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Stat and Level system; Everything you need to know about life.
Topic Started: Aug 8 2010, 06:43 PM (127 Views)
Teisuu

Every starting Pokemon begins at level 1.
No matter if it's played by another person or by the trainer itsself.

When making your first trainer...
-For the love of god, read this. Do you think I do it for my health?
-Read this again.
-Read this a third time.
-Check Bulbapedia (Link) for your pokemon's starting moves.
-Ask Amber League if your pokemon can have a move learned through breeding.

In order to Level up, you...
-Have successfully defeated one Pokemon (Levels 1 - 20)
-Have successfully defeated two Pokemon within 5 levels of your Pokemon (Levels 21-50)
-Have successfully defeated three Pokemon within 10 levels of your Pokemon (Levels 51-75)
-Have successfully defeated four Pokemon within 10 level of your Pokemon (Levels 76-100)
-Have verified this with a staff member and the other player confirms this.

When you lose...
-You get half experience. :D

Once a Pokemon Levels up, you...
-Roll 1d5 for every level gain to add onto HP.
-Check with Staff for possible new abilities.
-Check with Staff for possible new Evolutions.
-Just update your stuff! >:P

In order to Evolve a Pokemon, you...
-Have reached the required level.
-Have confirmed every fight with a staff member.

Status ailments...
-This will be discussed with an Admin/Mod. Ask.

THE REST OF THIS SYSTEM HAS BEEN TRASHED!!! I KEEP THIS SIMPLY FOR RECORD PURPOSES!!!

When attacking...
-Roll 1d10 (+0 Less Effective) (+3 for Normal) (+5 Super Effective)
-The level of Effective is determined by Type-Weakness, look it up on google.

When attacking with a move that does multiple hits (Ex.: Fury Swipes)...
-Roll a normal d10 to attack.
-If it hits, roll 1d4+1. (For example, Fury Swipes can his 2-5x)
-The result is how many attacks you get.
-Roll 1d4 for each hit that landed.
-After adding each attack together, add your mods (Type advantage, Move Stacking, Ect.)

If you wish to inflict a status ailment...
-If it's an attack bent on the ailment, (Stun Spore), roll 1d10. If 5 or below, fail. If 6 or Above, success!
-If it's an attack with a possibility of an ailment, roll 1d6. If 3 or below, fail. If 4 or Above, success!

When using Move Stacking...
-Moves like LEER stack.
-+2 to damage rolls (Per Leer, for example.)

When your Pokemon hits 0 HP...
-You can test your friendship with the Friendship Factor
-Roll 1d10+3 to see how much your pokemon will fight to defend your honor! The result is an HP gain.
-DO NOT RELY ON THIS!!! If you abuse this kind gesture, staff will alert you that you're being a gaylord.
-Or you could just have the pokemon collapse. Give the poor bugger a break.


Will add onto this later. For now, this is the system. Love it. Live by it.
Edited by Teisuu, Mar 17 2012, 06:16 PM.
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