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Dynosnore; {WIP}
Topic Started: Jun 4 2012, 06:27 PM (293 Views)
Seraph
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~Hero~
Basic Information:

Pokémon Name: Dynosnore
Pokémon Sprite: -
Optional Image:

Species Information:

Pokémon Species: Deep Slumber Pokemon
Gender Ratio: 50% :male / 50% :female
Weight: 3234lbs
Height: 26'8"
Type: :rock / :dragon
Abilities: Rock Head, Overflowing Energy*
Hidden Ability: -
Special Abilities: Aura Telepathy**, Aura Perception**

Species Description:

Species History:
Evolution Information:

-Does not Evolve-

Learnable Attacks:

:normal - Defense Curl
:normal -Tackle
:normal Lv 5 Yawn
:rock Lv 11 Rock Tomb
:dragon Lv 16 Dragon Dance
:rock Lv 22 Rollout
:normal Lv 27 Body Slam
:psychic Lv 33 Rest
:rock Lv 38 Ancient Power
:dragon Lv 44 Dragon Claw
:normal Lv 49 Snore
:dragon Lv 55 Dragon Rush
:rock Lv 60 Wideguard
:normal Lv 66 Belly Drum
:normal Lv 71 Endure
:rock Lv 77 Rock Wrecker
:psychic Lv 82 Stored Power
:rock Lv 88 Head Smash

TM/HM List:
TM01 Hone Claws
TM02 Dragon Claw
TM05 Roar
TM06 Toxic
TM08 Bulk Up
TM10 Hidden Power
TM11 Sunny Day
TM12 Taunt
TM15 Hyper Beam
TM16 Light Screen
TM17 Protect
TM20 Safeguard
TM21 Frustration
TM22 Solar Beam
TM23 Smack Down
TM26 Earthquake
TM27 Return
TM28 Dig
TM31 Brick Break
TM32 Double Team
TM37 Sandstorm
TM39 Rock Tomb
TM42 Facade
TM44 Rest
TM45 Attract
TM47 Low Sweep
TM50 Overheat
TM52 Focus Blast
TM54 False Swipe
TM66 Payback
TM67 Retaliate
TM68 Giga Impact
TM69 Rock Polish
TM71 Stone Edge
TM75 Swords Dance
TM78 Bulldoze
TM80 Rock Slide
TM82 Dragon Tail
TM83 Work Up
TM87 Swagger
TM90 Substitute
TM94 Rock Smash
TM95 Snarl
HM01 Cut
HM02 Fly
HM03 Surf
HM04 Strength
HM05 Waterfall
HM06 Dive

Tutor List:

:normal Last Resort
:normal Uproar
:flying Bounce
:ground Earth Power
:normal Endeavor
:fire Heat Wave
:steel Iron Defense
:steel Iron Head
:dragon Outrage
:fighting Superpower
:dragon Twister
:normal Block
:normal Headbutt
:normal Super Fang
:fighting Focus Punch
:steel Iron Tail
:normal Secret Power
:dragon Dragon Pulse
:rock Stealth Rock
:normal Sleep Talk

Egg Group(s): Dragon, Monster
Egg Moves:

:fighting Seismic Toss
:fighting Dynamic Punch
:normal Mega Punch
:rock Stone Edge
:fighting Super Power
:grass Wood Hammer
:dragon Dragon Breath
:dark Crunch
:rock Stealth Rock
:normal Giga Impact
:fighting Aura Sphere***




*Overflowing Energy: Moves that require a charge or cooldown can be used on the first turn or again immediately.
**If born with Aura Sphere already learned than both of these abilities do not need to be tutored.
***Can be born with but does not learn from anything within its own breeding group.
Edited by Seraph, Jun 5 2012, 03:51 PM.
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Jsol
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Alternia's resident Canadian Jew
I know this isn't finished, but 13/19 of its level-up attacks are damaging. Even if this is a gold rare that's just ridiculous. Not to mention the pure strength of many of the later attacks. Even for something like a legendary this would be too much.
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MOD INFO
Pink since: 03/27/11
Refs done since re-modship: 212
Green since: 08/15/11
Move-Tutors done since re-greenship: 58
Journeys Started: 4
Retired since: 09/04/12
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Seraph
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~Hero~
Not many non-damaging attacks actually fit it. I need some help picking a few good ones out.

Hyper beam and solar beam are for sure staying as they tie into its ability. Everything else is swapable :U
Edited by Seraph, Jun 4 2012, 06:45 PM.
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Seraph
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~Hero~
There that should fix it a bit better. With the loss of head smash I replaced rock head with huge power.
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MilesMilitis
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The Other Nick
My suggestion for your move list. I tried to keep most of these moves that you had:

- Defense Curl
- Tackle
5 Yawn
11 Rock Tomb
16 Bulk Up
22 Rollout
27 Body Slam
33 Rest
38 Ancientpower
44 Dragon Pulse
49 Snore
55 Dragon Rush
60 Protect
66 Belly Drum
71 Endure
77 Hyper Beam
82 Stored Power

First off, I changed the build to start at 5 instead of 6, to give me some shred of happiness while I did this. So let's see... Yawn at level 5 because I think that it should be rather basic early on, but I didn't want to move Yawn too far away from where it was. Rock Tomb before Bulk Up because Bulk Up is much more useful and Rock Tomb is only Rank D in damage. I got rid of Dragonbreath for favor of Dragon Pulse at a later level. Rest was moved up due to usefulness, but I moved down Rollout and added in Body Slam (since it's so big and it keeps the Paralysis chance). Ancientpower I moved WAY forward because it doesn't make sense to have an okay move learned so late.

Protect was moved back, but you can really put that anywhere around the 30-60 range. Dragon Rush was moved WAY up since that's around where most Dragon-types learn it anyway. I added Endure because it synergies really well with Rest and seems like a move for a Pokemon that sleeps to gain energy. Belly Drum is still there, but I'd suggest that it always be learned before Stored Power.

I'm not a huge fan of the 5/6 build, but I know that being part Dragon-type automatically turns this into special circumstances. I'd rather see a 4/5 or straight 5 build.

I think the TMs look good. The Solarbeam seems a little off, but I know why you have it there. As for the tutors... I think you may have too many. I'd trim down on the punches a bit and check which Fighting moves you ABSOLUTELY want on it. This Pokemon seems quite physically-oriented, so you'll have to decide whether you want tutors like Swift or if those can be taken out as well.

I'll be able to judge everything better when there is a sprite and some history and stuff :U
Edited by MilesMilitis, Jun 5 2012, 03:17 PM.
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Seraph
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~Hero~
Quote:
 
[3:20:24 PM] Miles Militis: Oh yeah, and maybe it could have a Special Ability that either gives him more power the longer he's inactive or increased energy regen
[3:20:26 PM] Miles Militis: I dunno
[3:20:59 PM] Seraph: I'll have to talk about that... so imma C&P that


Thoughts? Also I like that move list better. gonna add in Head Smash and return Rock Head as ability since Huge Power is line exclusive.

The original, for safe keeping.

Spoiler: click to toggle


And the new list

Spoiler: click to toggle


Edit: And now the tutor list should be fixed as well.
Edited by Seraph, Jun 5 2012, 03:50 PM.
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Krys

You have to have Detect in the move list somewhere for Aura Perception.
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[pokemon=swirlix] [pokemon=purrloin] [pokemon=ducklett]
[pokemon=spritzee] [pokemon=skiddo]
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Albino Kitsune
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~Dreaming Darkly~
whoops.

Besides that anything else?
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