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class is dead, darling--it died with the dinosaurs;
it's traded its pearls and white wine for a myspace and a corona,
so welcome to the 21st century; would you like fries with that?

Shadowdragon: yes Heathy, we've already established that you are the epicenter for evil cute beauty
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Defiant



*~|The Ivory Queen|~*

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Miss Popular (IC) 2005 Diana


Name: Diana Elaine McClure
Nicknames: Cat, Di, Dian
Name Meaning:
  • Diana - Divine
    Elaine - Light
Gender: Female
Age: 17
Grade: 11th
Species: Genetically Engineered Meta-human: Product of the H.B.U. Project
Ethnicity: Unknown; Assumed Caucasian
Nationality: American
Date of Birth: July 28
Birthstone: Ruby
Birth Flower: Waterlily, Larkspur
Place of Birth: Wellington, Florida, U.S.A
Eyes: Crimson; Cat-like, Slit Pupils
Eye Sight: Enhanced
Hair: Snow White
Body Type: Athletically Curvy
Height: 5 ft 8 in.
Weight: 127 lbs.
Bust Size: 34 C
Waist: 24
Hips: 34
Shoe Size: Women's 8 1/2
Blood Type: O Positive
Favorite Color: Red, Black, White or Purple
Favorite Foods: Seafood, Anything Italian, Meat
Disliked Foods: Anything fried too heavily
Allergies: Cheap Polyester
Favorite Hobbies: Dancing, Gymnastics/Acrobats, Cooking, Climbing Trees, People Watching, Cleaning
Pet Peeves: Filth, Unnecessarily rude individuals
Phobias: Mild Claustrophobia
Smokes?: No
Drinks: On Occasion
Status: Single
Sexual Orientation: Heterosexual
Religion: Undecided
Zodiac Sign: Leo
Occupation:
  • Dancer at Screamers Night Club
    Researcher for Dakoso
High School Stereo-Type: The Heiress, Socialite, Party Girl
School: AHS
Psychiatric Condition:
  • Mild OCD
    At Risk For: SPD (Schizoid personality disorder)
Sin: Pride
Virtue: Charity


Theme Song(s):
Theme 1: "Out Tonight" - RENT Soundtrack
Theme 2: "Wish I Had An Angel" - Nightwish
Instrumental Theme: "Fever Dream" - 300 Soundtrack

Joint Theme with Alex:
"Little Wonders" - Rob Thomas

Quotes:
"Nice theory...really BIG hole in it..."

Appearance:

*Click thumbnails to see the whole picture.*

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Overall: Eyes that sit on her face like a pair of sparkling rubies upon a light, hair the purest shade of innocence, the bronzed skin hinting to somewhere exotic yet it's the aura surrounding her body that people will remember most. It is as if the very air is charged around her with an electric current. She nearly vibrates vitality, energy, excitement. Even when standing perfectly still. There’s a definite noble prowess to her, something inborn, that no matter what she’s doing is always evident as if there’s something unnaturally out worldly about her. Some often mistake her for an entertainer or dancer, a long forgotten gypsy. Her lithe frame suggests that of an extreme acrobat or even contortionist but hides the tinsel strength of lean muscles. She is a woman who seems very comfortable in her body. With a proportionate chest, flat stomach, and curved hips she carries herself well; straight posture, head up proudly. She walks with fluidity and poise but when excited and happy there’s an obvious ‘bounce’ to her step.

There’s something presumably odd about her multiply pierced ears. As if the piercing(s) just don’t fit the appearance. This only adds to her showcase of love for shiny trinkets and baubles. Often wearing more than one set of earrings and at times they do not all match. Despite this she still carries and air of elegance with a touch of exotica. It’s rare to find her without some form of shiny trinket. Be it jewelry, loose coins, or even oddly shaped pieces of broken glass. She likes to keep her fingers free though and often opts out on multiple rings. Likewise she also prefers the feeling of fine fabrics. Silks are ideal, soft weathered cottons work well too. Nothing harsh or abrasive will ever be found touching her person by choice. Deep jewel tones are preferred colors of choice, next only to white and black. Due to her age she tends to lean towards the more trendy items but keeps a staple of classics on hand just in case. It should be noted that due to her lack of modesty she is known for wearing rather 'risqué' outfits. However, in the end she’ll opt for something comfortable over being a fashion-slave any day.

Purely Physical Description: Standing at a plateau height of 5’8” her bodyweight has shifted a bit. Her stomach is flat. Her cheeks are a bit shallower showing off a brilliantly sculptured pair of high cheekbones. If there was ever any baby fat on her face there’s no trace of it now. Her lips are nearly full, pouted, subtle pink crescents. Her hair is longer, reaching down past her hips and white as ever. The subtle glow of her eyes that is visible in daylight is more noticeable at night making them shine like tiny beacons on her face. The combination of her long snowy white hair and bright crimson eyes make for a striking appearance. She's blessed with healthy skin which is a natural light tan in color, with olive undertones, that only gets darker with exposure to sunlight. As for muscle tone, she doesn’t look as ‘hard’ as she used to, but the strength is still there.

She Walks: Diana’s looks don’t set her apart from her school mates so much as the refined air about her. It because of the way she presents herself that some are caught off guard. She’s graceful and poised. Her posture is straight, never rigid, allowing her movements to flow like water while remaining controlled and stable. It’s an unearthly elegance that's only shattered by one thing; alcohol.

Diana is also big on hygiene. She’s meticulous about her hair, skin and nails.

There is a scar on the back of Diana’s head from an incision from where a metal plate containing a bar code was implanted on her skull. No one will never see it unless she shows you. There was once a tracking device embedded within the plate, but it was removed thanks to her father. The plate, however, remains as it has fused with the bone of her skull. The plate itself is 3” long, and 1” in height, Diana now knows about the barcode, and isn't happy about it one bit. It does set off metal detectors often causing problems in high security areas.

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Personality:

Two sides to one coin.
She who lacks fear.
Happy, Adventurous, Flirty, Feisty, Free Spirited.
Meticulous, Proper, Efficient, Serious when need be, Professional.
Morally Questionable.
Sarcastic
Lethal, not evil.
There’s joy in being neutral.


You’re either going to love her or hate her. Diana’s never had a problem surprising others. One minute they think they know her and then… she’s off doing something completely out of character. Not afraid to act arbitrarily, she’s known for going against the norm and is one of the most unpredictable people you’ll ever meet. All around she’s fun-loving, adventurous, playfully sarcastic, flirtatious and down right feisty with a heart of (slithly tarnished) platinum. Generally speaking Diana is of a very playful sort and easygoing for the most part. It always seems that she just has it all so put together, with minimal effort

The dynamics of the personality that make up Miss Diana McClure are both complimentary and yet… contradicting. To her friends she’s extremely caring if not down right playful. It should definitely be noted that Diana is a very physical person. On the positive side this means that she can be very affectionate (Note: Even Motherly). Despite her seemingly nicey-nice-ness there’s a definitive alternative side. On the flipside of this she can be quite violent. Concerning the issue of anger and temper, Diana’s levelheaded. This is not to say that she doesn’t get angry, but generally she just lets things roll off her shoulders. Unfortunately she’s not perfect. Her self-control is kept fairly intact but once broken she becomes quite volatile and physically so. Tough as nails and a hellcat when vexed if you get her to the point of no return she doesn’t handle her anger well and everyone around her will know it exactly what she’s feeling. She doesn’t do “cat fights”, Diana’s the type to pull her fist back and then let it rip. Her left jab is no stranger to breaking noses and her claws to shredding flesh.

A little bit of pleasure, and a little bit of disregard. The only problem with this… the line between right and wrong is all but faded now and this makes Diana dangerous, but not just to herself. She’s not afraid to get her hands dirty and will do anything to get what she wants short of some illegal actions. Surprisingly enough Diana is extremely adaptive to almost any situation. However, she doesn’t disillusion herself in to thinking that she’s going to get along with everyone. It’s just not possible. Highly aware of herself she can easily pick out all of her good qualities and the flaws. For example: Her ability to lie with a straight face. It’s both a gift and a curse, but for the most part she’s a very genuine person.

She likes being seen as a very emotionally controlled person and hates showing weakness in front of others and will avoid it at any cost. Usually this involves her shutting off her emotions and bottling them up while plastering a convincing smile on her face. Her skills in suppressing warranted and unwarranted emotions have not been lost. There’s always going to be a part of her that will forever keep that skill of indifference in check. At least this time around, she’s learned when it’s appropriate and not appropriate to use it. Diana’s got it down to an art. A dark art maybe, but nonetheless an art. However, despite what she may try to be, a strong self-reliant independent young woman, Diana cannot always hide her emotions. In fact, she's very expressive if not mercurial with them when she chooses. One moment she can be perfectly fine, smiling, sitting quietly. The next thing you know she's bawling, crying, throwing a tantrum for whatever reason. When annoyed she becomes very short and curt to the person who is getting on her nerves in an attempt to not blow up at them. In the event you should find yourself on the receiving end of her malice then I pity you. Diana is a very conniving and smart little thing with a penchant for revenge.

Unfortunately Diana’s greatest flaw is shutting people out. Thought to be fiercely independent she’s more than willing to listen to and help anyone with their problems but she keeps hers locked up tight. (No one ever said that her help was beneficial.) The inner thoughts and musings of her personal life are meant to stay that way: locked. Every now and then she might give you a sample but that’s about it. Very few people will ever get the level of trust where she opens herself up.

A child who was forced into becoming a woman long before her time.

Diana is the mind of a girl broken, tainted by betrayal and for that, at times, finds no forgiveness for humanity being cruel and cold. Yet she understands all the while that we’re only human. It’s safe to say that somewhere underlying her subconscious is a ticking time bomb, and it’s about three seconds away from going off. In truth, if someone were to burrow deep in to Diana’s mind they would find that she is quite angry, and unstable within good reason. There’s a plethora of pent of rage that she still carries with her, and it often comes out, just not directly.

She is constantly on a quest for truth and, in the process, is not afraid to act independently and arbitrarily, even risking death. Ironically, Diana holds no fear of death. Not that she wants to die, but if the time comes, she will accept her fate with grace and dignity. She never entertained the fantasy of being unstoppable. With this in mind, she often shows a large amount of courage and strength of understanding when faced with an opposition that often dwarfs even the strongest of her cohorts. That being said Diana does not have a low self-worth by any means. Her actions may be selfless but her intentions are good.

The Side Less Known First and foremost Diana is a controlled person but second to that she is a predator. Though not necessarily darker in all aspects it could be argued that on it's own the anomaly is the diametric opposite of Diana and everything she stands for. Most of the time the two co-exist in a seamless manner but every now and then she'll slip and give in the feline whims and most primal of urges. Urges range from basic purring, mewing, hissing, kneading to even darker feelings such as a need to hunt and being territorial. However, it also feeds something else. A monstrous presence that manifested itself during Diana's last trip home. Something blood thirsty and more primal than any human could possibly comprehend. It's there, constantly, behind her eyes, in her mind, just under her skin. Sometimes it's just a battle of wills to keep things at a level of normality.

Fluent - English, Japanese, French, and Spanish
Not So Much - Italian and German


Fears and/or Weaknesses:

  • Claustrophobia - Fear of Confined Spaces

    Diana has a fear of small spaces. Although she can handle things like elevators she still has some hesitation entering any area that might become confined. Closets are a problem, lock her in a closet and she revert in to a whimpering mass of fear. However, once she is out you had better make sure you are far away by the time she recovers. Otherwise, consider yourself on the receiving end of her usually controlled but highly volatile temper.
Personal Likes and Dislikes

Likes: researching, cooking, cleaning, organizing, origami, gymnastics, thinking, animals, psychological warfare

Dislikes: science (genetics oriented), being messy, small cramped spaces

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Special Power:

Shape Shift - Diana is a shape shifter. This means that she can take on the appearance of other people. Able to mimic things such as clothing, hair, facial expressions, and voice. [Note: Not powers.] The more details there are to the change the more energy it takes for her to hold. It's a taxing power at times. [She can not take on the appearance of objects. She must see the person if she wishes to mimic them completely.]

  • Cat Form – Diana can take the form of a small white kitten with red eyes. The cat form is the only animal form she has and it allows her to make escapes, or move within tight areas with ease. While in cat form she is very feline, sight and reflexes are at an optimum, and she still has the ability to talk.
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  • Wings – Diana is able to sprout a pair of wings from her back and fly with them. Because Diana has no experience flying she cannot go over 25mph. and the flight itself is shaky. She can only fly for about an hour. [Will improve the more she practices.] The wings appear large, white, feathered, spanning 12ft.
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Energy Field – This power is both defensive and offensive. Diana has the ability to construct an energy field around herself to counter attacks. Anything that encounters the field is instantly incinerated; unless the object has an energy field or some means of sheltering itself to counter act her own, in which case it is deflected. This includes both organic and inorganic materials. The field itself is born of her want to either protect, or destroy. As it is the most primal manifestation of her emotions, the field’s power source lies within both positive and negative thoughts. It resembles tiny spheres of white-hot light that manifest from her hands. These spheres can either grow and engulf her body forming a barrier (like a bubble) around her or form a shield of sorts that extends out in a circular shape from her hand to deflect attacks. If Diana should ever lose control of herself the field will expand, wiping out everything in it’s path until it finally dissipates. This would leave Diana unconscious for an undetermined amount of time. It’s not a hard power to use, just not quite so easy to control. The longer Diana holds it, the harder it is for her to control the emotions that run through her, most often or not, rage. The desire to let it run rampant, taking out her aggression on everything that stands in her way, is always beckoning.

Genetic Altering - After undergoing a painful process of combining and infusing genes, under the direction of her father, Diana found that her genetic makeup had been permanently altered. Her DNA is now infused with a synthetic creation made of various feline DNA. This has in turn left her with enhanced senses.

  • Sight -Eyes: Diana’s eyes, though now more sensitive to light, have taken on a new appearance as well as the glowing at night factor. Cats can see in only one-fifth of the light intensity that humans need to make things out at night, but even cats cannot see in total darkness. Diana does not possess night vision in total darkness but she can make out form and movement in places normal humans would be blind. For example, it has been calculated that a night that appears black as pitch to us may seem, to a cat, like a bright, moon-lit night. This is contributed to the tapetum lucidum, a layer of cells that reflect light and formed in her eyes, giving them that reaction to light. Her eyes are also key in deciphering Diana’s current state of mind.

    Wide pupils = scared/startled, excited
    Normal = calm, contemplative
    Very narrow = angry, aggravated

    Something else to be considered is that they (cats) can discern movement at a much faster rate than humans can. This ability to see movement, even where there is very little, is what attracts cats to television screens. Cat vision is adapted to capture even the slightest movement. On TV, even slow-moving images appear jumpy to a cat because of the way signal is displayed. All they see are the lines that run across the screen, not the actual picture.


  • Touch-Skin: Though she didn’t grow whiskers Diana’s skin more than makes up for the lacking characteristic. Like touch, cats feel what touches the tactile hairs directly, but they can also feel air currents like for example those that arise from the body heat of living creatures and vibrations. Thus, Diana’s skin has adapted to be that sensitive in place of whiskers. In short, she can ‘see’ without seeing as the air currents that flow around objects would let her know that there is an obstacle in her way, but that would require her to concentrate on that one sense wholly.


  • Smell-Nose: Cats have 200 million odor-sensitive cells in their noses compared to about 5 million for humans. Diana can literally smell people and other creatures around her. It’s possibly one of the most important ways she gets feedback from her environment. She can pick up scents, both in the air and on objects depending on how long its been since contact.


  • Hearing-Ears: Something else she hasn’t gained is an extra set of ears, though that has not stopped her hearing from enhancing as well. If you've ever wondered how a cat could find a mouse in the house, sound may be part of the explanation. The upper range of hearing in cats is about 60 to 65 kilohertz (kilocycles per second), which enables cats to hear their kittens’ ultrasonic vocalizations and the ultrasonic calls of small rodents. Humans hear about 8.5 octaves whereas a cat hears about 10, which is why some high-pitched noises, such as certain types of music, may agitate cats. In short Diana can hear exceptionally well, though she may not always like what she hears. Loud noises would also pose a problem, as they would be extremely uncomfortable.


  • Retractable Claws – Diana’s fingernails can extend out to a length of 1ft becoming very sharp and perfect for close combat situations. Being able to cut through most solid substances, they are very strong, but not unbreakable. If broken it can take up to 24 hours for one claw to regenerate itself. She has the option of extending all claws at once, or one at a time.
Hail of Strings: On there own the strings seem rather normal. The means by which they are produced runs on the same theory as her energy field. They’re an extension of her built up emotion, a by product of anger and despair extending from the tips of her fingertips. They’re thin and strong like a spider spider’s thread, so thin that they’re almost invisible which can make them quit deadly. Diana’s ability to maneuver them in almost any direction only adds a certain dose of lethality to them. Though she’ll use her hands as a sort of director, it’s her mind that will play a true part in controlling them. She can break off a string at any given time to avoid snagging. The strings can also be used for other purposes outside of combat as well. An example would be using a string to listen in on a conversation going on in a nearby building or room. She can produce 2,000 ft of thread continuously from one finger at one time or split it up among all ten and she can produce 10 strings simultaneously each with the length of 200 ft. They’re ability to stretch 10% of their original length keep them from snapping too easily. In this form they can be used to entrap her target.

  • Cutting Edge- This is the technique that Diana uses to charge the strings with negative energy causing them to turn a bright red color and become sharp as razors. The strings are produced at a high rate of speed in a stream from her finger and break off in to smaller 1 inch segments that she can make flow out, up and around her and her target in streams. The strings will ultimately take up speed before bombarding the target from all directions. This omni-directional attack is by far the more lethal nature of her string ability.
Sneak: Diana can form a skintight barrier around her body which can eliminate both sound and smell. Everything can get in, but nothing can get out. She will not generate any noise while using this power. She could walk across bubble wrap, dead leaves or even tap dance on a cymbal and not generate any sound. Unfortunately she will not be able to talk while using this power. The power will also keep her from being detected by smell.

It works by absorption. As mentioned before, everything gets in but nothing gets out. The barrier is designed to absorb sound vibrations and scent. Diana will still be able to hear people talking, but she will not be able to project her voice out to speak. (In the case of tap dancing on a cymbal she would be able to hear every noise made because it would be absorbed in to the barrier.)

It does not conceal energy signatures. It does not block attacks of any form. The barrier is capable of being overwhelemed. When this happens it will shatter and bombard Diana with sound which can be temporarily defeaning.

The barrier lasts for approximately 5 minutes and can be used 3 times per 24hr period.

Magical Girl Transformation: Best described as an alternate alias, “Sailor Twilight”, the is power is activated by the use of a magic amulet with light-based properties. In this form Diana is elegant and dons the elaborate costume best known as a sailor fuku. The transformation induces the use of sparkling burst of light, shiny ribbons and feathers that emerge from her amulet and encompass her body, eventually leaving the fuku in their wake. Typically whatever clothing she was wearing before is seemingly stripped away in favor of the new outfit. Voluntary detransfrmations are best described as ribbons unraveling from her body and returning to the amulet, leaving behind whatever clothing she was wearing before. Forced detransformations however will leave her somewhat naked, loose ribbons hanging about her body.

Accessories vary from sensible to gaudy. Her hair arranges itself in a pair of “odangos” shaped like hearts and is adorned with white and gold hair pieces. In addition she gains a set of barrettes laden with pearls and shaped like wings. In the middle of her forehead a sunburst like symbol appears. Oddly enough she also gains a white banded choker with the same and the amulet itself takes on a more broach-like appearance, even with useless gaudy wings on the side. The costume itself is predominantly white, from the collar to the almost-too-short pleated skirt, with a flat flap in the front sporting another broach-like ornament and a burst of multiple colors dancing across the fabric. For footwear she gains a pair of butt kicking high heels. Sometimes there’s the appearance of a floor length cape.

Reference images.

The transformation does more than give her a shiny outfit though. It increases her dexterity by 75%. Basically this makes her more agile and nimble, if not flexible, in the wake of it with less of a chance of slipping and falling flat on her butt in those heels. A basic example would be her ability to use the strings she produces (See: Hail of Strings) as a sort of tightrope, being able to balance upon them and walk.



Weapons:

Rue - Given to Diana by Garasoth, sister sword to his Shadow Star and much like it in many ways, save for the whiteness of the blade in comparison.

Rue

Diana owns one straight styled hardwood 6ft Bo (staff). It’s a heavier bo, being solid instead of hollow like most. This bo is basic, however, training with a heavier bo can help increase strength and stamina.

She also owns one titanium (wonderfully lightweight) bo. This one however is collapses down to 6 inches to accommodate small pockets, but with the simple press of a button, it expands out to about 5 ft in length

M9 9 mm Beretta Pistol x 2 – The M9 Beretta pistol is the standard U.S. Army sidearm and was adopted by Dakoso as the same. Dependability and the knowledge that this gun was made with stopping power in mind it’s no wonder it’s the preferred firearm of choice.
Primary function: Semiautomatic pistol
Builder: Beretta and Beretta USA
Length: 8.54 inches (21.69 centimeters)
Width: 1.50 inches (3.81 centimeters)
Height: 5.51 inches (14 centimeters)
Barrel length: 4.92 inches (12.5 centimeters)
Weight fully loaded: 2.55 pounds (1.16 kilograms)
Bore diameter: 9mm (approximately .355 inches)
Maximum effective range: 152.5 feet (50 meters)
Magazine capacity: 15 rounds
Rounds carried: 30-60
Muzzle velocity: 1200 feet (365 meters) per second


Style of Fighting:
Trained in the art of Tai Jutsu and Ninjutsu/Ninpo Diana’s a competent fighter both directly and indirectly, Her style is simple, bring your opponent down as quickly and effectively as possible. Her attacks are meant to be fatal, or at least render her opponent unable to fight. She relies on pressure points and precise movements to make her strikes count. There’s no need to make a big show about it, she just goes in, makes her move and leaves. To do this she studies the human body, both its inner and outer workings, she knows where to strike and how to strike to get the desired effect.

Taijutsu doesn't teach rigid and fixed methods like almost every other martial art does. Tai Jutsu is an art of movement, training concentrates on motion, timing and distance and the effective use of the body in all situations so it does not matter how strong or heavy or how small you may be. Instead, it stresses fluidity, natural movement and spontaneity. It involves exploiting the weaknesses of the body. Another important aspect of Taijutsu was learning to reverse any situation or attack.

Ninjutsu, or Ninpo, the term Ninjutsu represents a set of unarmed and weapon techniques from a number of ryuha, namely Koto ryu, Gikan ryu, Gyokko ryu, and Togakure ryu, among others. The techniques include various methods of fighting, leaping, hiding, walking and running methods, as well as sword evading techniques, and special utilization of the body. Ninpo, often referred to as "the higher order of Ninjutsu, " implies a philosophy for living based on the principles of Nin. Nin translates into patience, but can also imply perseverance, or stealth. The character po, which implies natural law, is used rather than do (I.e.. judo, kendo, aikido,etc). Referring to our art as Ninpo rather than Ninjutsu stresses training which is concerned with the internal development of the individual's character along with the technical skills of martial training. It isn't enough just to know techniques, it is where your heart and spirit are as a person that is important. For this reason, Ninpo stresses philosophic and spiritual training in conjunction with the physical training. This refinement of one's spirit is known in Japanese as seishinteki kyoyo.


School Skills:


Defensive Ability: Diana can protect herself against anything that is 1 tier above her effectively. If they are 2 tiers above she can block a lot of attacks 3 tiers, some attacks. 4 tiers maybe one attack out of 20.

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History:

All records of Diana’s life prior to AHS have either been lost or destroyed save for one copy, a classified file hidden within the Dakoso Group (The remnants of Geonix).

Diana’s history begins long before her birth in a time where the first reporting of humans with remarkable powers and abilities both intrigued and frightened people. The mentioning of such events being nothing more than worried whispers spoken behind closed doors, and documented in classified files. Enter Geonix (‘G’), a government funded research organization dedicated to the control and maintenance of meta-humans. While the U.N. was patting themselves on the back Geonix was busy setting to work. A primary base was set up in the United States then came employment. While their were meta-humans among the ranks of the officers, they knew that to survive in this world they’d have to beef up security one way or another. Humans were proven frail and weak in a world of powers, survival of the fittest was at it’s prime here. A stronger breed was required, soldiers of a certain caliber would be propagated in order to insure the security of Geonix’s operations. That was around the time they turned to genetic altering and enhancement, finding the results of such things to their benefit.

The H.B.U. (Human Biological Utilization) project was thus born.

Children could be manipulated, trained starting at a young age, molded in to the perfect weapons. One Dr. McClure (Future owner of Foresight Genetics) was among the ranks of scientists employed to create such a child, a blasphemy against nature. To ensure security a plan was set in motion. The confidentiality of these operations was of an utmost importance, and it required a bit of sacrifice on the part of one Janet Rish Kurtz (AKA: Kurtz, a young shape shifter and telepath with a knack for firearms and discipline). It was her job to get close to the good doctor, and in time, her mission was fulfilled under the new guise of 'Elaine'. A year of marriage flew by and tat was around the time Geonix came knocking.

Naturally being a man of science the good doctor jumped at the chance at the sacrifice of his first-born child, one named Diana Elaine McClure (Codename: Divine). While her means of existence lay in the usefulness Geonix found in her, her creation was all credited to her father and mother. The manipulation of human genes left her with a primal advantage, she’d be easy to train, and even easier to control, or so they thought. Kurtz in the meantime was doing an excellent job of playing housewife, it was after all her role in this game of deceit. When Geonix operatives came to collect the child she put on a marvelous show of causing a ruckus and refusing to let Diana go. While McClure stood by and watched the agents escort his wife out of the house he never once guessed that it was all just a set up. He took the money and the accreditation granted him for his services while Geonix took the tender four-year-old Diana away forever.

There was no time for transition; they went right in to training. Starting with basic fighting styles before finding a fit with Tai-jutsu and Ninjutsu/Ninpo, unarmed combat and basic survival skills went hand in hand. Minor skills in lock picking and hacking followed accordingly but were not focused on so much as her ability to manipulate and persuade people. She was also subject to rigorous gymnastic and acrobatic training. Diana lost all identity then to be known only as Divine. With the base being centered below the ground deep within the Nevada desert there wasn’t much worry of being discovered. They provided their own school, stores; it was almost like a lost civilization. They had very strict rules about the base, one of which was the lack of civilian names. Diana was among the few fortunate enough to actually have a name, and not a code number.

Diana’s main purpose was to gather information and/or people alive. Killing came second, unless it was imperative to getting what she wanted. The curiosity she possessed provided as a great motivator, she cooperated without argument on every assignment. Her record was flawless, her kills minimal and efficient when executed. No one ever suspected the innocent looking white haired, red-eyed child could turn cold-blooded killer on a whim. Of course, her successfulness didn’t make her life easy. In fact, it was that much harder. Being in high demand often had her stretched thin. Luckily, Diana found a couple of friends along the way, children just like her, and through them, she maintained a small shred of humanity. These individuals were a girl named Reiko (Code Name: Reverence), and a boy named Trent (Code Name: Equanimity). The trio became inseparable, finding a life long friendship in the few seconds upon meeting one another. Reiko opened Diana up and showed her that it was okay to have fun and be happy. Trent was the son of one of the head operators of the program, and a dedicated student. Through him, Diana learned many things, but maybe the most important thing of all was how to love.

Life went n, and for a while, things were fine, but adolescents do a strange thing to children. Diana began to grow restless, dreaming of a normal life with a family and friends and all the things a teenage girl could possibly want. At the age of fourteen she voiced her desire to resign from ‘G’ but things never go as easy as one plans.

Naturally ‘G’ was not too fond of the idea of letting one of their best candidates go. Diana was the product of years of work and training, millions of dollars of education and secrets. They had no intentions of letting the girl go freely. An offer was made, one which would wipe Diana’s mind of everything she knew. Of course, that wasn’t the true story, they had planned to only wipe her mind of the foolish desire to leave. Then they would be able to continue using her, implanting false memories that would curve the issue from ever rising again. Diana would have none of it, she was smart enough to figure out what their plan had been and fought whole heartedly to escape.

In the last hours, 5 levels of the Geonix base lay in ruins as a result of the pursuit and failed capture of Agent Divine. As a last result, they pitted Reiko and Diana against each other in the hopes that Diana would step down and accept defeat. However, it wasn’t to be so. Diana refused to spend a lifetime dedicated to this business, and if it meant killing her once thought friend to gain freedom then so be it. Killing Reiko was the hardest thing she had ever done up unto that point and in a fit of rage Diana lashed out at everyone around her. Years of innovation, research and hard work vanished in an amazing display of light. Left in it’s wake was only one thing, the unconscious form of Diana Elaine McClure.

As Diana’s father had hired people to monitor activity in the area she was retrieved immediately. The girl awoke one month later in the home of her father with no recollection of Geonix, or even her friends. She was a completely blank slate with only flashbacks and nightmares of things she didn’t understand to haunt her. After a small healing period her father shipped her off to AHS. His cover was that he wanted her to learn how to interact with people and control her powers. The real reason was to prepare her for the road ahead. If he had it his way, Diana’s days as a weapon were not over yet.


History After AHS:

Four events stick out most in Diana’s mind. Four things that, in all of her time at AHS, have shaped and changed her the most.

The first was meeting Leon Skyrade. Alone this boy has given Diana more than she could ever begin to thank him for. He’s shown her love, compassion, friendship, vitals things that, in her amnesiac state, kept her from completely breaking. In their time together, he showed her what the value of living is. In their love she learned just how strong, and yet fragile, the ties that bind two people can be. There never seemed to be a moment in which Leon couldn’t make things better.

The second event was the release of her locked memories. With the aid of a few other students, Diana faced herself and set free every forgotten memory that lay within her. In the process, she gained knowledge of her father’s constant path of betrayal. She learned of her life before AHS, and the people she killed to earn her freedom.

The third event involves a new arrival. Alex entered the scene in a most spontaneous manner, presenting herself to Diana as her Great-Granddaughter with Leon being her Great-Grandfather. This took some time for Diana to accept. Though the thought of having a family with Leon made her happy, she wasn’t fond of having her life feel as if it were already dictated. She’d fought so hard for her independence. Eventually Diana settled herself, accepted Alex for who she was and the two have had a close and often interesting relationship ever since.

The fourth event is more current, and possibly the most tragic of the quartet. Diana was called back to her home in the United States, and against better judgment, she went. Leaving behind Leon and Alex with little to no knowledge of just what she was going for, even Diana herself wasn’t aware. Upon her arrival she confronted her father, asking him every question that dared enter her thoughts. In reply he drugged the girl, taking her in to seclusion and running not only multiple experiments on her, but he also reconstructed her DNA. Infusing her DNA with a mixture of felines made for a long, painful process. Diana woke-up with no recollection of just how long she’d been held captive. To top it all off she discovered she had a daughter by the name of Echo. Later it was revealed that Echo was not her daughter, but her clone, an identical genetic copy of herself. However, her long thought to be enemies at Geonix were at her rescue, with Alex leading the way. As events unfolded, the building that was Foresight Genetics was completely destroyed. Her father was taken in to custody by Geonix, and pronounced dead by the local state authorities, his death explained as the result of some freak explosion.

Being David McClure’s only heir, Diana inherited everything that was his. Countless investments, bonds, and accounts were all now at her fingertips. His estate, and all of his other worldly possessions were now hers. This inheritance would not only be more than enough for her, but also enough to provide a more than comfortable lifestyle for her own family for generations to come.

At the end of all of this, she was offered a position back in Geonix as an active agent. However, with the current situation of a missing boyfriend and a newly acquired 'child' she declined. Remaining just a sleeper cell until the time called for it and under the protection of the agency.


Misc. Info

The Garage:

1967 Shelby GT 500
License Plate: CHKMATE

2005 Mercedes Benz SLR McLaren
License Plate: LVB4UDY



Dakoso Info:
Code Name: Divine
Occupation: Sleeper Cell
Current Base of Operations: Japan
Current Assignment: N/A
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Defiant

UNDER CONSTRUCTION

*~|The White Knight|~*


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...
......
C:\
C:\Program Files\Data
C:\Program Files\Data\WildCards
C:\Program Files\Data\WildCards\Subject_Halo
...Run Program...
-Access Denied-
Password: * * * * * *
-Password Accepted-
...Run Program...


[-Vital.Statistics-][color][/color]

Name: Alexandria E. Aeon / Venora
Nicknames: Alex, Al, Lexy
Name Meaning:
  • Alexandria - Protector of Mankind
    Elaine - Light
Code Name: Halo
Gender: Female
Age: 17
Grade: 11th
Species: Meta-Human, 1/8 Sekarion (And proud of it)
Ethnicity: Caucasian
Nationality: French
Date of Birth: March 22, 2076
Birthstone: Aquamarine
Birth Flower: Daffodil or Jonquil
Place of Birth: Paris, France
Eyes: Polychromatic
Eye Sight: 20/20
Hair: Platinum Blond/White Accents (Known to have multi-colored streaks)
Body Type: Athletically Curvy
Height: 5ft 9in
Weight: 125lbs
Bust Size: 34C
Waist: 24
Hips: 34
Shoe Size: Women's 8
Blood Type: AB Negative
Favorite Color: Pink, White, Black
Favorite Foods: Cotton Candy
Disliked Foods:
Allergies: N/A
Favorite Hobbies: Building, Tinkering, Sleeping
Pet Peeves: N/A
Phobias: N/A
Smokes?: Occassionally
Drinks: Yes
Status: Single
Sexual Orientation: Heterosexual
Religion: N/A
Zodiac Sign: Aries
Occupation:
  • Mechanice - Self Employed
    Research Technician for Dakoso
High School Stereo-Type: "Blonde Bombshell Techy from the Future."
School: AHS
Psychiatric Condition:
  • Complex Post-Traumatic Stress Disorder (C-PTSD)
Sin: Wrath
Virtue: Dilligence


Theme Song:
Vocal Theme 1: "Waste Another Night" - My Little Radio
Vocal Theme 2: "U + |your| Hand" - Pink
Vocal Theme 3 (Battle/When Armored): "Vermillion" - Slipknot
Vocal Theme 4: “Ghost By Your Side” – Lovedrug
Instrumental Theme: "Melody" (salva nos version) - Noir Soundtrack



Theme with Diana: "Little Wonders" - Rob Thomas
Theme with Venora: "Vermillion, Pt. 2" - Slipknot


Quotes:
"Pain is inevitable; suffering is optional."


Appearance:

Posted Image Posted Image Posted Image Posted Image

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Others:
Alex & Eden form side by side
This is a 9mm love letter straight from my heart
Beautiful Kimono
Innocently Sexy


Height

  • 5'9" (without suit)
  • 6'2" (with suit)
Weight – 125 pounds
Eye Color – Polychromatic
Alex’s eyes have a tendency to change colors filtering between a beautiful opal essence aquamarine and her naturally vivid daffodil orbs. A very notable and obvious glow swims behind them now. Nevertheless, they’re still the same Sekarion eyes she’s always had, turning counter clockwise as they do unlike the rest of her race whose pupils turn clockwise. The speed never waivers, keeping with a steady and slow turbine as the spirals of her pupils turn.

Hair Color – Predominately platinum blonde with lighter streaks of white. {At times Alex has been known to sport multicolored streaks in her hair.}

General: Alex, like her great-grandmother before her, is a rather unique looking individual. Her hair while being a predominately blonde color, is laced with varying shades of white. Her eyes are no different, a vibrant yellow in color, often with a curious glint to them. Overall her body is very toned but lacking that ‘sculpted’ look that would denote daily visits to the gym. Unfortunately, Alex lacks the fluidness that Diana posses, but instead posses her own finesse. There’s something about the way she presents herself that might catch a person’s eye as she still maintains a sense of dignity and formality. Her movements, however, are quick and she can at times be surprisingly agile. If seen together it would be made quite apparent that Alex and Diana share some sort of bond beyond friendship as they share common traits in both bone structure and expression. This observation could not only be made by sheer appearance but also by observing their interactions with each other.

Alex has been in uniform for the majority of her life. Other than that, she has spent the other time in her soft suit and Blitz suit. She just hasn’t had the need for a variation in clothing. That is not to say she has a horrible fashion sense, quite the contrary. She likes almost anything that is considered pretty or girly. She loves clothing, and especially bright colors. Dresses, jeans, t-shirts that fit snuggly, she loves shoes, and would probably buy out an entire mall if the academy had not been so strict with their dress code. Her hair is usually seen with a braid in it somewhere, it's a signature style coupled with a thin pink ribbon not too far off. Other times she'll pin it back, pull in up in a ponytail, to the side in pigtails, or even wrap it up in to a bun. She likes jewelry but rarely wears it; except for her locket, it's possibly the only piece she's ever without.

Special Markings:

Wings of the Aeon: Alex carries a tattoo like marking on her back. Appearing after her “rebirth” the rather large symbol consist of what appears to be a pair of wings attached to a heart. Light grey in color it wraps across her shoulder blades and ventures slightly to the front of her arms in width and travels from the base of her neck to the middle of her back in height.

Barcodes: a pair of identical black barcodes. One is located at the base of her neck and the other her lower back. These barcodes served as identification, kind of like a dog tag but permanent. She’s not bothered by their appearance at all since everyone in the Dakoso group has them. They aren’t that large since they only measuring three inches long and one inch high.


Sekarion Heritage: Being only 1/8 Sekarion Alex has still managed to inherit a few of the race’s aspect. Including the spiral in her eyes, Alex’s skin is tougher than a normal human though not as strong as it would be if she were a full blooded Sekarion. Other than that her body temperature is just a bit higher than the norm, which means she doesn’t get cold as easy as most people.

Personal Items:

Data Card – Resembles a driver’s license. Has no real use in present day Earth. Was used as a way for payment for goods and services by scanning the barcode. Was also used as proof of status and as an access card to restricted areas of Prevail, Dakoso headquarters and ally military bases.

Dynamic Sphere- See Weapons

The Kildred Ship – A crashed ship hidden deep within the forest. Protected by a man made barrier it’s almost a perfect sanctuary. Fait handed the ship over to Alex with her knowledge of technology and mechanics in mind. It’s quite the little ‘project’ that Alex has resigned herself to finishing.

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Personality:

"Hey, baby, that pretty face don't match that nasty attitude."

Slightly Arrogant, Spirited, Brutal, Straight Forward, Compassionate, Vibrant, Tomboyish Gear Happy Mechanic


The Norm: Alex can be considered a very versatile girl and yet she’s quite normal in all her complexity. With an overwhelming sense of pride Alex exudes a confidence about her and her resilience is unremarkable. Holding a strong sense of self-reliance, she doesn’t look to others to solve her problems. In fact, she rarely asks for help and unfortunately this has led her to being a bit closed off to the world and can come off as bitter.

The girl has attitude maybe slightly schizophrenic, definitely twisted, and even a little arrogant. She’s the type that if she wasn’t shooting at you then she was shooting you the bird. Often or not she’ll speak her mind, not thinking of the consequences or the people around her. This happens most often when she’s annoyed or frustrated to a point of becoming angry. She doesn’t care what people think about her or her actions, at least she'll make you believe that. Alex feels that she has something to prove often-taking life head on. Alex has a bit of a narcissist personality: with, but are not limited to, brief moments of great fantasies of success without limits, pleas for constant attention, feeling choleric, embarrassed, or arrogantly indifferent to criticism or failure on the surface. Overall, her attitude can be a bit cryptic and sarcastic.

She appreciates a person’s ability to be straightforward and prefers honest and direct answers if they’re readily available. In fact, she practically demands honesty and sincerity from the people around her. Though she may expect this of other people, she acts as if there’s an exception to the rule for herself. She’s a more private individual now, withholding information, keeping her secrets close and knowing fully well that even though most swear they’re telling her the whole truth that they are just as capable of doing the same.

Being a gear happy mechanic she’s clearly mechanically inclined and always up for fixing or creating, anything. If you want advice then there would be no better person to turn to than Alex. She’s capable of taking an outside look at any given situation and giving back both a truthful, yet neutral response.

Her vision is that of living in harmony, with others, with the world, and her own heart. Oddly enough she has no quarrels with helping others (if asked to). If this means putting her own thoughts and feelings aside to help them and achieve her goal then she’ll do so without argument or interest in her own well being with a clearly self destructive tendency.


Venora: Venora, named on whim by it’s host Alex, is much like a child just discovering the world. Androgynous in nature Venora is for all intents and purposes considered female, or to possess some sort of feminine aspect. A curious creature, Venora is very adventurous. Everything seems new and exciting, albeit scary at times. While at times Venora may be the diametric opposite of Alex she may also be much simpler to figure out. She is one not ruled by morality, justice, or the concepts of right or wrong. It is because of this that Venora may act only to experience with no regard to consequence.

As an agent: On the job, she’s a girl that knows how to control herself. Self-discipline is the trick. It would appear she has no conscience when in this state of mind, doing whatever it takes to get the job done without remorse. Separating her emotions from her work gives her that fighting edge. She’s driven by a need to succeed. Becoming cold, distant, even giving off the appearance that she’s impervious to the consequences of her own actions, no pity, no regrets, no apologies. It’s not that Alex is inhuman, but it has to be that way for her to function. Otherwise, she’d never get anything done for the constant struggle against her emotions. She likes to keep things clean as possible, the smoother the job goes, the less she has to clean up.

Fluent - French, English, Japanese, Italian and German

Personal Likes and Dislikes

Likes: origami, bubble gum, music, jogging, painting, computers, honesty, talking, animals, meeting new people, climbing

Dislikes: rude people, laziness, being yelled at and/or threatened, mind games, being ‘backed in a corner’, being called by her full name

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Special Powers:

The Celosia
“Venora”


Deriving from a sub-dimension the Celosia are binary life forms (existing in pairs). Composed of absolute energy in the form of a complex binary code the Celosia rely on each other for survival. If they should ever separate the orphaned Celosia have but a few hours to bind themselves to another being. Their affects on living organisms generally end in death. However, unique anomalies can occur, but rarely. Alternately the passing from their dimension to the human world often proves fatale for the Celosia. Sentient in nature they are actually quite intelligent and potentially powerful creatures. Once merged with a living organism the Celosia are often confined to the restrictions of their host. The only exception for this appears to be meta-humans. Because meta-humans possess a unique genomic code that’s already mutated the Celosia is free to play off that code. Often this means asserting their own ‘energy’ in to the body of the meta-human and either enhancing current powers, or altering the mutations further. This does not come without a price. Hosts are prone to giving in to the whims of the Celosia, and at times may experience moments of disembodiment or lapses in memory. This is typical when the Celosia takes on the dominant role in personality. Just as people are different, so are Celosia. Each has its own unique personality.

Personality: Venora, named on whim by it’s host Alex, is much like a child just discovering the world. Androgynous in nature Venora is for all intents and purposes considered female, or to possess some sort of feminine aspect. A curious creature, Venora is very adventurous. Everything seems new and exciting, albeit scary at times. While at times Venora may be the diametric opposite of Alex she may also be much simpler to figure out. She is one not ruled by morality, justice, or the concepts of right or wrong. It is because of this that Venora may act only to experience with no regard to consequence.

The technicalities as to how and when Venora assumes control are unknown. [Currently Venora 'wakes' when Alex goes to sleep. This typically wouldn't cause much of a problem but it prevents Alex's body from getting much needed rest. As such her body is suffering.] Sometimes she and Alex coexist; sometimes it’s just one of them being in complete control with the other in a hibernating type stage, completely unaware of what’s going on. There is, however, one particular aspect that changes. When Venora does assume dominance over Alex's body there will be a notable change in her eyes. They change color, going from the usual variations to a most interesting prism of colors. It’s as if she has a rainbow trapped within her eyes. Pic.

Surge:
Venora’s way of physically manifesting herself through her host. To see a Celosia physically manifest itself can be an awe inspiring sight. During the transition, known as Surge, a variety of things take place. Each depends on the level at which the Celosia is able to manifest itself.

  • Stage 1:
    The first thing that happens is the wings tattooed on Alex’s back begin to glow brightly. The colors may vary but generally stick in correlation with her energy signature, mostly varying shades or blue, green, yellow. [Though it’s not uncommon to see flecks of other colors.] The glow can be seen through clothing. From there the wings of energy explode from the back taking on a span of 10ft. [Note since they are made of energy they do no rip, tear, or otherwise harm clothing.] Her eyes will also begin to glow and trap that glow within them.

    Pic There is also the appearance of smaller, feather wings at the wrists and ankles. Her body will also change physically, just the slightest. It streamlines, taking on a more toned appearance.

    Because Alex sprouts wings, she gains the ability to fly. Alex is already familiar with flight due to her Eden form she can easily maneuver with these and reach a top speed of 125mph. Another side effect to this change is that her muscles increase in tensile strength. [Alex increases in strength x2, maximum being able to lift 200lbs.]

    This form can be maintained for a total of 90 minutes maximum per day. Due to the nature of the transformation it can last no shorter than 20 minutes.
Shape Shifter (Eden) - Alexandria can morph into a large winged feline approximately the size of a mountain lion. Armed with razor sharp claws and teeth she is more that capable of handling her own in this form. She can credit this ability to her mother inheriting shape shifting from her. This form comes in very handy when she finds herself faced with something that requires physical strength. As useful as this power is she has one major setback. She can’t speak while in this form. Her thinking patterns are the same but the rest of her body is feline to the utmost extreme. Sight, smell, and hearing they are all enhanced. She is limited to growls, hissing, purring, and meows. She deals with it as best she can. In addition, water weighs down her wings making flight difficult. She can fly while in this form but not over long distances (2 miles or less). She also uses her wings as a type of shield to guard others from attacks. This form is best intended for stealth, not endurance for aerial transportation.

This is Alexandria’s only other form. To get to this point she has to concentrate and focus on her most primal emotion. Solitude, just like the independent cat, solitude is her strongest emotion or feeling. Her body will become covered in, feathers and then they will dissipate revealing her feline form. Turning back is about the same, just reversed. Any injury sustained while in this form will still be there when she turns back. Holding this form is no problem, unless knocked unconscious or hurt to a point she is immobile she won’t turn back until she’s ready.

Another separate codename was assigned to this form for security purposes. To protect her well being and for confidentiality she assigned the name Eden.

Appearance:

Eden Form

  • Coloring: Purplish/Black fur, white wings
  • Eyes: Yellow
  • Weight: 100lbs
  • Wingspan: 12ft
  • Top Flying speed: 90mph
  • Body Length: 6ft (from snout to hindquarters)
  • Tail Length: 3ft
  • Special Markings: Teardrop shaped markings on her forehead and under eyes on cheeks.
It is unclear if Alex can shift while contained in her suit. The theory has never been tested. It can be speculated that the suit would conform to her shape or even break apart. With the suits’ innate ability to understand her thought processes, it could go either way. But how a metal object would change structure to fit it’s wearer is still unclear.

Planar Door – A way for Alex to escape and/or travel more efficiently and quickly from one location to another. She is able to open portals or ‘doors’ with her locket that will allow her access to most alternate planes of existence. It works by Alex using the plain silver locket she owns as a key. By opening, the locket and holding it out, she can press the object in to a ‘lock’ hence opening a planar ‘door’. Unlike astral projection, Alex literally walks through these portals, meaning her physical body goes with her. She can take up to 1 person with her at a time but an unlimited number of objects (non-living) things. However, if that person should loose contact with Alex through the trip they can become lost among the dimensions/planes until located and rescued. This can take a massive amount of time, as there are possibly an unimaginable number of planes in existence. It’s a time consuming process but nonetheless effective. Moving from plane to plane requires opening and closing various doors. To leave the plane and return to her own she merely needs to close her locket and another door will open, allowing Alex to exit. Once in the portal all traces of Alex disappear, I.e. she disappears from sight and there are no detectable energy signatures. It’s easier for her to go places she’s been before versus trying to go somewhere she hasn’t.

  • Elsewhere – Alex’s mother once created a safe haven of complete serenity and beauty where she could go from time to time and escape the real world for a while. Now, it belongs to Alex. This place is well hidden among the planes, being visible only to those Alex chooses to bring there. The weather for the most part is always clear sunny and comfortable. The grass is always green, the water always pure. Appearance is only limited by Alex’s imagination. Meaning she can make it look however she wishes it to at any given time, and the weather, it adjusts to suit her mood. In short the appearance runs off the whim of Alex’s subconscious, for it knows her like no other. One thing that is a constant, thanks to the working of her mother, is a house. It always there, in one location or another, it all depends on how the plane appears. Alex can bring people here, and leave them here.
Phonokinesis
Sonic Cry- Exactly what it sounds like, Alex’s vocal chords are able to generate a sound wave strong enough, that when in conjunction with her limited psionic abilities, to be used as an attack. Aside from being a high pitched and shrill scream, she has the ability to knock someone over with these sound waves. This works by using her psionic abilities and focusing her scream in to a solid beam that in turn shoots out at her desired target. This beam is the actual attack. A down side to this is that the more she screams the more likely she is to develop laryngitis, and lose her voice for a brief period. To be truthful she can scream up to four times safely, leaving her with nothing more than a dry throat. Anything over that will cost her dearly.

Where as the human vocal chords are weak, her feline chords are much stronger. Alex can use this ability in her Eden form but instead of the scream, her roar will generate it. Though she still cannot go over her limit of four screams, they are more powerful in her feline (Eden) form. In this form, she surpasses her ability to knock someone over, as she is able to blast a hole through a wall with the force these vocal chords can create. (When I say wall I mean like an interior wall of a house. Not strong enough to blast through brick or concrete, though it may crack the slightest bit but breaking through will come with much practice, and lots of cough drops. ^^; )

Cyberkinesis

Synch Puppet – Psionic in nature, Alexandria has the unique ability to ‘access’ and gain control of an array of mechanisms that include, but are not limited to, machines, appliances, and even weapons. They also include computers, computer systems, networks, forms of travel, types of weapons, and common appliances. While synchronizing Alex becomes one with whatever machine or device she’s working with. This power allows her to gain control of and gather information from the machine as well as diagnose and fix problems: physical damages, problems dealing with networking malfunctions, circuits and wiring, broken codes in programming, or virus invasions. The power only requires that the object be within her eye sight, from there the link is set and she can bend it to do as she pleases. (Note: Machines that transmit/receive wireless signals are not required to be within eyesight so long as they are within 100ft radius of her. See: 'Wireless' below.)

Electricity is a problem. Alex is extremely vulnerable to electricity. If there is a power surge while Alex is synchronized with the machine, she’ll feel the full affects of it. If she’s synchronized with a computer and it is hit by lightning, she’ll get the surge just as the machine will. This would not only cause physical damage but Alex’s mind would be most affected by this occurrence.

  • Generate (Output Function) – Alex can manipulate her own energy to operate any of the devices she can access that run on electricity. It’s a simple concept, her own energy (chi) is forced in to the device, or machine and works as it’s power source. The larger the device, the more energy it requires. Thus Alex can become quit exhausted very quickly if she’s operating and feeding energy to larger devices. Smaller ones are easier to manage but still draining if charged for long periods of time.

  • Slave (Command Function):- Construct, Disassemble, Engage, Scramble, Disarm, and Jam
    Where as Alex can already take control of technology with her mind, and assert her own energy in to these items to give them power enough to operate she can also assemble and disassemble them mentally, shut them down, and otherwise control them. This takes Alex’s range of control to another level. She can disassemble and reassemble small things without breaking a sweat. (Remotes, radios, telephones, guns, etc.) Computers and vehicles are a bit more complex and take more concentration, but it’s nothing to make them malfunction to the point they aren’t operative. Shutting a computer down, jamming a gun, changing a channel or station, the possibilities are endless and only limited by her mental state.


Wireless - Because of her technokinesis Alex is able to mentally intercept, receive, re-route or otherwise disrupt wireless signals. Thus acting as an electronic receiver/transmitter enabling her to manipulate machines and devices remotely by ‘sensing’ the signals with her mind. Some of the "simpler" things for her to receive and reproduce are e-mails, text messages, instant messages and phone calls. While she can handle more difficult things they are mentally and physically draining.
Range: 100ft radius.
Passive receiver. (She’s constantly receiving the signals and she has to actively block them out.)
Active transmitter.
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Defiant

[-Tools.of.the.Trade-]

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Weapons:

The Belt: (Pirate Gear)
[[Two waist belts, one baldric]
-Wind Bokken
-Hope
-Extra Cutlass
-Two Flintlocks
-Whip/Cat-o-nine-tails. [Quarter-Master = Discipline.]
-Dirk/Kris/Other small dagger.
-Hardtack in a pouch. [Hard bread]
-Canteen.
-Compass
-Telescope
-Wrench [Just for laughs.]

Dynamic Sphere: Another gift from Fait, made for her just before she left. A large amount of energy encased in a hollow, seamless, practically perfect orb of crystal clear glass, nearly the size of a marble. Physically, it looks like colors are swarming about inside, hitting all ends of the spectrum, changing within themselves constantly, but always moving. At the very center, something seems to be shining brightly, but can’t be seen clearly through the different swirls of energy moving about.

But as they say, it’s what’s inside that counts. Fait had told her "You'll know how to use it when the time comes." The orb can be used only once, and depending on how it’s triggered, the effects will be different. There is both pure and dark energy within the sphere, which react to the wearer’s heart and emotions. Darker thoughts, more evil thoughts, will make the colors inside the sphere darker shades of the colors they could be. Pure thoughts do just the opposite, glowing with bright, light, vibrant colors. If the sphere is activated from a pure state, the energy sweeps out, purging the immediate area of lesser evils, causing great damage to higher evil beings, and healing those around with pure hearts. However, if activated in a dark state, it creates a mass explosion, damaging to all but the user, while healing only the user, and one other, in close proximity. Truly a marvelous little item, this one.


Sin & Virtue
M9 9 mm Beretta Pistol x 2 – The M9 Beretta pistol is the standard U.S. Army sidearm and was adopted by Dakoso as the same. Dependability and the knowledge that this gun was made with stopping power in mind it’s no wonder it’s the preferred firearm of choice.
Primary function: Semiautomatic pistol
Builder: Beretta and Beretta USA
Length: 8.54 inches (21.69 centimeters)
Width: 1.50 inches (3.81 centimeters)
Height: 5.51 inches (14 centimeters)
Barrel length: 4.92 inches (12.5 centimeters)
Weight fully loaded: 2.55 pounds (1.16 kilograms)
Bore diameter: 9mm (approximately .355 inches)
Maximum effective range: 152.5 feet (50 meters)
Magazine capacity: 15 rounds
Rounds carried: 30-60
Muzzle velocity: 1200 feet (365 meters) per second


Blade of Hope - (Rapier Styled Blade) Forged halfway between purgatory and heaven this blade feeds off the hope and high spirits of the wielder. Appealing to a better emotion so it seems. When the wielder submits to the blade the blade becomes indestructible and the higher ones hope the sharper and stronger the edge becomes (for high hopes can cut away even the murkiest of situations and help them turn in the favor of the hopeful). This blade naturally also can function as a normal sword. However when the wielder is in a group of people who feel the situation is desperate or doomed, if the wielder believes there is some sort of hope then by placing their blade or their hand in contact with one of those feeling hopeless they can bring hope into their heart, if they are willing to accept it.

Personality: Hope’s a mix of traits. First off, she’s Hope. This simply means that despite any situation she’s always going to have something positive or motivating to say. If that fails then she’ll try something sarcastic or witty, she’s not the type to give up easily. Aside from this she’s often very proper but prone to singing to amuse herself. Oddly enough this often sounds more like a choir of angels than the serious yet deceivingly airy voice she typically has. One also has to take in to account the sliver of an ego she possesses.

~Hope~
Blade Length: 37"
Overall: 45"
Blade Width: 3/4"
Blade Thickness: 3/16"
Weight: 2 1/2 lbs.



Blitz SuitAlexandria is the proud owner of the world’s one and only Blitz suit, which is made mostly of fortified armor. To be even more specific it’s a battle suit made of a highly developed form of Magnesium Alloy. The suit itself is flame proof and waterproof. She possesses the normal human strength of a girl of her age, height, and build who participates in moderate to regular exercise. The suit is susceptible to electricity and for it to work effectively she has to prepare for under water maneuvers. Doing this requires running a special program that will allow the suit to extricate the oxygen from water and convert it from a liquid back to its gaseous state. The suit contains power-boosting circuitry, which augments her strength and mobility (speed) to several times that of a normal human being. Her strength is augmented by her Blitz suit, she can lift (press) about 250 lbs per arm. In addition, her suit is also equipped with many small gadgets for her to use.

This suit is a PROTOTYPE, the first of its kind. Meaning that it is not perfectly programmed and has many bugs, mostly broken codes, that need to be taken care of and fixed for it work at peek performance. Alex can fix these broken codes but they only present themselves one at a time and often at the most inopportune of moments. After the problem is identified, it will take a lot of time and concentration to rewrite the code and fill in the missing pieces. This can take anywhere from a few hours to a few days. This process is very frustrating and she will not rest until the problem is fixed often going without eating, sleeping, and bathing.

She wears a specially designed suit called a soft suit, inner suit, or skin suit to interface with the Blitz suit. These are designed to be skintight so that the user can get into their Blitz suit with ease. These suits have connections called ‘plumbing connections’ that secure the user into the Blitz suit and are used to interface with the suits’ computer. The plumbing connections also allow the suit to react to the movements and thoughts of the user and the reason why each suit has to be calibrated differently so it can receive the signals properly.

She wears a special device that resembles a wristwatch; the suit’s interface is wirelessly connected to this device. In times of great need the suit will come to her, she simply sends a command through the link to the suit and it obeys.

Blitz suit Capabilities:

  • Location: Overall Circuitry Configuration
    Type: Omega Command

    -Self Destruct Mode
    The suit has a self-destruct mode. This is a last ditch effort type of device. It’s activated my a simple voice command and once activated will not shut down. It’s obvious that the mode has never been used but speculation and statistics would suggest that the effects would be semi-destructive wiping out a 25-foot radius in a mushroom cloud of an explosion taking anything in that space with it.


  • Location: Helmet
    Type: Field Intelligence Tools

    -Surveillance/Security Disruptors
    Devices that temporarily obstruct the images that surveillance cameras relay back, and disables security systems. Instead of seeing the actual images, all the receiver sees is a black screen with a red ‘sorry’ message. The way this works is simple. The suit sends out an undetectable signal that scrambles the system.

    -Data Visor
    Data visor that scans and relays information on whatever object she is looking at, both organic and inorganic material. Displays tactical information such as energy signatures, power levels, and genomic structure. Analyzes and gives feedback on security systems, trip lasers, camera operations, etc. Also provides for night vision.


  • Location: Sleeves of suit just above knuckles
    Type: Close Combat Utility

    -Retractable Blade
    A retractable blade is a double-sided blade that can slice through almost anything. A simple but effective weapon, it can retract in and out from the topside of a power gauntlet. Since the blades are attached to the gauntlets there is an almost certain guarantee that the blades will stay in the wearer’s ‘hands.’ This allows the user to go into battle swinging.


  • Location: Back
    Type: Aerial Interchange Utility

    -Wings/Jet packs
    The wings on the back of the Blitz suit are equipped two powerful jets at the tip of each wing, this gives enough force for Alex to actually take off and fly. When not in use they are locked into a compact position that looks like a kind of shield.
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Valus Mark II

  • Fitted to: Alexandria E. Aeon
  • Codename: Halo
  • Type: Prototype-01VMC Combat/Field Operations
  • Colors: Varies
  • Power Source: Wearer
  • Appearance: –Read further for description.-
Most Common:

[X] [X] [X] [X] [X]

[Close-up] [Close-up 2]


Example of Fully Covered:

[X] [X]

Alex is the proud owner of the world’s second Valus Suit – A Cybernetic Exoskeleton to be reckoned with. The Valus Mark II it is composed of both organic and metallic components, forged in a fusion of Kevlar, graphed alloy from the Blitz suit, as well as alien metal taken from the Kildred ship. The mixture of these materials has been dubbed “Aeonite” by it’s creator, Alexandria E. Aeon. This armor was made to surpass its predecessors in both functionality and composition, and in that, it has succeeded beyond initial expectations.

The armor is designed to fit the physique of its wearer as well as respond to the subconscious will of the wearer, meaning simply that the wearer can exert control over the armor’s shape and size. [Note: The smallest form that the armor can be compressed into is a wristwatch, which is the standard for when not in use. At its Full Release, the suit cannot exceed eight feet in height.] In addition, this means that the wearer can don or dismiss the suit at will. The preset of the armor is designed to cover head to toe in thick cybernetic armor plating. The suit is composed of two layers of Aeonite, one soft [underneath, closest to skin] and one hard [Exterior, the true ‘armor’] which need to work together in order to function properly. The soft Aeonite covers the wearer’s body like a second skin from the neck down, and links itself to the wearer’s nervous system. The hard Aeonite could be considered the true “Armor” of the suit, as it covers the wearer from head to toe [at Full Release], and only can be decreased from there. [Into it’s smallest size, the wristwatch.]

It’s designed to withstand fire, water, some vibrations, heat, bullets and even concussive force. The suits failsafe, programmed for self-preservation, activates as a last resort – normally when the wearer is rendered unconscious, or too weak to fight. When triggered, a protective shield forms around the wearer – practically skintight, and invisible to the naked eye unless struck, in which case it radiates around the wearer, and emits a soft blue glow. The shield, once activated, can take an onslaught of heavy abuse [Repeated blasts of potent energy, molten temperatures, thrown stones, gunfire, etc.] for roughly five minutes before running out – hopefully enough time for another person to intervene.

Just like the Blitz Suit before it, the Valus Mark II has a program designed for underwater maneuvers and contains power-boosting circuitry, which augments her strength and mobility (speed) to several times (x5) that of her base ability. Running speed maxes out at 50-85mph. (Depending on conditions and environment. Basic human running speed = 17.) Her strength is augmented by her suit, she can lift (press) about 250 lbs per arm (500lbs together) and can hit with a force of 100kg (220.5lbs) per fist.

Minor side effect: Because Alex is a technokinetic her synch-ratio is several times that of other meta-humans or normal humans who would use such a device. As such her connection is much more intimate and may result in a temporary change in both hair and eye color in affect with reacting to her meta-human genes which control shape shifting. At times her hair will appear to be an almost ice blue in color and her eyes a crimson red.

The armor is highly susceptible to electricity. Electric shock is a major risk factor to her physically (just as it is with her cyberkinesis) and enough electricity -would- cause an overload in the armor because it is not equipped to handle it. Thus the armor would shut down from electrical overload since, again, it’s not equipped to handle electricity.

Capabilities:

  • Location: Overall Circuitry Configuration
    Type: Omega Command

    -Self Destruct Mode
    The suit has a self-destruct mode. This is a last ditch effort type of device. It’s activated by a simple command and once activated will not shut down. It’s obvious that the mode has never been used but speculation and statistics would suggest that the effects would be semi-destructive wiping out a 25-foot radius in a mushroom cloud of an explosion taking anything in that space with it.


  • Location: Helmet
    Type: Field Intelligence Tools

    -Surveillance/Security Disruptors
    Devices that temporarily obstruct the images that surveillance cameras relay back, and disables security systems. Instead of seeing the actual images, all the receiver sees is a black screen with a red ‘sorry’ message. The way this works is simple. The suit sends out an undetectable signal that scrambles the system.

    -Data Visor
    The Data Visor functions just like the Blitz suit’s data visor, in that it provides the wearer with tactical information such as energy signatures, power levels, and genomic structure, as well as relays stats on organic and inorganic materials, all on a small HUD screen. It also analyzes and gives feedback on security systems, trip lasers, camera operations, etc.
    However, unlike the Blitz suit’s, this visor also has a targeting reticle, a zoom function, as well as Night, Heat, and X-Ray Vision. There’s a special ‘scan’ command that, when activated, will automatically give the wearer the best visual possible. The visor is also equipped with a GPS system, linked to a satellite, to allow for better navigational skills. Maps are displayed on the HUD screen, and can zoom in far enough to see the white of the wearer’s eye.


  • Location: Gauntlets
    Type: Close Combat Utility

    -Retractable Blade-
    A retractable blade is a double-sided blade that can slice through almost anything. A simple but effective weapon, it can retract in and out from the topside of a power gauntlet. Since the blades are attached to the gauntlets there is an almost certain guarantee that the blades will stay in the wearer’s ‘hands.’ This allows the user to go into battle swinging.


  • Location: Back
    Type: Aerial Interchange Utility

    -Wings/Jet packs
    The wings on the back of the suit are equipped two powerful jets at the tip of each wing, this gives enough force for Alex to actually take off and fly. When not in use they are locked into a compact position that looks like a kind of shield. At full power the wings could carry her at a top speed of 350-380 mph depending on environmental factors/conditions. However, this is rarely done as it uses up precious resources (energy) on the wearer’s part. Top speed is only used in short bursts with the range being anywhere from 5mph – 380mph max. Typically they’re kept at a safe speeds no higher than 100mph. Short bursts are anywhere from 1 second to 1 minute in duration.


  • Location: Feet
    Type: Dynamics
    -Thrusters
    Located along the bottom and back of the boots are small boosters/thrusters designed to allow the wearer to jump higher than a normal human. The circuitry for the thrusters extends up from the sole of the foot, to the wearer’s pant-line. The thrusters are best used in short bursts, rather than a steady, full-tilt pace. The thruster, if used at a steady full tilt pace, add an additional 10-20mph to the wearer’s current running speed. Short bursts are anywhere from 1 second to 1 minute in duration.


  • Location: Forearm [Right or Left]
    Type: Ranged Combat Utility

    Arm Cannon "Star Scream"
    Energy source: Vacuum Energy – Atomic Vacuum energy; the near-infinite amount of energy in the spaces between atoms.

    Named for the shrill ‘scream’ that's heard when charging it’s an arm cannon has been equipped in the armor’s programming. Only -one- cannon may be used at a time, but it can switch arms at will. Vented and equipped with an internal gyroscope it utilizes the vacuum space between atoms and uses them as a power source. The canon itself possesses multiple settings.

    Setting I: The initial setting requires one extracted vacuum space per blast and fires like a semi-automatic. Initial charge time is equal to 30 seconds. These spherical shaped energy blasts have all of the components of heat and fire that explode on impact. Explosions typically engulf a 6’ radius. The force in the e.o.a. is enough to knock a grown man off his feet. A direct hit is capable of blasting holes through/splintering 2x4’s. Temperatures of the blast/sphere are enough to cause second degree burns to skin. At this setting the cannon can be fired 6 times before needing a cool down period (6 hours). It is most accurate at 50m (164’).
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School Skills:

Defensive Ability: Alex can protect herself against anything that is 1 tier above her effectively. If they are 2 tiers above she can block a lot of attacks 3 tiers, some attacks. 4 tiers maybe one attack out of 20

Energy Sensing: Able to sense others energy. [Not always affective, works best on those with higher energy signatures.]


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[-Corrupt.File-][color][/color]

History:

Alex comes from one of many possible futures, a parallel Earth, where the history of events is the same as the world we live in now. However due to a strange series of futuristic events the world she lives in is far from peaceful. There, Metas are the superior race with humans being almost extinct. Metas have split into to smaller groups or factions resulting in a global war. Each individual clan can be categorized under one of three groups, the Alliance, the Neutrals, and Independents. The Alliances were your basic bad guys bent on world domination. The neutrals are those who choose to not fight in any way, they have no side in this war but often find themselves in the middle of the attacks. Alexandria is from a clan of Independents. They protect both humans and Metas alike from harm and try to ensure that the human race survives. With the mission of keeping peace and protecting the humans that have managed to stay alive, they have more than there hands full.

She was born and named Alexandria Elaine 'Geno' on March 22, 2076 in the area we know as Paris, France, into a military family. Her father cam from a long line of assassins and worked for the Dakoso group. The Dakoso group is a band of peacekeepers and Independents formally known as ‘G’. After an unidentified explosion destroyed their first base in 2002, they regrouped four years later and moved over seas. There sole objective now is to make sure the human population survives and to stop the constant struggle of dominance between the groups.

Alex was the only girl in a family of four children. Following in her fathers footsteps Alex joined the Dakoso group at the tender age of eight after her mother was brutally killed. That was also the age she first learned about her shifting abilities. It was at that time when she desired nothing more than to protect her mother that she took that form for the first time. Unfortunately, she arrived too late and only to find he mother’s mangled body.

After a short grieving period, she was sent to attend the prestigious school of the Dakoso group known as Prevail just like her brothers. Alex was more than happy to undergo any training. Being the only girl in a family of all boys, she was often picked on and no one really expected her to accomplish anything. She didn’t make any friends while she was at Prevail. This was due to her constant strive to prove herself. She cut off everyone. To her training and succeeding were the only things that were important and a necessity for proving herself to her family.

Her eldest brother, Ray, was the only person who ever showed Alex any respect and he was the only one whom she openly communicated with. He saw the potential in her and thus, with her help, created the Blitz suit and a few other prototype weapons for search and rescue missions. Alexandria’s main responsibility was security and surveillance as s field computer technician. Her second was search and rescue, mainly of children and those who could not protect themselves especially regular humans. Her involvement with the development of the suit and as its sole operator earned her Elite status among her peers at the age of 16. As a Special Forces Agent for the Dakoso group, she was privy to confidential information on Metas and thus uploaded it to her suits hard drive. Somewhere along the way Alex dropped the reclusive personality and started being more social.

The Blitz suit allowed Alexandria to fight without worry of personal harm and allowed her to complete her assignments without incident. However, it was her brothers newest invention that caught her eye and resulted in her ending up at present day AHS. He had developed a sort of time traveling device. With her curiosity perked, she immediately wanted to be the first to test out the new devices powers and go see a couple of relatives who were long since dead (Diana & Leon). Of course her brother wouldn’t here of it and locked the device away in a safe. This didn’t stop Alex, lock picking was child’s play for an agent of her caliber. Her tenacious ways were rewarded when she once again had the device with in her possession. However, something happened and the device reacted to the Blitz suit’s circuitry. These ventures sent her on a kamikaze spiral through time from 2093 to 2004 where she crashed landed into the lives of innocent student of AHS.


Misc. Info

Cutest Couple (Joint IC award) 2006 & 2007
Alexandra Geno & Fait Stryker (DefiantDreams & Con\Shey)

Miss Popular (IC) 2006
Alexandra Geno


Name Meaning:
Alexandria - Defender of Mankind
Elaine - Light

Transportation:

2007 Hayabusa 1300
Picture
License Plate: WATCHME


Dakoso Info:
Code Name: Halo
Title(s):
Active:
Mechanic
Medic
Inactive:
Special Ops Agent: Former Squad Leader of Dakoso’s Special Tactics and Rescue Squad ‘Black Light’
Intelligence Officer
Current Base of Operations: Japan
Current Assignment: Gathering and reporting information on AHS students, and meta-humans in general.

**Details of Dakoso issued B.D.U.’s found here in the third to last post**


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Defiant



*~|The Cherry Bishop|~*


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Name: Tempest Melody Tsukihime a.k. Melody

Name Meaning:
Tempest - Storm
Melody - Song

Age: 16 (since date of adoption)

Race: ? Appears to be meta-human.

Grade: 9th

Theme Song:

“Can’t Get Me Down” – Lo-Ball

Quotes: “Eh-heh, if this like, one of those life lesson things, you’re going to have to repeat it again…slowly.”

Birthday/Day of Adoption: April 6 (Aries)

Appearance/Clothing:

*Yuki (Yuki Katashi's Char.) and Melody*
Walk with me.(Yuki and Mel again)

Summah Time!
They're so small! Tee-hee~
Good Ol' Mel
Look Back
"TeeHee~!"

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Height: 5’5”
Weight: 125

Long dark pink hair kept styled in a signature pair of ponytails with half left down, bangs framing a milky and sculptured face void of make-up displaying freely the contented joy that inhabits her expression. Melody’s looks cross over in to the cutesy and smiley variety instead of the ravishing beauty that will enchant every man she lays eyes upon. Her big, bright eyes are always sparkling with anticipation. It’s rare to ever see anything but a smile on her face unless it’s a look of curiosity or pure contemplation. Her eyes have a habit of changing colors at random, fitting with her moods.

Blue or Green: Emotional/Contemplative/Calm
Gold: Happy/Normal
Orange: Confused/Surprised/Embarrassed
Red: Enraged/Frightened/Frantic

She’s a small framed girl, but blessed with curves. She’s a tab busty, and that often or not causes frustration when shopping for clothing. She’s not exactly one to flaunt her body. She likes simple clothing, things that are comfortable and bright colors. She doesn’t wear jewelry much and she’s most comfortable when she’s in her apron.

She also posses a unique marking on her upper back. Situated on her right shoulder is the sign for Water. It’s the first seal that Melody has received. Blue in color and resembling an upside down triangle it rest just atop her shoulder blade. (See Powers)


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Personality:

Bubbly, Cute, Eager


By all means, call her Melody, for your own safety. On first meeting, she may come off as a hyperactive, over exaggerated, ditzy, self-confident teenager. Melody in her own right is smart, maybe not the brightest crayon in the bunch, but she isn’t completely stupid. She’s also young, and very naive, not to mention easily confused and manipulated by those who would do such a thing to someone so impressionable. Oftentimes she is too trusting of others and finds herself in trouble without even realizing it beforehand. Nevertheless, make no mistakes; Melody should never be looked at as foolish. Quite the contrary, she learns very quickly, and has a memory better than most would grant her. Positive and cheerful she’s the one trying to make everyone smile, by whatever means possible. Melody knows only one solution, that’s the positive one. It’s rare if not almost impossible for her to be negative and have a pessimistic view on life. But she’s only human, and quite capable of feeling upset, but a deep rooted depression is a rare thing for her. Generally, a bubbly and nice girl, with a need to question anything and everything Melody is the epitome of the curious if not borderline nosey child. She is kind to those who are kind to her and possesses a very gentle spirit. However, on the rare occasion in which she is provoked, Melody can be a hellcat. On the flipside, she can also be a crybaby, as her feelings are easily hurt. Be forewarned, Melody is also a master of holding grudges. Did I mention stubborn? Once she has a thought in her head, it will take something fractionally short of the apocalypse to get her to change her mind.

Melody loves music, especially American punk rock, pop, and some hard rock. Her love for music goes even further with her piano playing. She’s quite skilled too, though by no means a professional, she likes to play both piano and electronic keyboard, oftentimes composing her own music. Eccentric and fanciful she loves to make up stories about the people she meets. Indeed Melody’s imagination knows no bounds. The girl has an uncontrollable sweet tooth, which might be a good thing considering that she likes to cook. Melody also has quite the collection of stuffed animals. She has yet to grow out of that phase, let alone stop talking to them. She’s excited easily, and scared just the same. With a distaste and underlying fear of anything that can be considered a creepy crawly she won’t hesitate to go in to a mass hysteria over even the smallest insect, the result of which are high-pitched screams capable of shattering the decibel system, and even fits of crying uncontrollably. Oddly enough, she loves storms, the more violent the better too. A superb actress, one skill Melody has mastered is the art of pouting. She’s an expert on the subject, and can make herself cry on command.

As with her parents, she doesn’t judge others by looks alone either, she likes to see beyond the pretty wrapping so to speak and learn what’s really underneath. She is also quite clingy, and over protective of the people, she considers her friends. A bit spoiled, she’s used to having things a certain way and getting what she wants most of the time.

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Special Powers:

Planar Vent
Melody is the keeper of four elemental seals. She is able to open doors to purely elemental planes, and releases a taste of the plane’s fury in the area of effect. She can be anywhere to access this power as the planes interlope with every other plane in existence. To do this she has to say the ‘pass code.’

“O’gates of the world in which entities dwell, open. Release to me the power to guide the hallowed soul of… (Water, Fire, Earth, or Air).”

After this, a rift in the plane is formed creating a link between the two and from there she can control the element of her calling. Damage from this spell is unaffected by spell resistance, because the damage is pure elemental force, not a magical simulation. Elemental resistances of the appropriate type can cause damage however.

  • Water:Melody’s first element is water, in the form of ice. By calling on this element, she can implement a mini-blizzard of sorts. Freezing winds and hailstones will emit from the rift and direct towards her target under her will. This can only work if they are within a 100ft distance from her in any direction any further and it won’t be able to reach.
Shadow Entangle
This spell causes shadows in the target area to take on substance and entangle creatures in the area by any means possible. Shadows of creatures, objects, structures, etc. wrap, twist, envelope, and entwine any select number of creatures in the area or all of them at once; holding them fast for the duration. Meaning she can use a creature’s own shadow against them. Any creature entering the area is subject to the spell's effect. This power is completely unaffected by elemental attacks except for those of light. Melody can maintain this power as long as her psyche can hold out. The more creatures/opponents there are to hold the faster she’ll tire. Also if Melody becomes startled, or frightened, this power activates on its own, often entangling the unsuspecting innocent people around her.

Unknown Codex:
A mysterious book bound in what appears to be faded plain brown leather. There is no title, no writing on the cover or spine. Nothing indicates what this book is. Truth be told it is a tome of magic but it’s a quirky one. Inside the book are numerous blank pages, pieces of paper with notes, in a vaguely recognizable, but foreign language, expanding on informative information in the book and cloth bookmarks. On the inside cover is a faded map in incoherent writing. What makes this book so quirky is that it will only reveal to the owner spells that they are capable of learning at the time or has learned.

Also this book is not affected my magic. (I.e. a magician could not cast a spell on it that would cause it to reveal its contents.)

  • Toy Master – A magic spell that once cast can bring toys to life. One toy can be animated for a period of 30 minutes. The time is divided if multiple toys are used. (Two toys would equal 15 minutes each and so forth.) Toys are not granted any special abilities during this time. Example: A toy soldiers gun will not be able to fire bullets. However, toys will be able to move and/or speak if equipped with mouths. Teddy bears/dolls can walk, cars can drive, toy birds can fly etc. In the same respect Teddy bears/dolls (etc.) can talk, cars can honk horns. Some toys will exhibit certain personality traits. Most of the time they will already have an unknown and set personality type. However, if animated during a time of high emotions they may exhibit Melody’s mood at the time.

    Limits:
    30 minutes tops. Time is divided by multiple toys.
    Can be cast verbally within a 10ft radius or physically with a touch.
    Can be cast a total of 4 times per 24 hour period.
    Issues of Control: When animated they will have their own personality, unless affected by her mood if she's feeling strong emotions, their own thought patterns and... free will. So technically she could animate 30 toys for 1 minute each and they could just run wild.
Weapons:
None

It should be noted that Melody is quite resourceful. Anything within her reach can be a probable weapon, from stuffed animals to trashcan lids.

Style of Fighting: No specialized style.

Non-Power Related Skills:
-Melody is already an accomplished chef. The kitchen is her domain constructed of pure excellence in the form of food. Her specialties are French pastries and Italian pasta, which she has a love for. There is nothing better than cooking for people, and Melody will do it, no questions asked.
-As mentioned before she also quite a skilled pianist, though not the next great prodigy, as she is in cooking, she enjoys this pastime immensely and is highly dedicated to her music.
-She is also fluent in several languages aside from English; she can speak French, Italian, Spanish, and Japanese quite fluently.
-Lastly, she is highly organized, almost disturbingly so. Some might argue the traces of OCD as she alphabetizes everything, and can become seriously irritated if something is misplaced.

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History Before AHS:

What she doesn’t know:

Melody is unaware that the people she calls her parents are in fact not. She doesn’t know that she was adopted, nor does she question anything. She doesn’t take in to the consideration how they look, or the differences between them, she only knows that she loves them and that they are her mother and her father.

---------
Melody’s existence in itself is an enigma. Appearing on the doorstep of the Tsukihime household in Long Beach, CA during a storm they thought her to be a product of a teen pregnancy and possibly an unwanted child, considering the way she was abandoned. They also wondered how someone got within the gate without being caught by the security cameras. None of that seemed to matter however. Regardless of who or what Melody may truly be, she’s known as only one thing in the Tsukihime household and that is a child. With Mrs. Tsukihime unable to bare children she was desperate for one of her own, and Mr. Tsukihime was never the type to deny his wife anything. The Tsukihime’s initially took the girl in and raised her as there own. Her father worked as a pilot, and her mother as a reporter for the local newspaper. They indulged the girl with everything. Dance lessons, piano, horseback riding, Melody was raised in the way they thought a proper girl should be. Melody benefited from this greatly.

At a young age she demonstrated a talent for cooking. She knew what she liked to eat and how she wanted it to taste and it didn’t take long for her to start developing her own meals. In grade school she was reserved, almost distant. The other children picked on her relentlessly. Saying things just to be cruel and often pointing out how different she looked. Her father was clearly of Asian decent and her mother portrayed all the aspects of a typical Caucasian Californian. Melody never understood this, she only viewed them as her parents, not by their nationalities. Appearance meant nothing to her. With the child growing distraught and somewhat depressed her parents immediately pulled her out of the school, opting instead to hire her a private tutor and begin home schooling.

This proved to be a blessing in disguise. Melody not only was granted peace from the rude a unadulterated cruelty of other children but she was also granted freedom. Melody enjoyed trips with her father, when time permitted it. She’s traveled all over the world and seen so many different things. She studied pastry baking in France, and pasta making in Italy. She’s even cooked dinner for various American celebrities that her father has flown for. Other times she went with her mother on interviews. Getting the juicy scoop for the newspaper was always fun. By the time she was 11 she was already the owner of a very successful bakery, specializing in unique pastries. Melody had taken her own special recipes and turned a profit with them. Half of her yearly earnings went to various charities, and other organizations she felt strongly about, the other half she put away in a savings account. These were the happier times of melody’s life, the times she holds closest to her heart.

However, times change, as they always do. Melody started developing certain ‘abilities.’ She developed an odd tattoo like marking on her upper back, and then the trouble started. Shadows started entangling people uncontrollably, causing chaos of unthinkable proportions. Being completely unaware of the chances of the child being a meta-human, her parents were quite surprised. At first, they thought it was just a phase. Hoping that it was something that would pass with time, but that was far from the truth. Realizing that they had no real clue as to what Melody truly was they knew they had to find help. A close family friend told them of a school in Japan. Anime High School seemed like the perfect place for Melody, but her parents worried. Her previous experience in school had been a disaster, they didn’t want that to happen again. After much thought, and lots of talking it was decided. Melody would go to AHS, and hopefully not only learn to control her powers but possibly make some friends as well.

History After Arriving At AHS:

Keyword: TT16


Relationships
Mortal Enemy:
Hates:
Dislikes:
Acquaintances:
Gemma

Friends:
Ronin

Good Friends:
Yuki

Family:
Tetsuo Tsukihime (father)
Susanna Tsukihime (mother)

Likes:
Yuki

Dating:
Loves:

[/center]
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Defiant

*~|The Onyx Pawn|~*



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Under Construction

Given Name: Onyx Koneko Steel
True Name: Kiaseli Fariishta Darkcry

Age: 14

Birthday: Unknown
Date of Adoption: August 16, 2005

Race: White Tiger Nekojin

Grade: 9

House: Suzaku

Appearance/Clothing:

~Onyx~

Height: 4’10
Weight: 87lbs
Eyes: Brown/Amber
Hair/Fur: White with black stripes

This wily cat girl has all the makings of a nekojin (fangs, claws, etc.) complete with large, expressive, brown/amber eyes that house slit, black, pupils. She has long, straight, black, and white hair that curls at the ends cut in a classic style with short bangs, often seen pulled back in to a ponytail. Onyx is amazingly well kempt with flawless porcelain skin. There is black and white striped fur on her ears and tail just like a tigers giving her an overall rare and exotic look. Her rounded ears are set evenly on her head and her long tail is quite expressive in its movements often portraying what she’s feeling. Onyx’s expression is best described as blank, with a curious spark resonating deep from within her eyes. A lithe yet petite figure gives her an overall cuteness. She’s not curvy, being more child than woman yet, but lacks the typical ‘baby fat’ found on most girls her age. Her style of dress is more childish as well. From overalls to frilly dresses to kimonos, she looks to be more of a life-sized doll than anything. Her only worldly possessions are a small silver bell on a thin, black collar and her precious book Alice in Wonderland.

Personality:

Feral, Naive, but Adorably Cute

Onyx is a kitten of few words, because she only knows a small variety and when she does speak it’s very sketchy almost like caveman-ish baby speak. It’s not that she’s stupid, just uneducated child. Onyx posses a photographic memory like no other, and is quick to pick-up and learn, even the things people don’t usually want her to learn or remember. She’ll do so mostly through mimicking. Regardless she a pinnacle to physical dexterity as are most nekojins but that’s beside the point. As a young girl, she is easily distracted and lacks the proper training to maintain her attention for too long, unless someone’s reading Alice in Wonderland to her. She’s oddly fond of that book for some reason. Other things she find amusing are small shiny objects, small creatures, especially insects and mice, yarn, and fish. Catnip would be her main weakness though; you can consider her totally sedated if she’s ever in possession of or around it.

Onyx is also quite prone to bouts of letting her animal instincts take over (I.e. hissing, biting, clawing, sniffing, pouncing, extreme curiosity, purring etc.). It can’t be helped really as no one has properly raised her to act, well, ‘human.’ Being kept as a pet most her life has left her with little in the way of social skills. There’s also no insecurities about her as she doesn’t know what it means to be insecure n the first place. She’s quite obedient though and at times annoying with out meaning to be. Deathly afraid of thunderstorms she’ll find both suitable and not so suitable places to hide, this could be said for water as well. Then again, what cat ever liked water anyway? Overall, she’s a truly sweet girl, she just doesn’t know any better.

Race Attributes:

Onyx posses all the race attributes granted to a nekojin such as cat agility, sight, smell, hearing, instincts, etc. and also strength beyond that of a normal human as well as the ability to jump extremely high.

Powers:

Orbing – A different way to move about. Onyx’s body breaks down in to hundreds of tiny (think no bigger than pennies) blue orbs, bubble like objects, and is able to float from one area to another at varying speeds. She can move in slow motion, normal speed or in a blur of movement, up, down, to either side, and in various other directions and shapes. It offers her the ability to seep through cracks and other tiny spaces. In addition to enhanced travel, the orbs also cast a bit of light (think dim flashlight) in dark areas. She also maintains her ability to speak, and make other sounds.

Weaknesses with this power are as follows:
She can still be harmed with this power. A well placed strike or other attack that ends in a direct hit will leave her with physical wounds.
There’s also a sense of disorientation when pulling herself back together. It proves to cause brief confusion and requires a few seconds to reorient herself with her surroundings.
Last but not least is her ability to control it. For the most part she can come and go as she pleases but in instances where she’ll become startled or scared she’ll ‘orb’ without thought.

History:

Onyx never knew her parents. It’s possible that she’s not even aware that she’s supposed to have any. Shortly after her birth, she was separated from them, finding herself in the entertainment industry, or more correctly, the circus. She was a side show attraction. Walking tight ropes and doing trapeze acts on demand for crowds and crowds of people nightly. It was all she knew. There wasn’t much to complain about either. Three meals a day, a place to sleep and the security of knowing she was somewhat protected.

Living among the circus people earned her a great deal of friends. One in particular was a middle-aged woman. Sandy was the circus’s animal keeper and trainer. She took a particular liking to Onyx and babied her to extreme, nightly readings of Alice in Wonderland being one thing that became a tradition for the two until Sandy was mysteriously fired. However, life goes on and the daily and nightly performances took their toll. Being so young her body could only take but so much abuse and Onyx often became sick from exhaustion.

It was on one such day that she would meet her savior. Word travels fast in small circles. On a particularly bad day, Onyx found herself in the company of a visitor. This was an odd occurrence all its own, as she never had people some and see her, especially strangers in her personal room no less. Things became even stranger when she found herself being taken away from the only life she knew. The adjustment took some time, weeks really, before this man (Zionherintian Kevanoario) could even find the means to approach Onyx without finding himself on the receiving end of threatening behavior. After gaining her trust, he began to teach her. It was only minor things really, how to dress, how to take care of herself such as proper cleaning and dressing and other minor everyday things people usually take for granted.

As always, life keeps changing. Upon discovering that Onyx possessed certain ‘abilities’ he found it a good idea to enroll her in school under the care of his son. Now whether this son was truly agreeable with the idea is another story, Onyx only knew that her world was changing for the better again. Packing her few belongings, which were mostly clothing, he sent Onyx to AHS to meet up with her new guardian whom she only knew by the name Ricor and the face in the picture he gave her. Where this path would lead her has yet to be discovered.

Keyword: OS14



Relationships
Mortal Enemy:
Hates:
Dislikes:
Acquaintances:
Brian
Friends:
Good Friends:
Family:
Likes:
Dating:
Loves:
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Defiant

Originally Accepted: 03/12/2005, 08:55:45PM
Personality Updated & New Pics: 08/28/07



*~|The Midnight Rook|~*

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[-Splendidly.Demonic-]



Name: Kali Valisa Evernight / Vindex

Age: 15

Race: Reincarnated Soul/Cambion
More explanation found here along with extended history

Grade: 10th

Theme Song(s):
Kali: "Rapture" - Hurt
Vindex: "When You're Evil" - Voltaire
Listen

Appearance/Clothing:

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Height: 5’5
Weight: 110lbs
Hair Color: An odd mix of a Purple/Black/Blue color.
Eye Color: Red.


Kali is actually a petite girl, with overly long hair. From the way her eyes literally glow with their own eerie light to her fluid movements, she holds all the characteristics necessary for being the perfect predator. Her red eyes shine like highly polished crystal often reflecting the light that is cast on them much like a feline, hold no emotion, but possibly distaste for those around her, glowing with a light that seems both beautiful and enigmatic. Like a crimson sea of corruption. Kali is almost always seen with a peculiar smirk on her face. To see her with any other expression is rare and when they do appear, it’s most likely a scowl or frown of disgust.

There are a number of scars on Kali’s wrists. She’s sliced her wrists in attempts to kill herself more times than one could deem necessary. They’ve healed nicely, but the body is only human, or demon, so there are scars. Don’t be surprised to see her rubbing them ever so often.

Hospital Bracelet – Kali has a hospital bracelet on her right arm. She refuses to remove it and has a tendency of being very protective of it. For some reason she’s very attached to it, and chances are it’s just another oddity to her already twisted mind.

Mark of Vindex – When Kali came in to possession of her blade she also became the bearer of a twin pair of markings on her palms. Though not visible directly Kali can see these marks quite clearly, and she still carries vivid memories of the burning pain they caused in her mind.

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[-Secrets:.She's.Not.Me-]

Personality:

A girl divided.

The Mischievous, Confused, Dark, Creepy, and Twisted

Kali used to be a somewhat normal, even (dare I say) happy girl, though never sugary sweet but all together nice, and despite the typical middle child syndrome she as a fairly balanced kid. She was normal with her insecurities, and a good sense of humor. That of course was up until she started hanging with the wrong crowd. And now… now thanks to a certain demon sword and its influence Kali’s not that girl anymore though there are very rare moments when people my just catch a glimpse of who she used to be.


Kali: Kali's over all mood seems to be dependant on others at times. It's almost as if her own mood feeds off those of others in a way. Influence at its finest. Encountering certain personality types may sway her original thoughts just the tiniest bit.

Basic Examples:
An angry and offensive person will only ruffle her feathers and make her angry.
Practical jokers and sarcastic people only bring out the mischief.
Happy people, truly happy people, calm and relax her, and maybe confuse her.
Sad people only end up frustrating and angering her.

A sometimes distant yet somewhat curious, and enigmatic girl whom seems to always have her mind in other places and yet is completely aware of herself and her surroundings. On a good day Kali is sarcastic and just plain mischievous, minus the malice. It's not so much a matter of 'getting along' with others as it is just coexisting with them. Bittersweet? Definitely. Kali herself is reclusive. She enjoys the dark. She's not very trusting of others, cold, judgmental, quick to temper, jealous, spiteful and a slew of other bad qualities. The list goes on. She's stubborn to an infinite 'T' but that could be a very good thing at times as she's not as likely to follow the crowd. Unfortunately, (In her opinion) she does have those weak moments, and she does still have a heart. (Good luck finding it.)

If one asked, “Is Kali good or evil?” it would be a difficult question to answer. Kali works only for herself, towards her own goals, and in this sense she is actually rather accomplished despite everything. She works for all sides and no sides simultaneously; she is loyal to everybody and nobody. In short she tries to maintain a sense of neutrality about her. Perhaps they're just tools for her to use, or maybe she's actually being sincere but much like her elder sister she takes interest in people with special and/or unique skills/talents, attitudes, and those who strike her interest for no real apparent reason. She’s impulsive, rarely thinks before she acts and learns from experience the best. Often she acts with no regards for herself or those around her which may portray her as having no fear.

Underneath a seemingly normal albeit angry exterior Kali is also a bit unstable. Her time in a mental institution has left her with a few emotional and mental scars and at times she has a hard time relating to people and perhaps a somewhat morbid outlook on life. However, she does enjoy a good laugh (at the expense of others), she likes to be entertained, and sometimes the small things aren’t so easily overlooked. She’s confident, maybe even smug. There might be the hint of an inflated ego too. Even when meeting defeat Kali is rarely one to show disappointment in herself in front of others. Like most teenagers, she holds some of her emotions in, and later may relive the moments in private. She’s independent, rarely asks for help (though she won’t turn it down when offered, if it’s needed)

Secretly, Kali is scared, lonely, and a bit confused. She doesn’t know where her life is going, who will be in it or what to expect. Continuously searching for her place among the ranks and her own identity.

{When Vindex decides to take dominance it’s a losing battle of wills for Kali as she finds herself subject to the whims of the blade.}

Vindex: Vindex is the temptress of corruption and she loves it. The weaker the mind the more she’ll twist it as best she can. Desire and deception, she has both in the bag and then some. She’s crafty and conniving, often being the first to strike at an opponent or come up with a devious scheme. She won’t hesitate to fight when given the choice. Putting everything she has in to her attacks she’s clearly out for victory. Vindex is the embodiment of pure evil with a sugary twist. Where as she preys on the weak and unaware she’ll strike a bargain with those stronger than her, if to do nothing more than stay on their good side, even if they don’t realize it. Vindex is a queen of psychological warfare and she revels in it with unsurpassed glee. That’s not to say she’ll go out of her way to cause trouble or be malicious. Oh no, that would be a waste of precious energy.

Of course, she’ll use everyone in sight, deceive everybody in sight, and betray everybody in sight for her own agenda: but the world is full of successful people doing the same thing and as such does not fully justify the extent of hatred she may generate. In the end, she will betray all possibly even herself.

Oddities:

  • Kali has an affinity for collecting tea sets.
  • Kali has a fantastic singing voice. Who knew that this little devil could have the voice of an angel?


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[-Precious.Curse-]

Special Powers/Weapons:

Kali's Demon Form

Demon Form – Kali’s demon form doesn’t stray too terribly far from her normal appearance. In all reality, she resembles what one could call a human bat. Developing large, dark as midnight, bat like wings and an additional pair of large ears that blend in with the color of her hair, it only adds to her intimidating presence. Her canines grow slightly in length and often overlap her bottom lip when she smirks. She can go and come in and out of this form as she pleases, as it is part of her heritage.

  • Velocity Control - This power can change the speed of any object. It can halt any missile weapon of low speeds, or double the speed as well. Large objects or fast moving ones can be slowed or sped up as well, but not stopped completely. The limitations on this power are to physical objects weighing 200lbs or less, this includes people. It cannot slow down or speed up punches, kicks, melee attacks, etc. but it can affect people as a whole. The power works by altering kinetic energy around the object. (NOTE: Of course users have a complete say in how and to what extent this power affects there characters. It’s rare that a character won’t be affected by it, but possible.)
Blade of Caeh’l – Kali has become the owner of an ancient blade known only as Vindex. In all reality the blade chose her as it’s master and not vice versa. It’s even gone so far as to mark her. Unfortunately, the weapon is not one meant for the weak of mind or heart. It came in to Kali’s possession at a most opportune time and basically took over her mind. It ‘whispers’ to her acts of death and destruction, making her seek to become the very embodiment of primal emotion with an insane urge to destroy. She maintains a somewhat middle ground with the sword’s temptations by remaining in her semi psychotic state of mind. Upon appearance, it looks to be your basic sabre. The hilt houses two purple gems, one where the blade meets the hilt and the other on the handle. These gems glow and surround Kali with a purple aura when activated. Kali is never without Vindex. When not in use, Vindex takes the form of a ring that Kali wears on her right index finger. Even then Vindex still whispers to her in attempts to persuade her fragile mind.

  • Shock Wave – By focusing Kali can generate small-scale (20ft radius) earthquakes. She does this by focusing her own dark energy in to the blade then touching the tip to whatever surface she chooses. This in turn causes the surfaces to rumble, crack, and shake, throwing her opponent off balance if they happen to be standing on said surface. This works both inside and outside as she can use it to bust down walls, or just disrupt the ground. Kali’s found a great deal of uses for this, most of which involve escaping.
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[-A.Not.So.Charmed.Life-]

History Before AHS:

Extended History Here

Unknown to her:

Kali is one of the original 13 souls that existed the moment the universe was created. She’s unaware of the fact she is a reincarnated spirit that has lived countless lives before this. There was a time when Kali’s presence was quite pleasant. Her spirit was that of a free willed, adventurous type that roamed the ethereal planes with joy. Unfortunately, or fortunately depending on how you look at it, she’s forgotten the war that was waged between her siblings and the guardians. She’s not aware that her older sister Kerri and younger sister Kirra are also reincarnated spirits.

Known to her:

Kali was born as one of a set of fraternal twins with her younger sister, by 5 minutes, Kirra. Kali’s life was that of a any other normal child, in the beginning. She had an older sister named Kerri which adored very much. It was even argued that this admiration was a bit extreme at times but that soon changed. Kali attended a local private school for girls, but her older sister started attending schools across the country. Most of these schools being for the ‘gifted.’ This in turn made Kali a bit angry in the fact she felt pushed aside. Her younger sister for that matter was recognized for her artistic work. This left Kali experiencing the typical middle child syndrome. She became angry. Angry at her parents for never paying her any attention, and Angry at her sisters for being on the receiving end of such lavish talents. How was she to compare to a genius and an artist?

Kali started acting out at a young age. In middle school, she started hanging with the wrong crowd. She even attempted suicide, several times. Each time she would have been successful, had it not been for what she deems her guardian angel. Unbeknown to Kali this is no angel, it is in fact a guardian, the one put in charge of watching the three sisters. Each time she would be on the verge of death the guardian would bring her back, restoring her body to it’s previous state but leaving the scars as reminders.

Kali’s troubles didn’t end there. The group she found herself in practice satanic rituals in hopes of summoning spirits. Again, Kali found herself on the receiving end of a much unwelcome gift. While trying to conjure a spirit from hell she found herself encased a black nothingness. There she witnessed enough frightening sights to make even the strongest break down and cry. As if to add insult to injury, Kali was presented with an ultimatum. Accept a gift, or live a life of pure misery where everyone shunned her. Naturally, being tired of the shunning she accepted the gift. This ‘gift’ would prove to be her undoing. This is how the blade of Caeh’l came in to Kali’s possession and she soon learned its name, Vindex, as the blade claimed Kali as its new master and marked her. This is also, where her most disturbing trials began.

Kali’s powers started to awaken. Her demon form being the first among them. She also began to regress into a psychotic state of mind. These two aspects coupled caused her parents to take action. They tried every exorcist they could find, every blessing, but Kali would just laugh and spit in their faces. She also started speaking in tongues, screaming out randomly in the middle of the night. Finally, her parents couldn’t take any more and sent Kali away. The final straw had been an attack Kali composed on Kirra. It was then they decided enough was enough.

The psychiatric ward in the hospital couldn’t do anything to help Kali either, except contain her. They tested and prodded, interviewed and observed, but all to no avail. Kali was labeled a lost cause, kept for testing until her body gave out, and passed on. Even this proved to be short lived. A new nurse had been hired to work in the ward, and put in charge of Kali’s wing. This worked to her advantage. The nurse, being absent minded, forgot to give Kali a round of her medication. This allowed Kali’s mind to come clear from it’s usual semi-conscious state. When the nurse came to give her the 9pm dosage of tranquilizers, she was met with a nasty surprise. Kali lashed out at the nurse in full demon glory, Vindex in hand.

The slaughter was quick. First the nurses, then she let loose the other patients from their holding rooms in a chaotic state of glee. Second came the security that guarded the corridors, entrances and exits of the hospital. The doctors were last. Kali purely danced across their bodies as she fled her cage. She never looked back, only moved forward. She had heard tales of a school in Japan, an Anime High School. It perked her interest, she certainly wasn’t about to go home after all. No that wouldn’t do at all. Her parents would send her away again. She also might hurt Kirra a second time and she didn’t want that. So Kali headed to Japan after hearing about a school for children with powers. Maybe there she would find a somewhat stable existence.

Despite better judgement, Kali made one call before she ventured out. The school wasn't going to come cheap, and she needed financial backing. Either her parents were too scared of her to deny her the funds, or considered her a lost cause. One solid piece of information was given though: her older sister Kerri was also attending the school. That was one person Kali wished to steer clear of.

Keyword: KE15

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Edited by Defiant, Jan 14 2008, 07:15 PM.
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Defiant

*~|Moonlight Saint|~*

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Name: Nevaeh Saint Stryker
Nicknames: N/A
Age: 13
Race: Meta-Human
Nationality: American
Grade: 9
Occupation: N/A
Birthday: February 8, 1994

School: AHS

Appearance:

[x] [x] [x] [x] [x] [x] [x]


Height: 4’9”ft
Eye Color: Sapphire Blue
Hair Color: Pure White



It’s not that she’s graced with ravishing beauty that will charm anyone who lays eyes on her (uhm hello? little girl here) she just has a tendency to be easily recognized. Nevaeh, despite looking distinctly human, tends to stand out in a crowd. That is, if you can spot her over the towering figures that dwarf her mere height of 4’9”ft. There’s a rare and yet indefinable quality which marks her as an out worldly being, as if she just doesn’t fit. A petite and delicate looking girl, her appearance often reminds people of a living snowflake. Nevaeh is neither sickly pale nor darkly tanned. Her skin is a mix of pinky-blues and olive undertones. Overall her form is cute and tiny, a far cry from the desirable sultry and otherwise sexy appearance that most girls desire.

Things of note start at the top of her head where a mass of absurdly soft white and icy hair cascades down to her lower back. Moving down one can see a slight pointed-ness to the very tops of her ears. However, those may very well go unnoticed due to the intensity of her eyes. Rivaling her hair the irises of her eyes hold the spectacular shine of saphires. A ring of pure white tinges the area directly around her pupil with lighter rippled effect-like rings extending out through the existence of the iris. In fact, the pupil itself is not the typical black of most creatures but instead a deep navy shade of blue with flecks of light in them.

Clothing:

With soft features it’s no surprise that her wardrobe would suit both her body and personality effortlessly. Unfortunately Nevaeh is the victim of doting parents whom, despite good intentions, dressed her like a living doll. However, not only did they dress her like a doll but they also inadvertently turned her in to lolita. Her style is more clearly defined as that of a Sweet Lolita. However she does possess 2 pairs of jeans, and a small assortment of t-shirts, tank tops, and long-sleeved sweaters. Her pajamas are of the large t-shirt and frilly little girl pajama sets you’d never find a self-conscious teenager in.

Quote:
 
3. Sweet Lolita (Amaloli)

a. Amaloli (sweet lolitas)
- Baby, Angelic Pretty, Innocent World, MAM
- lace and frills
- use of headpieces
- also known as Koterori, they are the originals
- teddy bears
- use informal language
My friend says they are ditzy, but she's a highly educated kurorori so I don't know if I can trust what she says. Anyway, they are basically normal people who wear weird clothes. They like the west. They do not try to speak politely though, because their message is "I am just a normal person in strange clothes; please do not think I am weird." Like otaloli, they tend to be younger. A general feeling here seems to be that once someone reaches 20 she should stop being Ama or hide her age.

(1) shirololi (white lolitas)
- amaloli who wear all white
For goodness sake, please do NOT wear a white dress with giant black boots or striped stockings. This is something just about everyone agrees is ugly.
(2) himeloli (princess lolitas)/Anchikuloli (antique lolita)
- past knee length skirts
- floral print patterns
- elaborate hair
- tiaras, occasionally
- the "hime cut", with cheek length bangs and long, straight hair

b. Curashikku (classic lolitas) and Roriita (Lolitas)
- Victorian Maiden, Emily Temple Cute, Juliette et Justine
- language does matter
- very reserved
- the place where everything that is not black, white, or frilly goes
- Jane Marple is not lolita, but is often worn
They're not as *glam glam adeyaka* as the others, but are extremely reserved. It DOES reflect in their language, probably because they don't look as odd as the others. They can afford to act a little strange. They are creepy.

c. Romantic Lolita
- use of an european princess image
- lot of bows and ribbons
- not princess costume halloween dresses though

d. Kurorori (black lolitas)
- Atlier Pierrot, H. Naoto, H. Naoto Blood and Frill, Angelic Pretty, Innocent World, Baby the Stars Shine Bright, Cornet
- they're not really into the ideology
- they tend to be pretty cheerful people, and want a cuter image
- they wear mainly black, but a little white too
- minimal make up
- more of the little girl feel of amaloli
- cloth textures tend to be plain, like cottons as opposed to silk
Kurorori dress the way they do because they like to. The style often crosses over with gothic lolita, since no one can completely separate them as of yet.

Information found here.

Accessories:

Keychains - She likes the clinking noise.
Small Bells - Again, she likes the jingling sound.
Ribbon - Often found tied in her hair or around wrists, arms, ankles, neck.


Personality:

Curious, Bluntly Honest, Unintentionally Sarcastic, Innocently Cruel, Naive, Mentally Sound, Proper, Funny, Emotionally Moody, Little Girl

“From the mouths of babes~”

Nevaeh first and foremost is a child. She's young, almost too young. Not having mastered the art of 'tact' she is a very blunt, very honest child. Oftentimes she'll outright insult someone and not realize it. This happens in a number of ways. One being her habit of telling the truth, no matter how much it may hurt. Another could be the unintentional sarcasm that seems to plague her words. She just doesn't know what she's doing and that she's doing it. Or does she? It is because of this she rarely feels guilt, or embarrassment. Blushing and getting embarrassed easily is something that self reliant and tough people don't do. Oh yes, she believes herself to be tough. Ten foot tall and bullet proof to a point she might have a 'god complex'. She's self reliant and rarely asks for help. Rarely expects to receive it, being disarmed by it when she does.

It can be argued that Nevaeh is nosey. She’s always on a quest for information, and never ashamed to admit to not knowing something or asking ‘why’. Unfortunately, she also isn’t ashamed to aggravate someone to the point of anger to get the information she wants. This leads to a series of false expectations. If someone were to tell Nevaeh something, and she didn’t understand, she would expect them to be able to explain it in accurate detail. In turn, she doesn’t see the purpose of explaining herself to anyone as no one expects her to. She is, after all, a child and she uses that fact to the best of abilities. She likes that people don't expect much from her because of her age, it gives her a reason to surprise them, and often times go unnoticed. A bit sneaky? Maybe.


On any given day Nevaeh's normal disposition is one of content and general even temperament. Despite what she may try to be, a strong self-reliant independent young woman, Nevaeh cannot always hide her emotions. In fact, she's very expressive if not mercurial with them. One moment she can be perfectly fine, smiling, sitting quietly. The next thing you know she's bawling, crying, throwing a tantrum for whatever reason. Her emotions directly affect her mood. Being happy makes her very agreeable. Sadness comes around and you'll find a very quiet, very sulky little girl. Anger makes her snappy and spiteful. On another note, she tends to get bored very easily.

Activity: High energy but self-controlled.
Rythymicity: Unpredictable.
Initial Reaction: Cautious approach.
Adaptability: Easily adjusts.
Intensity: Varies. Tilts towards the more calm and mild.
Mood: Positive. Optimistic.
Distractibility: Easily distracted. [Attention span of a goldfish.]
Persistence & Attention Span: Selectively persistent. Medium frustration.
Sensitivity: [External Stimuli] - Darkness, sound of ticking clocks.

Odd Habits:
Peculiar puckering during bouts of intense thinking and/or daydreaming.
She likes to study in her pajamas.
Fanatical about brushing her hair.
Hates the sound of ticking clocks.


Personal Likes and Dislikes
Likes: Art, Bells, Ribbon, Music, Sweets, Nightlights, Stars, Ipods, Hello Kitty, Insects, Purses, Lace, the color white, Strawberry Lipgloss, Good Competition, Cell Phones
Dislikes: Ticking clocks, Dark Places, Rainy Days, Filth, Loud atrocious music (Screaming lyrics), Being by herself for too long

Strengths and Weaknesses
Strengths: Positive Attitude
Weaknesses: Darkness, Young age

Favorite Food(s): Anything strawberry. Mac & cheese. Pickles.
Favorite Drink: SoBe - Dragon, Lizard Lava & LizFuel

Hobbies: Singing, playing the piano.

Special Powers/Weapons:

Divine Photosynthesis: All living creatures require a certain amount of sustenance in order to survive. They gain it through consumption, most of them in the form of eating some sort of food. Nevaeh is no different. However, what her body requires is not only a certain amount of food and water but also light and/or holy energies. Her body acts as a storage unit, siphoning these particular energies from the very air itself. It’s simply a heightened version of photosynthesis. It enters her body through the nose, mouth, eyes, and is absorbed in to her very skin. These energies themselves are more important to her than any food and can, at times, replace it. This power is non-negotiable as she is unable to turn it off. She is constantly absorbing light from the sun, stars, light bulbs, flames, anything that can give it off. Natural light is best but artificial works as well. Holy energy is a bit different though as most of it is found in holy and otherwise sacred places or objects such as churches, temples, artifacts, scriptures/books and even cemeteries to name a few.

Drawbacks: Her body is very dependent. If deprived of light for a solid 12hours she will start to wither. He skin will turn a silky shade, paling and going gray. From there on out if she is continually deprived her body will slowly begin to shut down. At the end of 24hrs she will die if she is not provided with light of some sort. It takes three hours of 'natural' light to fill full for a day. Granted, the girl's still going to eat. (She likes food.)

Side affects: The absorption of so much light causes Nevaeh to have a faint glow about her, much like an aura. Though vaguely notable during the day she sticks out like a sore thumb at night. Because of this, Nevaeh has a hard time sleeping and falling asleep due to the stored energy within her body.

  • Flight: This is one way for Nevaeh to dispose of excess energy. On one hand it gives her the ability to fly, and on the other it uses up energy so that she may maintain a normal cycle of sleep at times. It works simply. Her body surrounds itself with some of the energy it has absorbed. By doing this she starts to take one some the properties of light. This particular one being the ability to move freely. (Grants her the ability to fly and float.)
    Top speed is 25mph and she can only fly as high as there’s oxygen in the air/atmosphere suitable for breathing. Theoretically she could go as high as 15,000ft. However due to time constraints and the factor of temperature she won’t be going that high. The maximum height Nevaeh will fly at any given time is 5,000ft.
    She can sustain flight for 30 minutes.
    Can be preformed up to 6 times daily with an hour resting period required between sessions.
History Before Arrival:

Nevaeh’s original incarnation was that of a nightmare and a dream. Literally the corporal representations of both gave birth to her spirit. A product of deep magic, or rather, an experiment gone wrong. The spirit couldn’t survive on its own, and any vessel that was created for it never seemed to suffice. It was later discovered that the spirit required a living organism in order to survive. Since that time Nevaeh’s spirit has been reincarnated hundreds upon thousands of times. Though never aware of itself the host bodies never lived longer than 50 years. The spirit never came in to self-realization until reaching the 20 year mark. But so far as Nevaeh herself is concerned this is all rather… irrelevant.

----

Nevaeh was born on the crisp sunny afternoon of February 8, 1994 to a teen mother whom despite having good intentions would never be able to care for a baby on her own. It was no shock that after about a month of trying to make it on her own that the child was then abandoned and left in hopes of it finding a better home at an orphanage. Abandoned children were nothing new for the system, especially at Our Mother of Mercy Orphanage. They were about as common as lame prizes in cereal boxes. However, not only was this an abandoned child, but this was also a abandoned child with colic. Now the problem seemed to be finding a good home for a colicky baby.

There was one couple the orphanage tried but at the time the wife had recently gone through extensive surgery and was far too weak to care for a newborn. Due to that little Nevaeh went through three homes and three returns. Each time they were sure the parents would be perfect for the baby and every time the child was returned. Often she was labeled as a hand full due to the all night crying fits. It seemed that like so many other children Nevaeh would fall victim to becoming a late adoption. Then fate smiled on the sick little girl. The first couple they had called just happened to call back.

Nevaeh was sent home the next day and became part of the Stryker household. As one can imagine the first few weeks were tedious but eventually she grew to be a very healthy and happy little girl. Her mother was a very caring woman. She taught Nevaeh proper etiquette and how to act like a lady. Doting on the little girl night and day. The father, however, was a very materialistic man. He looked at Nevaeh as nothing more than an easy sum of cash.

Despite this it's safe to say that Nevaeh had a very comfortable life. She had friends, though none of them were ever truly 'close' friends. The only down side to Nevaeh's childhood was the fact that she was confined to a wheelchair. Most blamed it on the colic, and just her being an all around weak child but the fact of the matter was that her body just wasn't getting enough energy. However, what she lacked physically she made up tenfold mentally. Without the distraction of sports and rambunctious play time Nevaeh excelled in both her studies and the arts. Anything that was a quiet or calm hobby was considered best suited to her needs, or so her mother thought.

Nevaeh was always a bright one. She figured it out long before anyone told her that her parents weren't her biological parents. It wasn't that hard to figure out. Both were of darker hair, her mother had green eyes, the father brown and medium complexions, where as Nevaeh was of white hair, porcelain a skin, and blue eyes. That didn't seem to matter though. They took care of her. Treated her with respect, and like a child most of the time. The mother acted like she loved her at least. So when the time came that they would explain to little Nevaeh she simply looked at them and said, "I know, and it doesn't matter." They were "mother" and "father", mama and daddy dearest.

Nevaeh attended a private all girls school. She always seemed to flutter somewhere within the top three in her class so far as grades went. It wasn't exactly hard. The school was small, but competition was fierce. Most of these girls would go on to bigger and better things. Nevaeh's personal drive plus the influence of her mother made her want to do the same.

Nevaeh, though she barely remembers it now, had a brother. An adopted brother. He was only around for a short time, maybe two years, but she loved him dearly. He was different, made her giggle, and sometimes took care of her. However, a tragic accident split the family around the time she was eight. Her mother died, her brother disappeared and that left little Nevaeh with an uncaring father.

Naturally things happen, and change but that doesn't mean dreams have to shatter now does it?

Eventually child protective services were called in and Nevaeh was removed from her home and went to live with extended relatives. She retained the last name Stryker. Now these people were almost completely different. Her new mother was a prominent socialite who concerned herself with propriety and appearances often hosting great charity events to further her husband’s business. They doted, just like her late mother, but it was overly so. Nevertheless, things just kept changing.

Some metas take their powers and abilities as curses. Many get scared. Others see them as a right of passage, and a few find them as gifts. Nevaeh's was a gift that started manifesting around the time she turned eleven. Now keep in mind, both of her parents were humans. Very understanding humans. Something that could have potentially torn the family apart brought them closer together. t wasn't long before Nevaeh started walking, taking her first steps ever. Granted they were shaky at first. Physical therapy proved to fix that. This opened a whole new world up to little Nevaeh. She could walk, run, and even dance. Nevaeh found out that she liked dancing. Even if she wasn't a professional.

From day one her parents started planning. A meta-child could not just simply continue going to school with regular human children. She needed training, guidance and, sadly enough, to be around her own kind. Making a decision was tough. However, one school seemed to always stick out despite a few dark spots. Anime High School was the ticket, or so they hoped. This would definitely open up a lot of firsts for little Nevaeh. So they gave her a year of tutoring to learn the language before they enrolled her. Japanese hadn't exactly been on the list before. Then they paid her tuition, slipped her a credit card, and shipped her off to her new home.


History After Arriving:

Keyword: S9N94

----

STUDENT I.D:

User Name: Defiant

Character Name: Nevaeh

Race: Meta-Human

Gender: Female

School: AHS

Powers:

Divine Photosynthesis: All living creatures require a certain amount of sustenance in order to survive. They gain it through consumption, most of them in the form of eating some sort of food. Nevaeh is no different. However, what her body requires is not only a certain amount of food and water but also light and/or holy energies. Her body acts as a storage unit, siphoning these particular energies from the very air itself. It’s simply a heightened version of photosynthesis. It enters her body through the nose, mouth, eyes, and is absorbed in to her very skin. These energies themselves are more important to her than any food and can, at times, replace it. This power is non-negotiable as she is unable to turn it off. She is constantly absorbing light from the sun, stars, light bulbs, flames, anything that can give it off. Natural light is best but artificial works as well. Holy energy is a bit different though as most of it is found in holy and otherwise sacred places or objects such as churches, temples, artifacts, scriptures/books and even cemeteries to name a few.

Drawbacks: Her body is very dependent. If deprived of light for a solid 12hours she will start to wither. He skin will turn a silky shade, paling and going gray. From there on out if she is continually deprived her body will slowly begin to shut down. At the end of 24hrs she will die if she is not provided with light of some sort. It takes three hours of 'natural' light to fill full for a day. Granted, the girl's still going to eat. (She likes food.)

Side affects: The absorption of so much light causes Nevaeh to have a faint glow about her, much like an aura. Though vaguely notable during the day she sticks out like a sore thumb at night. Because of this, Nevaeh has a hard time sleeping and falling asleep due to the stored energy within her body.

  • Flight: This is one way for Nevaeh to dispose of excess energy. On one hand it gives her the ability to fly, and on the other it uses up energy so that she may maintain a normal cycle of sleep at times. It works simply. Her body surrounds itself with some of the energy it has absorbed. By doing this she starts to take one some the properties of light. This particular one being the ability to move freely. (Grants her the ability to fly and float.)
    Top speed is 25mph and she can only fly as high as there’s oxygen in the air/atmosphere suitable for breathing. Theoretically she could go as high as 15,000ft. However due to time constraints and the factor of temperature she won’t be going that high. The maximum height Nevaeh will fly at any given time is 5,000ft.
    She can sustain flight for 30 minutes.
    Can be preformed up to 6 times daily with an hour resting period required between sessions.

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Defiant

Med gave me permission for the Kitsune.

Name: Tillie Fyrestar

Race: Kitsune

Age: 4

Gender: Female

Appearance:

*Clicky Thumbnail*
Posted Image

Height: 3ft 4in.
Weight: 33lbs
Eyes: Ice Blue
Hair: Red and Orange aka “Rust”
Fur: Rust
Skin: Copper Tan

Tillie’s most distinctive features are her fox-like ears and her fluffy fox-like tail. Often they overshadow all of her other features and most people miss the set of cute chubby cheeks and sparkling ice-blue eyes she was blessed with since birth. All around she’s adorably cute with an innocent glint to her eyes. These contrast greatly to the dark copper tan of her skin. Overall she’s short and has the small round belly most children do at the age of 4. Often found skittering across the floor on all fours, an ominous pink blanket in tow. Tillie can effectively walk on two legs but she finds that she can move much faster on all fours. Now there are several things that affect her style of clothing; age and financial status. While Tillie may have an opinion as to what she’d like to wear more often than not her ideas and thoughts are passed by due to the funds supplied by the orphanage. Even still, they always seem to find the most “adorable” outfits for her, complete with matching bows, ribbons and sometimes frilly socks. Tillie doesn’t mind this too much but she really prefers wearing uniform-like clothing. So long as the clothing’s clean she doesn’t really care though.

Personality:

Tillie, above all else, is intelligent. Now she’s not a super genius baby Einstein mind you but she is very observant and learns best from example. This would explain why her big eyes are usually very focused on the events going on around her; especially those involving the grown-ups that watch the children of ADC. Tillie posses a photographic memory, and is quick to pick-up and learn, even the things people don’t usually want her to learn or remember. She’ll do so mostly through mimicking. However, being a small child she tends to get distracted somewhat easily and that often leads to a lot of improvising. Though beyond her intelligence is the fact that she is oddly articulate, overly curious and adventurous. To Tillie the world is just a big playground and she has no trouble asking questions or going after whatever it is she may have her mind set on. And when her mind is set it’s usually going in on direction with little chance of shifting course. Tillie also often bases a lot of her decisions on the guidance she finds in Mr. Binkie, a worn pink blanket with velvet trim. The blanket itself is an inanimate object, void of life and any magical properties. Though the interactions reveal two things about Tillie. The first is that her imagination is extremely vivid. The second is that Tillie, like most children, may be scared and/or lonely. Thus Mr. Binkie is her companion and she’s rarely without it. (Example: Even during laundry time she’ll sit and wait for him to come out of the wash, refusing to play with the other children.) It should also be noted that Tillie has episodes of acting like a spoiled brat being very stubborn and in some cases she can be quite the crybaby. Usually she does this to get whatever it is she wants at the time.

Dislikes:
  • .x. Having her tail or ears pulled.
    .x. People touching her tail without permission.
    .x. Peas
    .x. Smell of dirty diapers
    .x. When Mr. Binkie has to go in the wash
Likes:
  • .x. Mr. Binkie
    .x. Compliments
    .x. Candy
    .x. Alice In Wonderland
    .x. Exploring
Powers/skills:

Shape Shift - Being a kitsune Tillie has the ability to shapeshift. Now while kitsunes are known for taking both fox and human forms, Tillie's rather limited in that department being both young and having no one to train her properly. The extent of her ability plays out as follows: She can only take on other humanoid forms. She cannot change her size too much. (I.e. She cannot shapeshift in to adult size) It's a lot easier for her to change a single aspect about herself versus changing her overall look. (eye color, hair color, fur color, etc.) It is also easier for her to change in to people she's seen. In the event she does manage shapeshift and take on another person's appearance there will be two things that will always give her away: her ears and tail. Individual characteristics can last up to 6 minutes which are divided up by each change she makes. So changing her eye color could last the full 6 minutes. However, if she chooses to change both eye and hair color it would only last 3 minutes. A total transformation can last about 2 minutes. Tillie can use this power about twice a day. All changes must take place while hiding under Mr. Binkie.

Escape Artist - Tillie has the uncanny skill of escape. Though she's not a master of anything she is known for mysteriously being able to free herself (and others at times) from cradles, play pins, swings, strollers, some locked doors, etc. Keep in mind that she is only a child so unless there’s a stool or chair near by that she can push around it’s overly difficult (note: impossible) for her to reach things that are high up. However, at a bit over 3ft tall she can reach doorknobs and is well aware of how to manipulate the locking mechanism, unless it locks from the outside. If she does encounter a lock such as this she may result to using the pins from hair barrettes to try and unlock them. Probability of unlocking the door that way: 1 out of 10. More often than not she just ends up jamming it and thus making it difficult for others to open it properly.

Parents:
N/A

Is the child Potty Trained?
Yes

Is the child able to feed him or herself?
Yes but she prefers to be fed. (Likes the attention)

Is the child able to crawl or walk?
Walk. Though she prefers to be on all fours.

Does the child possess any Imaginary Friends?
Yes.
Meet Mr. Binkie. Though this ordinary looking pink blanket has no magical properties what so ever Tillie believes that not only is he magical but also very much alive and that he has his own opinions on everything.

Does the child have any siblings or family members attending ADC?
No

Does the child require the additional boarding services provided by ADC's Orphanage wing?
Yes
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