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Poison Produce Items; Needs Sora/Snow to Balance
Topic Started: Oct 30 2011, 02:33 AM (305 Views)
Bcadren
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I ain't no dead yet
Basic Information:

Name: Poison Thorn
Item Sprite: Posted Image
Optional Image: It's a large spine; that will pierce very thick skin.

Item Information:

Weight: 2.3 ounces
Height: 7"
Effects: [Held-Item] First pokemon to make contact with holder is poisoned, breaks after use. If the first pokemon to make contact cannot be poisoned, it breaks, but fails to poison. May be repaired with Recycle. If Flung, D Rank, causes Poison.
Production Notes:
Any pokemon knowing Poison Spine and having the Poison Point ability may produce a Poison Thorn. Takes five posts to produce.
Pokemon that Can Produce
In theory, these may be produced without the move, but in practice, doing so would be detrimental to the pokemon. Other methods may exist to collect the item without harming the pokemon, though this is the only one currently discovered (in other words, there could be another way of doing it, but this is what my character knows). Poison Spine, causes the pokemon to focus their energies into creating a single poison spear to fire, like the weaker Poison Sting, but much more focused. If the pokemon has Poison Point and keeps focusing on this technique for a period longer than they logically would in battle, they can produce a collectable and (relatively) durable thorn that may be used by other pokemon in battle. Without the technique, it IS possible to collect similar items by removing them from a pokemon's skin, but this is detrimental to the pokemon's health and can be viewed as poaching.

[This item will (at least originally) be tied to my character.]
Basic Information:

Name: Mythridization Solution
Item Sprite: Posted Image
Optional Image: A test tube/vial of poison sealed with a cork.

Item Information:

Weight: 5 ounces
Height: 5"
Effects: [Held-Item] Holder consumes at the beginning of battle. Pokemon cannot be poisoned for the duration of the battle. May also be used to give a human temporary immunity to pokemon poison, if the need arises.
Production Notes: The secretions of a pokemon with the move Mythridize, must be mixed with the secretions of a pokemon with the move Toxic. To collect secretions, the pokemon must use the move directly into a test tube, beaker or similar container, by a human covering their fang, stinger, etc. while they use the move. Secretions can only be collected from a specific pokemon once every three posts, to allow the pokemon time to build up enough poison to spare some again. The combination is heated in a test tube, either over a Bunsen Burner or a similar controlled fire from a fire pokemon. The heat causes the weaker indoctrinating poison of Mythridize to combine with the stronger poison of Toxic to create a working preventative elixir. The process takes only a few minutes (about 2-3 posts) as the mixture just has to reach a steep to cause the proteins to intertwine. Boiling would ruin the elixir by denaturing the toxic proteins. The cork and test tube may be preserved after use.

[This item will (at least originally) be tied to my character.]
Basic Information:

Name: Chemistry Set
Item Sprite: Posted Image
Optional Image: A silver briefcase with danger symbols on it warning against use by inexperienced persons.

Item Information:

Weight: 45 lbs.
Height: 3' x 4'
Description: Contains the basics for any would-be chemist. Inventor's License required for purchase. Allows one to experiment with substances such as, but not limited to Toxic secretions and venoms, acids, alcohols, grass pokemon's spores, the healing waters of Aqua Ring or even pokemon blood if one is so inclined.
Includes

[This item will be a standard item at Science/Chemistry supply stores, which require inventor's licenses to shop at.]
Basic Information:

Name: Test Tube
Item Sprite: Posted Image
Optional Image: A small glass tube.

Item Information:

Weight: 0.4 Ounces
Height: 5"
Description: Made of a tempered glass that can withstand the effects of most volatile chemicals, extreme heat and cold, pressure up to 200 psi and most impacts. Intended to be used to collect and experiment upon samples of things like poisons, acids, blood, magma and other substances coming from pokemon or plants or manmade chemicals.

[This item will be a standard item at Science/Chemistry supply stores, which require inventor's licenses to shop at.]
Edited by Bcadren, Nov 2 2011, 01:52 AM.
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I'm not writing creepy Nintendo slash fic with you especially not one between a pokemon and some angry ammunition.
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★ Sora ★
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Overlord of Blowing $hit Up
Well, talked with Snow and Eeva, and we came up with these suggestions:

1. Make an empty test tube item to gather the solution in, like how Moomoo Milk, Sweet honey, and Dream Mist requires those Jar items.

2. Write out a small description of the actual production and anything involed in refining for both of them.

3. Drop Poison Barb from being in there

4. Change the method of creation from the custom move to anything with the Poison Point ability for Poison Thorn.
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Bcadren
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I ain't no dead yet
Sora
Nov 1 2011, 11:03 PM
Well, talked with Snow and Eeva, and we came up with these suggestions:

1. Make an empty test tube item to gather the solution in, like how Moomoo Milk, Sweet honey, and Dream Mist requires those Jar items.

2. Write out a small description of the actual production and anything involved in refining for both of them.

3. Drop Poison Barb from being in there

4. Change the method of creation from the custom move to anything with the Poison Point ability for Poison Thorn.
1. Done. And one upped on it, by giving a holder item comparable to the diving gear.

2. Done. If more descript is needed ask.

3. Done...Reluctantly.

4. Somewhat done. I limited to those pokemon and explained that there may be other methods of making them, but that move is the way my character will know.
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I'm not writing creepy Nintendo slash fic with you especially not one between a pokemon and some angry ammunition.
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Xander
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Overlord of Random
The move is actually what can kill the idea. I understand the want to have the move, but it doesn't really make sense on how the move is needed to harvest the item. If you were thinking on doing it like Miltank and Chansey make items from their attacks, then this is the wrong way to do it. Miltank and Chansey need the attacks to start producing the items naturally. The Moves play no part in the item's creation after that point.

Another thing that gets me is you don't have an actual harvesting method. Does it simply fall off? Do you have to pull it off like listed for just having Poison Point? Having the move doesn't answer the question on how its produced. If you were going along the lines of the Item is produced when they use the move, then this will be treated most likely like Payday and Power Gem. The items used for the attack aren't real and disappear after contact or so.

Right now, the only forseeable method of harvesting/producing is the spines grow on the Pokemon and you have to remove them.
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Ruhane Chiisai
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*Insert Dic logo* I made this!
Transparented them for you. ^-^


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Code:
 
[img]http://i19.photobucket.com/albums/b176/Black_Rabbit123/mythridizevial.png[/img]
[img]http://i19.photobucket.com/albums/b176/Black_Rabbit123/mythridthorn.png[/img]
[img]http://i19.photobucket.com/albums/b176/Black_Rabbit123/Chemset.png[/img]
[img]http://i19.photobucket.com/albums/b176/Black_Rabbit123/testtube.png[/img]



I LOVE this idea, and I can see several uses for the chemistry set, most of which you've listed already. Could also be used in testing of soil while looking for loamy stuff to grow berries in on a farm: AKA, the best place for a garden.
Edited by Ruhane Chiisai, Nov 2 2011, 02:11 AM.
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Bcadren
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I ain't no dead yet
Snow
Nov 2 2011, 12:57 AM
The move is actually what can kill the idea. I understand the want to have the move, but it doesn't really make sense on how the move is needed to harvest the item. If you were thinking on doing it like Miltank and Chansey make items from their attacks, then this is the wrong way to do it. Miltank and Chansey need the attacks to start producing the items naturally. The Moves play no part in the item's creation after that point.

Another thing that gets me is you don't have an actual harvesting method. Does it simply fall off? Do you have to pull it off like listed for just having Poison Point? Having the move doesn't answer the question on how its produced. If you were going along the lines of the Item is produced when they use the move, then this will be treated most likely like Payday and Power Gem. The items used for the attack aren't real and disappear after contact or so.

Right now, the only forseeable method of harvesting/producing is the spines grow on the Pokemon and you have to remove them.
I'm not sure where to go at this point. My intent was YES for this to be tied to the move and being the result of it. Poison Sting makes a bunch of fragile needles that disappear quickly; Poison Spine makes a single spear and fires it similarly. I wasn't actually thinking of Miltank/Chansey but of the "Blackwings" and Bugs with Featherdance and String Shot respectively. My question, now, is what separates the moves that's results disappear after batte, Payday, Power Gem...probably Present, not tying anything else down from the ones that you can collect something from, Softboiled, Milk Drink, String Shot, as a few guesses, Eruption (Magma), Acid (Acid), and the Mythridization and Toxic you seem to have no problems with? Milk Drink/Moo Moo Milk connection was made in canon, not completely sure about Softboiled (JPN: Egg-laying) and an actual item or the silk though.

As a [slightly] different explanation than it simply being the move, the move teaches the pokemon to focus poison into a single sharp spear-like object outside its body to attack. In creating the item, it uses a similar discipline to focus a lot of poison into one point on it's own body (like Weedle's stinger or Nidoran's Horn), which becomes over-saturated and over-weighted with poison and falls off. A charge period is necessary before another can be created, during which time Poison Sting, Poison Jab, Poison Spine and Poison Point are disabled.

Btw, I brought up blood because of Leech Life [Bloodsucking in the original Japanese] thinking that the use could be used as the basis of a way of taking blood samples with no or minimal damage, since Bloodsucking is such a weak attack.

If involving the move is completely impossible then it goes to something like carefully trimming Nidoran's Horn or something similar; just like you say. But, I'm not committing to that until you answer this: "What separates the moves that make something that lasts (String Shot, etc.) and ones that "quickly disappear" (Pay Day, etc.)?"
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I'm not writing creepy Nintendo slash fic with you especially not one between a pokemon and some angry ammunition.
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