| Stat and Level system; Everything you need to know about life. | |
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| Tweet Topic Started: Aug 8 2010, 06:43 PM (127 Views) | |
| Teisuu | Aug 8 2010, 06:43 PM Post #1 |
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Every starting Pokemon begins at level 1. No matter if it's played by another person or by the trainer itsself. When making your first trainer... -For the love of god, read this. Do you think I do it for my health? -Read this again. -Read this a third time. -Check Bulbapedia (Link) for your pokemon's starting moves. -Ask Amber League if your pokemon can have a move learned through breeding. In order to Level up, you... -Have successfully defeated one Pokemon (Levels 1 - 20) -Have successfully defeated two Pokemon within 5 levels of your Pokemon (Levels 21-50) -Have successfully defeated three Pokemon within 10 levels of your Pokemon (Levels 51-75) -Have successfully defeated four Pokemon within 10 level of your Pokemon (Levels 76-100) -Have verified this with a staff member and the other player confirms this. When you lose... -You get half experience. ![]() Once a Pokemon Levels up, you... -Roll 1d5 for every level gain to add onto HP. -Check with Staff for possible new abilities. -Check with Staff for possible new Evolutions. -Just update your stuff! >:P In order to Evolve a Pokemon, you... -Have reached the required level. -Have confirmed every fight with a staff member. Status ailments... -This will be discussed with an Admin/Mod. Ask. THE REST OF THIS SYSTEM HAS BEEN TRASHED!!! I KEEP THIS SIMPLY FOR RECORD PURPOSES!!! -Roll 1d10 (+0 Less Effective) (+3 for Normal) (+5 Super Effective) -The level of Effective is determined by Type-Weakness, look it up on google. When attacking with a move that does multiple hits (Ex.: Fury Swipes)... -Roll a normal d10 to attack. -If it hits, roll 1d4+1. (For example, Fury Swipes can his 2-5x) -The result is how many attacks you get. -Roll 1d4 for each hit that landed. -After adding each attack together, add your mods (Type advantage, Move Stacking, Ect.) If you wish to inflict a status ailment... -If it's an attack bent on the ailment, (Stun Spore), roll 1d10. If 5 or below, fail. If 6 or Above, success! -If it's an attack with a possibility of an ailment, roll 1d6. If 3 or below, fail. If 4 or Above, success! When using Move Stacking... -Moves like LEER stack. -+2 to damage rolls (Per Leer, for example.) When your Pokemon hits 0 HP... -You can test your friendship with the Friendship Factor -Roll 1d10+3 to see how much your pokemon will fight to defend your honor! The result is an HP gain. -DO NOT RELY ON THIS!!! If you abuse this kind gesture, staff will alert you that you're being a gaylord. -Or you could just have the pokemon collapse. Give the poor bugger a break. Will add onto this later. For now, this is the system. Love it. Live by it. Edited by Teisuu, Mar 17 2012, 06:16 PM.
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7:37 PM Jul 11