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| Chilime, Squirlemn and Eekquat; Ixius grass starters | Done. | |
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| Topic Started: Aug 9 2012, 10:59 AM (315 Views) | |
| Xia | Aug 9 2012, 10:59 AM Post #1 |
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Basic Information: Pokémon Name: Chilime Pokémon Sprite: ![]() Optional Image: Species Information: Pokémon Species: The Citrus Chipmunk Pokemon Gender Ratio: 87.5% - 12.5% Weight: 10.8 Lbs Height: 1'08" Type: ![]() Abilities: Overgrow; When HP is below 1/3rd, Grass’s power increases to 1.5 times. Hidden Ability: Prankster: Status category moves have their Speed Priority increased by 1 Special Abilities: Joy Bringer Species Description: Species History: Where other rodents prefer to collect berries and edible herbs, the main interest of Chilime are nuts and seeds. Ironically enough, the species can’t stand the taste of seeds produced in the flesh of citrus fruits. They have expandable pouches in their cheeks in which they store these nuts and seeds. Would you feed them other things; they wouldn’t have that big a problem with sour food. This is because the saliva of this species is always a bit sour in taste. Nobody wants to know how mankind ever came to that discovery. Because of this level of sour, it can perform moves such as Acid. Later on they spit up another variety of acid in order to cover themselves in it; cover them in Acid Armor. They are agile little creatures, jumping from branch to branch in a single tree they call home. They often try to find trees surrounding one big one nearby. This bigger tree would be the habitat of the leaders of the pack. Being agile they also have a little bit of fighting spirit. They always seem to be jolly, even when in pain they try not to frown. That’s why the entire line is known as Joy Bringers alongside other pokemon in the world of pokemon. They seem to get along with other rodent pokemon very easily. This is not only because some of them are sexually compatible; when foraging for nuts or seeds, they often share their profits with other pokemon, or remove the seeds from fruits and give the ‘spoils’ to their surrounding pokemon. This is why there is a constant state of peace in their environment. Hence there are some pokemon that take their advantage of these kind but also very naïve pokemon. Evolution Information: Chilime --lv17-> Squirlemn --lv 36-> Eekquat Learnable Attacks: --: Tackle --: Growl 06: Bullet Seed 09: Acid 12: Charm 16: Bite 19: Leech Seed 22: Super Fang 26: Encore 29: Grass Knot 32: Synthesis 36: Hyper Fang 39: Acid Armor 42: Seed BombTM/HM List: TM06 Toxic TM08 Bulk Up TM10 Hidden Power TM11 Sunny Day TM12 Taunt TM16 Light Screen TM17 Protect TM18 Rain Dance TM20 Safeguard TM21 Frustration TM22 Solar Beam TM27 Return TM28 Dig TM32 Double Team TM33 Reflect TM41 Torment TM42 Facade TM44 Rest TM45 Attract TM46 Thief TM47 Low Sweep TM48 Round TM51 Ally Switch TM53 Energy Ball TM56 Fling TM60 Quash TM62 Acrobatics TM63 Embargo TM66 Payback TM67 Retaliate TM70 Flash TM75 Swords Dance TM77 Psych Up TM83 Work Up TM86 Grass Knot TM87 Swagger TM89 U-turn TM90 Substitute TM94 Rock Smash HM01 Cut Tutor List: Knock Off Sucker Punch Zen Headbutt Helping Hand Last Resort Snore Swift Synthesis Uproar Bounce Gastro Acid Iron Head Mud-Slap Seed Bomb Block Headbutt Low Kick Super Fang Worry Seed Bullet Seed Giga Drain Iron Tail Secret Power Snatch Endure Recycle Captivate Sleep Talk Natural GiftEgg Group(s): Grass, Field. Egg Moves: Gastro Acid Grasswhistle Nature Power Stockpile Spit Up Swallow Wake-up Slap Worry Seed Thunder Fang Sand-attack
Edited by Xia, Jun 24 2013, 12:22 PM.
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| Xia | Aug 9 2012, 11:02 AM Post #2 |
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Basic Information: Pokémon Name: Squirlemn Pokémon Sprite: ![]() Optional Image: Species Information: Pokémon Species: The Citrus Squirrel Pokemon Gender Ratio: 87.5% - 12.5% Weight: 42.33 Lbs Height: 3'07" Type: ![]() Abilities: Overgrow; When HP is below 1/3rd, Grass’s power increases to 1.5 times. Hidden Ability: Prankster: Status category moves have their Speed Priority increased by 1 Special Abilities: Joy Bringer Species Description: Species History: On evolution their jolly attitude remains, but they aren’t as easily fooled anymore. This simply annoys pokemon of deceitful nature. Acting as older siblings to the group they often push away these ill-intended pokemon from their younger brethren. They are also just as active as their former evolutions, but sometimes just decide to sit on a branch and do nothing. Some of them decide to play some tunes on a leaf. When spoken to, they always hop down to start a conversation. They also can’t stand the slightest sign of depression. Any sign of it would be countered by an attempt of bringing over happiness. Mostly this is a success. If they don’t succeed, they will either ask other pokemon to try it, or give up and be happy somewhere else. In this stage it learns a certain move named Nutcracker, which is basically a grass-type Brick Break. This move is also used to scale the challenges made by coconuts. It will take a few tries with the move, but they would succeed nonetheless. Although at this stage they never have the urge to fight, they sometimes don’t know their own strength when pouncing on friends. This naïve, although friendly meant assaults have caused them to have less friends than their pre-evos. They themselves don’t seem to care though, because where some will leave, new friends would come. A very good example of this thoughtless aggression would be a Squirlemn throwing a Roggenrola at some acorns, in order to get them to fall down. It must have been an agreement of teamwork, and the grass pokemon just took the bluntest way he could think off with a wide smile on its face. Evolution Information: Chilime --lv17-> Squirlemn --lv 36-> Eekquat Learnable Attacks: --: Tackle --: Growl 06: Bullet Seed 09: Acid 12: Charm 16: Bite 21: Leech Seed 26: Super Fang 30: Nutcracker* 35: Encore 39: Grass Knot 44: Synthesis 48: Hyper Fang 53: Acid Armor 57: Seed BombTM/HM List: TM06 Toxic TM08 Bulk Up TM10 Hidden Power TM11 Sunny Day TM12 Taunt TM16 Light Screen TM17 Protect TM18 Rain Dance TM20 Safeguard TM21 Frustration TM22 Solar Beam TM27 Return TM28 Dig TM31 Brick Break TM32 Double Team TM33 Reflect TM40 Aerial Ace TM41 Torment TM42 Facade TM44 Rest TM45 Attract TM46 Thief TM47 Low Sweep TM48 Round TM51 Ally Switch TM53 Energy Ball TM56 Fling TM60 Quash TM62 Acrobatics TM63 Embargo TM66 Payback TM67 Retaliate TM70 Flash TM75 Swords Dance TM77 Psych Up TM78 Bulldoze TM83 Work Up TM84 Poison Jab TM86 Grass Knot TM87 Swagger TM89 U-turn TM90 Substitute TM94 Rock Smash HM01 Cut HM04 Strength Tutor List: Knock Off Sucker Punch Thunder Punch Vacuum Wave Zen Headbutt Helping Hand Last Resort Snore Swift Synthesis Uproar Bounce Gastro Acid Gunk Shot Iron Head Mud-Slap Seed Bomb Block Headbutt Low Kick Super Fang Worry Seed Bullet Seed Giga Drain Iron Tail Secret Power Snatch Endure Drain Punch Recycle Captivate Sleep Talk Natural Gift Rock ClimbEgg Group(s): Grass, Field. Egg Moves: Gastro Acid Grasswhistle Nature Power Stockpile Spit Up Swallow Wake-up Slap Worry Seed Thunder Fang Sand-attack
Edited by Xia, Jun 24 2013, 12:23 PM.
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| Xia | Aug 9 2012, 11:32 AM Post #3 |
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Basic Information: Pokémon Name: Eekquat Pokémon Sprite: ![]() Optional Image: Species Information: Pokémon Species: The Citrus Squirrel Pokemon Gender Ratio: 87.5% - 12.5% Weight: 157.41 Lbs Height: 5'06" Type: / ![]() Abilities: Overgrow; When HP is below 1/3rd, Grass’s power increases to 1.5 times. Hidden Ability: Prankster: Status category moves have their Speed Priority increased by 1 Special Abilities: Joy Bringer, Aura Telepathy Species Description: Species History: Living in the biggest tree in the environment of the evolution line, a pair of Eekquat is mostly the leading pair. In some cases this pair consists out of a female Eekquat and a male of another species. The jolly nature still hasn’t changed in this final stage, but the naïve quirks of previous stages are mostly gone. So this stage doesn’t take crap from pokemon trying to take advantage of young Chilime and won’t act with blunt force to get things. As of where the previous stage didn’t notice it was losing friends, Eekquat’s only friends are those which it grew up with through the evolution-line and pokemon it can practice its fighting skills with. It may be a squirrel but it has the - friendly - competitive spirit of a kangaroo. Often searching for an opponent to fight it spends more time resting in branches too. Once they have beaten an opponent, they take it in their hands to get these beaten pokemon back to health again. Giving them healing berries, and consulting pokemon with healing abilities. This way Eekquat ensure not doing harm to pokemon with a full offensive initiative. Having developed a strong pair of limbs Eekquat are able to pull off an few fighting moves. From what could be seen, Jump Kick and Sky Uppercut are moves used. They also use the pair of tails to full extent when they can. Be it in the friendly fights mentioned earlier, or in serious combat. They say that a punch from an Eekquat right in the jaw would bring a very sour taste with it. This sour levels of their bodies seemed to have increased on evolution. Surprisingly, the acid level is still the same; only being stronger through the increase of stats. Evolution Information: Chilime --lv17-> Squirlemn --lv 36-> Eekquat Learnable Attacks: --: Double Hit --: Tackle --: Growl 06: Bullet Seed 09: Acid 12: Torment 16: Bite 21: Leech Seed 26: Super Fang 30: Nutcracker* 35: Encore 40: Jump Kick 46: Grass Knot 51: Synthesis 57: Hyper Fang 62: Acid Armor 68: Seed Bomb 73: Sky UppercutTM/HM List: TM06 Toxic TM08 Bulk Up TM10 Hidden Power TM11 Sunny Day TM12 Taunt TM15 Hyper Beam TM16 Light Screen TM17 Protect TM18 Rain Dance TM20 Safeguard TM21 Frustration TM22 Solar Beam TM26 Earthquake TM27 Return TM28 Dig TM31 Brick Break TM32 Double Team TM33 Reflect TM36 Sludge Bomb TM40 Aerial Ace TM41 Torment TM42 Facade TM44 Rest TM45 Attract TM46 Thief TM47 Low Sweep TM48 Round TM51 Ally Switch TM52 Focus Blast TM53 Energy Ball TM56 Fling TM60 Quash TM62 Acrobatics TM63 Embargo TM66 Payback TM67 Retaliate TM68 Giga Impact TM70 Flash TM75 Swords Dance TM77 Psych Up TM78 Bulldoze TM83 Work Up TM84 Poison Jab TM86 Grass Knot TM87 Swagger TM89 U-turn TM90 Substitute TM94 Rock Smash HM01 Cut HM04 Strength Tutor List: Knock Off Sucker Punch Thunder Punch Vacuum Wave Zen Headbutt Helping Hand Last Resort Snore Swift Synthesis Uproar Bounce Gastro Acid Gunk Shot Iron Head Mud-Slap Seed Bomb Superpower Block Headbutt Low Kick Super Fang Worry Seed Focus Punch Bullet Seed Giga Drain Iron Tail Secret Power Snatch Endure Drain Punch Recycle Captivate Sleep Talk Natural Gift Rock ClimbEgg Group(s): Grass, Field. Egg Moves: Gastro Acid Grasswhistle Nature Power Stockpile Spit Up Swallow Wake-up Slap Worry Seed Thunder Fang Sand-attack*
Edited by Xia, Jun 24 2013, 12:24 PM.
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| Xia | Aug 11 2012, 05:01 PM Post #4 |
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Aaaaaaand Done. |
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| Xander | Aug 11 2012, 05:20 PM Post #5 |
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Overlord of Random
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Going through, went more into it than I usually do. I found two things. There are minor grammatical errors here and there. One Example:
You obviously meant peace. Just kinda skim through for others. The other thing. I see why they learn Acid...its just doesn't really feel right since its not essentially that kinda acid when you think about it. Its just me, but Acid itself seems out of place. |
| Xia | Aug 12 2012, 05:49 AM Post #6 |
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I skimmed through the histories and edited some bits and boops I felt were out of place. I'm keeping Acid as it is though, but I understand the way you think ;3 Edit; Discussed the moveset with Miles, and edited it. Edited by Xia, Aug 12 2012, 06:16 AM.
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| Xia | Aug 25 2012, 03:44 PM Post #7 |
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-Poke- Attention for the squirrels please D: |
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| ★ Sora ★ | Aug 28 2012, 07:20 PM Post #8 |
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Overlord of Blowing $hit Up
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The levelup pattern on the latter two are nonexistant, starting off with the first evo's pattern then going off on a tangent both times.. Fix that :U Other then that, looks fine to me. |
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| Xia | Nov 10 2012, 07:49 AM Post #9 |
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Movesets are touched up. |
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| Xia | Jun 24 2013, 12:24 PM Post #10 |
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Saw the abilities were switched, fixed that up. |
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Trick-or-Treat

--: Tackle
09: Acid
16: Bite
Zen Headbutt
Bounce
Iron Head
Mud-Slap
Low Kick
Thunder Fang



lv 11 
lv 9 
lv 7
lv 11
lv 9
x2
x1
x1






9/20


| None




:ryumahou :dragolith :inkia
:costeladon :darkwingadult