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| Attack Descriptions | |
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| Topic Started: Sep 15 2009, 07:06 PM (3,444 Views) | |
| ★ Sora ★ | Sep 15 2009, 07:06 PM Post #1 |
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Overlord of Blowing $hit Up
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Press Control and F, and enter -type- to jump to the beginning of the type section you want, or just search the name of the attack you are looking for. Damaging attacks are ranked on an alphabetical scale, E - D - C - B - A - S, based on the move's game power, as follows: E = 1 - 29 D = 30 - 59 C = 60 - 89 B = 90 - 119 A = 120 - 149 S = 150+ With the exception of Crunch and Dark Pulse -GAL- -Global Attack List- The Global Attack List is a list of attacks that all pokemon can use regardless of type, level, size, etc. The down-side to this is that all attacks on the Global Attack List are Normal-Type, and don't do the full potential to the rank they're given. So, a Tackle by the same Pokemon would do more then it using Strike, both of which are D ranked. Belly Flop ![]() Power: Varies - ![]() Desc: The user throws its weight at the target, dealing damage based on the user's weight vs the target's weight. Effect: Power +1 for every unit of 1.5x the user weighs more than the target (For a 100 lb target, the user would get +1 if its 150 lbs, +2 for 200 lbs etc..), with a minimum of D to a max of B. Power is E if the user weighs 50% or less than the target. Flap ![]() Power: D - ![]() Desc: Using wings or wing-like appendages, one calls up a gust of wind to attack the target. Effect: Requires Wings or wing-like appendages to use. Focus ![]() Power: None - ![]() Desc: User concentrates on doing better, increasing its effectiveness for a short time. Effect: +1 in a specified stat for 2 turns. Cannot increase Accuracy or Evasiveness. Intimidate ![]() Power: None - ![]() Desc: User uses natural noises/motions to frightens the opponent from attacking with full strength. Effect: Causes -1 Attack for 2 turns Staredown ![]() Power: None - ![]() Desc: The user glares at the target in order to make it angry and more reckless for a short time. Effect: Causes -1 Defense for 2 turns. Strike ![]() Power: D - ![]() Desc: The user attacks with a natural weapon.. appendage, claws, teeth, etc. Effect: None. - --Bug- Attack Order ![]() Power: B - ![]() Desc: The user summons a large number of small, Combee-like insects from the surrounding environment, and manipulates them into attacking the target in unison, targeting the vitals. The small insects are blind and thus are not affected by moves such as Heal Block or Mist. Effect: +1 Critical Hit Ratio for this attack. Bug Bite ![]() Power: C - ![]() Desc: The user rushes up to the target, using bug senses to focus on any Berries held, biting them for a small amount of bug damage, attempting to also eat any held Berries in the process. Effect: User eats held Berry of the opponent, or sucks D damage off of the opponent's Energy if no berry is present. Bug Buzz ![]() Power: B - ![]() Desc: The user rubs its wings together rapidly, creating a wave of high-pitched buzzing noise that irritates a single target, greatly damaging them from within, and rendering them slightly more susceptible to other harmful energy. Effect: 10% chance to cause -1 Special Defense. Defend Order ![]() Power: None - ![]() Desc: The user summons a large number of small, Combee-like insects from the environment, and manipulates them into a forming a moving wall around it, helping to defend against all attacks. More come out as they are destroyed throughout the rest of the battle. Effect: User gains +1 Defense & +1 SP Defense. Fury Cutter ![]() Power: E - ![]() Desc: The user strikes the opponent in a fury of slashes, each hit becoming more powerful than the previous, as the user devotes itself to a battle frenzy. If a hit misses or the user does something else, the users hits become weak again. Effect: Increase Attack Power once each successful strike to the max of S, starts count back from E if the move misses or another is used. Heal Order ![]() Power: None - ![]() Desc: The user summons a large number of small, Combee-like insects from the environment, and absorbs them into it's body, via digestion, healing a good portion of it's wounds. Effect: User recovers 1/2 of max HP. Leech Life ![]() Power: E - ![]() Desc: The user bites the target and holds on, dealing some damage and then draining energy straight from the victim's body. The energy is then used to restore some health. Effect: Half of damage dealt is recovered by user, and half of energy used is drained from the opponent. Megahorn ![]() Power: A - ![]() Desc: The user smashes a horn glowing with bug energy into the target. Effect: None. Pin Missile ![]() Power: E - ![]() Desc: The user fires a barrage of small spikes from its body, doing slow but building damage. Effect: Attacks 2 - 5 times in a row. Signal Beam ![]() Power: C - ![]() Desc: The user shoots out a multicolored beam of light which may leave the target dazzled. Effect: 10% chance to Confuse. Silver Wind ![]() Power: C - ![]() Desc: The user flaps its wings or otherwise to give off a fine white powdery wind, concentrating it into blades of silver. The effort may well reward the user. Effect: 10% chance to give the user +1 Attack, Special Attack, Defense, Special Defense, and Speed. Spider Web ![]() Power: None - ![]() Desc: The user shoots out a web which covers the target, preventing escape from the battle field. Effect: Target cannot run or be switched out. String Shot ![]() Power: None - ![]() Desc: The user sprays out a fine, sticky string that hinders the target's movement and so slows it down, even sometimes holding it down. Effect: Causes -1 Speed. Tail Glow Power: None - ![]() Desc: The user's tail glows, as they concentrate more on their ability to use energy, increasing its special attack power. Effect: User gets +2 Special Attack. Twinneedle ![]() Power: E - ![]() Desc: The user goes into a stabbing frenzy, delivering very quick alternating stabs with two pointed appendages. Effect: Attacks twice, 20% chance to cause Poison. U-Turn ![]() Power: C - Desc: - The user rushes in from one side, quickly hits the target using bug energy for a good amount of damage, and immediately returns to it's Pokeball, forcing it's trainer to choose to release another Pokemon. Effect: User recalls itself after hit. X-Scissor ![]() Power: C - ![]() Desc: - The user gathers bug energy in its blades or claws, and slashes at the target in an “X”-shape, delivering a good amount of damage. Effect: None. - --Dark- Assurance ![]() Power: D - ![]() Desc: The user concentrates their optimism and happiness into a punch (or quick tackle-like attack in the case of Koffing's or Carvanha's family), doing middling damage. If a teammate already assaulted the target that turn, the combined release of pleasure as the allies' hit struck home will be drawn to the user, turning a simple attack into an eruption of power, in the form of a massive strike. Effect: Power is B if hit before attack is delivered. Beat Up ![]() Power: E - ![]() Desc: Using Dark energy, the user summons energy from all healthy (no paralysed, frozen, or KO'ed) allies the trainer has to create dark images of these Pokémon that hit the opponent once, each for minor damage, then disappear. Effect: User attacks once for every Pokemon in the trainer's team. Bite ![]() Power: C - ![]() Desc: The user simply bites the opponent, possibly causing him/her to flinch. Effect: 30% chance of flinching. Crunch ![]() Power: B - ![]() Desc: The user ferociously bites down twice on the opponent to inject Dark energy into the target. Effect: 20% chance to give -1 Special Defense. Dark Pulse ![]() Power: B - ![]() Desc: The user gathers dark energy into their mouth or hands, and fires off a beam of pure, pulsating Dark energy in an easily containable beam for good damage. Effect: 20% to cause Flinching. Dark Void ![]() Power: None - ![]() Desc: The User blasts black orbs at opponents, dragging them down into the dark void of nightmarish sleep. Effect: 100% chance to cause Sleep to all opponents, Wide Area. Embargo ![]() Power: None - ![]() Desc: The user fires a small shot of dark energy that curses the target, the Pokémon from using items or from being affect by items used on it. If either the target or the user is returned to a Pokeball, the curse fades away. Effect: Target cannot use held items nor can items be used on it for 5 turns. Faint Attack ![]() Power: C - ![]() Desc: The user uses Dark energy to become invisible for about a small while, to then come out of it for a physical hit when the opponent can't tell where it is coming from. Effect: Cannot Miss. Fake Tears ![]() Power: None - ![]() Desc: The user pretends to cry, affecting the target's mindset to reduce mental defenses. Effect: Causes -2 Special Defense to opponent. Flatter ![]() Power: None - Desc: The user, with dark energy powering it, attempts to flatter the target. In the heat of battle, an effective flatter causes the target to have high spirits, but becomes confused from its source. Effect: Inflicts Confusion and +1 Special Attack. Fling ![]() Power: Varies - ![]() Desc: - The user throws its held item at the opponent with dark energy, with the damage that is dealt varying based on the item. Effect: Damage varies from E to A on object thrown. Knock Off ![]() Power: E - ![]() Desc: The user charges with dark energy and attempts to strike the target's held item off of it. Effect: Removes Held Item of target, or does E damage to the opponent's energy if no item is held. Memento ![]() Power: None - ![]() Desc: The user attempts to lower the ability of one opponent, and places a curse on the victim. The curse lowers the attack and special attack of the user, dropping abilities by a large amount. When the move is completed, the user always faints. Effect: User faints, target gets -2 Attack and Special Attack. Nasty Plot ![]() Power: None - ![]() Desc: The user concentrates, focusing its mind on some evil, mischievous, or downright dirty scheme, increasing its own power in doing so. Effect: +2 Special Attack. Night Slash ![]() Power: C - ![]() Desc: Concentrating, the user extends a small aura of darkness around a claw or hand, before rushing into the target for a slashing attack. Effect: +1 Crit hit chance for this attack. Payback Power: D - ![]() Desc: The user focuses it's mind on getting vengeance for whatever the target does next battle.The attack is stronger if the thought of vengeance is backed by actually getting hit before the attack is delivered. Effect: Power is B if the user is attacked before the attack is completed or if the target switches out. Punishment ![]() Power: Varies - ![]() Desc: The user unleashes a furious dark energy punch that punishes the enemy for increasing its effectiveness. Effect: Adds up all stat additions by opponent, taking negative changes off the number, and multiplying the damage by this number (EX: Target has a total of 3 stat increases, damage from attack is 6, it becomes 18) Pursuit ![]() Power: D - ![]() Desc: The user becomes covered in a dark veil, charging the target and striking, even if the target tries to run or is recalled, and it takes double the damage if caught as so. Effect: Power is C and strikes if the target attempts to switch out, with the exception of Baton Pass. Snatch ![]() Power: None - Desc: The user concentrates and radiates dark energy which prevents the next stat boosting move any other pokemon uses, giving the user the benefits instead. Effect: Steals next Stat Boosting move any Pokemon uses in the area. Ends if the user performs another move or flinches. Sucker Punch ![]() Power: C - ![]() Desc: The user gathers dark energy into its fist, wing, or foot, and launches itself at the target in an attempted preemptive strike. However, the dark energy is fickle, and will attack Energy instead if the target has no intentions on attacking. Effect: Always strikes first, but does D rank damage to Energy if the target doesn't plan on performing a damaging move. Switcheroo ![]() Power: None - ![]() Desc: The user gets close to the target and distracts them, allowing it to quickly switch its held item with the targets Effect: User and target switch held items. Taunt ![]() Power: None - Desc: The user simply taunts its victim(s), making it only use attacks against it, not recovery or status effect inducing moves that don't take HP away. Effect: Target cannot perform non-damaging moves for up to 3 turns, but Bide, Counter, Endeavor, Metal Burst, and Mirror Coat are not prevented. Thief ![]() Power: D - ![]() Desc: The user uses a good deal of Dark energy to fade into a spot next to the target, performing a light attack and stealing the target's held item or Energy, in the case of lacking an item. Effect: Takes target's held item, cannot take if user has a held item, and steals D damage Energy from opponent if no item is held. Torment ![]() Power: None - ![]() Desc: The user curses the victim, forcing it not to attempt the same move twice in a row for the remaining time that it's out. Effect: Target cannot use the same move twice in a row until the target switches out or battle ends. - --Dragon- Draco Meteor ![]() Power: A - ![]() Desc: With a tremendous effort, the user summons s huge amount of dragon energy to form within it's body, where it then channels it up through it's mouth and fires it into the sky. On command, the orb of power explodes, sending meteor-like fallout to strike the target and the encompassing area. Effect: User gets -2 Special Attack. Dragon Claw ![]() Power: C ![]() Desc: The user focuses Dragon energy into their claws and then swipes at the target, dealing very good damage. Effect: None. Dragon Dance ![]() Power: None - ![]() Desc: The user performs a dance while forming and building dragon energy, enhancing it's abilities. Effect: +1 Attack and Speed. Dragon Pulse ![]() Power: B - Desc: The user blasts a fast-moving, spinning orb of Dragon energy at the target for good damage. Effect: None. Dragon Rage ![]() Power: None - ![]() Desc: The user fires out a ball of Dragonfire. While it isn't very strong against higher leveled opponents, it ignores defenses. Effect: Always inflicts 20 HP damage. Dragon Rush ![]() Power: B - ![]() Desc: The user summons Dragon energy in itself and quickly tackles the opponent for decent damage. Effect: 20% chance to cause Flinch. Dragon Breath ![]() Power: C - ![]() Desc: User breathes electrifying Dragonfire to cause the target's muscles to fail. Effect: 30% chance to cause Paralysis. Outrage ![]() Power: A - ![]() Desc: The user goes on a battling frenzy for a short period of time, beating on the opponent relentlessly both with physical blows and bursts of blue dragon flame for 2-3 moves. After, the user becomes confused as the adrenaline wears off. Effect: Repeats itself 2-3 times over the next 2-3 turns, ends in user Confusion. Roar of Time ![]() Power: S - ![]() Desc: The user lets out a powerful roar of dragon energy that distrupts time in the area of effect, causing great damage to those caught in the chaos. However, this intense attack requires the user to take a breather. Effect: Recharge Time required. Spacial Rend ![]() Power: B - ![]() Desc: With great force, the user coat's its claws with dragon energy and performs a slash at the target, launching a slash shaped shockwave at the opponent, tearing subspace as it goes with it. Effect: +1 Crit hit Chance. Twister ![]() Power: D - ![]() Desc: The user either flaps its wings or spins very fast, creating winds that develop quickly into a tight but high cyclone and travels across the arena. The blue dragonfires of the cyclone also burn away Energy from the target. Although the damage from it isn't fairly heavy, it deals more if the opponent is airborne when hit. Effect: Wide Area; Does D rank damage to the opponent's Energy. 20% chance to cause Flinch, Power is C against targets in midair. - --Electric- Charge ![]() Power: None - Desc: The user charges up their electric energy and stores it for later use, which makes the next electric attack more powerful. Effect: Next electric attack's base power is doubled. +1 Special Defense gained for each use consecutively, but the doubling effect for charge will not increase; Sp. Defense increases fade once Charge's effect is used or ended. Charge Beam ![]() Power: D - ![]() Desc: The user concentrates electrical energy within their body, then the energy is fired out in a concentrated beam. However, this manner of attack usually doesn't discharge all of the stored energy, increasing Special Attack for future attacks. Effect: 70% chance of +1 Special Attack. Discharge ![]() Power: C - ![]() Desc: Tapping into the inner Electric power reserve, the user blasts electricity throughout the area, hurting friend and foe alike, with a chance to shock muscles into paralysis. Effect: Super-Wide Area; hits friend or foe, 30% chance to paralyze. Magnet Rise ![]() Power: None - ![]() Desc: The user is able to lift itself up by reversing its own polarity via electricity, and thus helps it to levitate off the ground. Effect: User gains Ground type immunity for 5 turns. Shockwave ![]() Power: C - ![]() Desc: The user lets loose many tiny lightning bolts of energy that are sure to strike. Effect: Cannot miss. Spark ![]() Power: C - ![]() Desc: The user strikes the target in a full body electrical tackle, causing sparks to fly. Effect: 30% chance to cause Paralysis. Thunder ![]() Power: A - ![]() Desc: he user fires a massive burst of electricity skyward, which then returns straight down onto the target. Effect: 30% chance to Paralyze, hits Flying or Bouncing Targets just as easily as other targets. Thunder Fang ![]() Power: C - ![]() Desc: The teeth of the user begin to charge with electricy, and are used to chomp down on the opponent. There is a small chance of the electricity causing loss of muscular movement where the biting occurred. Effect: 10% chance to cause Paralysis, 10% chance to cause Flinch Thunder Wave ![]() Power: None - ![]() Desc: The user sends out a small bolt of electricity, with which will directly affect the target's muscular system. Effect: Causes Paralysis. Thunderbolt ![]() Power: B - ![]() Desc: The user quickly charges a strong burst of electricity, which it then fires off directly at the opponent for fairly high damage. Effect: 10% chance to cause Paralysis. Thunder Punch ![]() Power: C - ![]() Desc: The user punches the target hard with a fist charged with electricity, which may affect the target's muscular system. Effect: 10% chance to cause Paralysis Thundershock ![]() Power: D - ![]() Desc: The user shoots off a small bolt of electricity. Effect: 10% chance to cause Paralysis. Volt Tackle ![]() Power: A - ![]() Desc: Sparkling with electricity, the user slams into the target. Effect: 1/3 Recoil Damage, 10% chance to cause Paralysis. Zap Cannon ![]() Power: A - ![]() Desc: The user charges up for several seconds, and fires a large beam of super concentrated electric energy. It's a relatively slow and straight forward beam, making it fairly easy to evade. Effect: Highly inaccurate; Causes Paralysis. - --Fighting- Arm Thrust ![]() Power: E - ![]() Desc: The user gives several quick open-palm (if applicable) thrusts, which each deal light damage individually. Effect: Strikes the foe 2 - 5 times. Aura Sphere ![]() Power: B - ![]() Desc: With extreme concentration, the user materializes a sphere via using the energies present in its aura signature, and fires it forcefully at the opponent. The aura in the sphere, separated from its host, then acts as a magnet to the nearest aura signature, fading away if the only other source is the user and it's trainer, or an ally. Effect: Cannot miss. Brick Break ![]() Power: C - ![]() Desc: The user concentrates their energy into their hand or other part and hits the opponent with an open-hand chop, which deals good damage, and shatters Reflect and Light Screen without weakening the attack. Effect: Destroys Reflect and Light Screen, even if the attack misses or doesn't effect the opponent. Bulk Up ![]() Power: None - ![]() Desc: The user toughens up, focusing energy on physical attack, and is able to take and deal with physical punishment better. Effect: +1 Attack and Defense. Close Combat ![]() Power: A - ![]() Desc: The user throws care, defense, and restraint entirely to the side, instead opting for concentrating on a brutal, close-in beating using every technique they know; the attack is lethal and highly accurate, but the amount of energy expended attacking, and making sure each blow hits, takes away from their endurance and metal resistance. Effect: User gets -1 Defense and Special Defense. Counter ![]() Power: Varies - ![]() Desc: The user glows red, and allows the next attack to hit it, and performs a quick strike back at a greater power than what was taken. Effect: Allows a physical attack to hit, to strike back with x2 power. Cross Chop ![]() Power: B - ![]() Desc: The User's hands glow with focused energy and both strike down at a specific part of the target's body. Effect: Critical Hit Ratio +1 for this attack. Detect ![]() Power: None - ![]() Desc: The user focuses all of its energy into concentrating on its opponent for the round. While focusing, the user has a heightened sense of everything around him/her and dodges incoming attacks. Fails if used in progression. Effect: Works like Protect, as all moves will miss but Shadow Force and Fient. Double Kick ![]() Power: D - ![]() Desc: The user kicks twice. Effect: Strikes the foe twice. Drain Punch ![]() Power: C - ![]() Desc: The user concentrates, focusing on its arms in particular, then delivers a swift jab to the target. However, the punch itself inflicts only minor damage from the actual hitting; the majority of the damage is dealt instead when the user starts to literally drain energy from the target to use for itself to heal wounds and such. This energy is usually drained from a pressure point on the body of the opponent when hit, but may come from any blood drawn, as well. Effect: 1/2 damage dealt heals the user. 1/2 energy used to attack drained from opponent's energy. Dynamic Punch ![]() Power: B - ![]() Desc: The user punches the opponent hard with an energy-charged fist, the energy creating a loud small-scale explosion on contact, sending the opponent flying, and confusing it. Effect: Highly inaccurate, always causes Confusion. Focus Blast ![]() Power: B - ![]() Desc: The user focuses as hard as they can, turning that very focus into raw power which then is sent as a single blast towards the target, dealing a heavy amount of damage, and may make the target even more susceptible to subsequent special attacks. Effect: 10% chance to cause -1 Special Defense. Focus Punch ![]() Power: S - ![]() Desc: The ultimate fighting attack, the user spends significant time and energy charging up the attack, and then releases a devastating punch. If the user is hit before the punch is delivered, the energy backfires and makes the user Flinch. Effect: Charges first, then launches the attack. User will Flinch if hit before attack is delivered. Force Palm ![]() Power: C - ![]() Desc: Palm fully exposed, the user focuses energy into them to exert into the opponent during the attack to try and paralyze the target. Effect: 30% chance to paralyze the target. Hammer Arm ![]() Power: B - ![]() Desc: The user exerts a lot of energy into swinging their arm in a hammer-like motion to slam the opponent, however the muscles ache afterwards, reducing speed. Effect: User Speed -1. Hi Jump Kick ![]() Power: B - ![]() Desc: The user jumps really high into the air, then falls down towards them with a foot extended to deal a hard kick. If it misses, some damage is taken to the leg as it lands with its full weight on the one leg. Effect: 1/8th Recoil if misses. Jump Kick ![]() Power: C - ![]() Desc: The user jumps into the air, then falls down towards them with a foot extended to deal a hard kick. If it misses, some damage is taken to the leg as it lands with its full weight on the one leg. Effect: 1/8th Recoil if misses. Karate Chop ![]() Power: D - ![]() Desc: The user chops at the target, aiming for a weak spot or pressure point for a stronger hit. Effect: +1 Critical Hit Ratio for this attack. Low Kick ![]() Power: Varies - ![]() Desc: The user kicks at the opponent in its lower areas, usually the legs, attempting to cause it to fall over. Effect: Damage increases with the targets weight. up to 22lb - E, 23lb to 110lb - D, 111lb to 220lb - C, 221lb to 440lb - B, 441lb and up - A. Mach Punch ![]() Power: D - ![]() Desc: The user delivers a sudden punch at mach speeds. Effect: Always Strikes first. Revenge ![]() Power: C - ![]() Desc: The user allows other pokemon to use their moves first, then goes in for an attack. If the user is damaged while waiting, the damage is increased. Effect: Power is B if user is damaged while waiting for other pokemon to move first. Reversal ![]() Power: Varies - ![]() Desc: The user strikes with desperation, the more desperate the more damage. Effect: Power level depends on HP percentage: 71% - 100% = E, 36% - 70% = D, 21% - 35% = C, 11% - 20% = B, 5% - 10% = A, 1% - 4% = S. Rock Smash ![]() Power: D - ![]() Desc: The user uses a karate chop or punch which focuses the momentum to a single spot, which is designed to break armor. Effect: 50% chance to give -1 Defense. Rolling Kick ![]() Power: C - ![]() Desc: The user tumbles forwards towards the opponent in a roll, then springs off its hands to deliver a kick into the opponent from the ground. Effect: 30% chance to cause Flinch. Seismic Toss ![]() Power: None - ![]() Desc: The user grabs the opponent, then slams them to the ground hard, ignoring any sort of defense the target has. Effect: Does equal to level until level 10. From Level 10 on the damage raises by 1 point every two levels. So Lv 12 does 11 Damage, Lv 14 does 12 damage, so in and so forth. Sky Uppercut ![]() Power: C - ![]() Desc: - The user performs a vicious uppercut punch, jumping while performing it, which sends the victim flying. Effect: User can hit opponents in the air, and while using Fly and Bounce. Submission ![]() Power: C - ![]() Desc: A move with a lot of possible applications, the variety of a Submission attack is hindered only by the imagination of the trainer. The user grabs its opponent, and can perform any reasonable hold or throw. Effect: 1/4 of damage as recoil damage, except when hitting a Substitute. Superpower ![]() Power: A - ![]() Desc: he user expends significant amounts of energy to perform a physical attack so powerful it leaves the user quite tired afterward. Effect: User gets -1 Attack and Defense. Triple Kick ![]() Power: E - ![]() Desc: The user delivers three fast kicks, each increasing in power if the previous kick has hit. Effect: Attacks 1 - 3 times, damage doubles each hit. Vacuum Wave ![]() Power: D - ![]() Desc: The user concentrates, gathering fighting energy into its fist or foot. It then delivers a swift jab/kick from far away, sending the gathered energy at the target as a wave. The wave behaves as though it was traveling through a vacuum, and thus, with no air resistance or refraction, it travels much faster than any other attacks, hitting its target first. Effect: Always strikes first. Vital Throw ![]() Power: C - ![]() Desc: - The user patiently waits out the turn defending against or evading attacks as best as it can, waiting for an assured opening to use this attack successfully, usually as the last move of the round. The user then rushes in and grabs the opponent, then throws the opponent harshly. Effect: Cannot miss, except against an opponent in a Fly, Bounce, Dig, or Dive attack. Wake-up Slap ![]() Power: C - ![]() Desc: The user delivers a powerful slap to the target, dealing decent damage and waking the target from its slumber, if possible. However, the shock of being wakened by such a slap quite literally boggles the target's mind. Effect: Power is B against sleeping targets, waking the target. - --Fire- Blast Burn ![]() Power: S - ![]() Desc: The user creates a very large, very hot fireball which is sent towards the victim(s). This attack uses up so much energy that the user is exhausted afterwords. Effect: Recharge Time required. Blaze Kick ![]() Power: C - ![]() Desc: The user's leg becomes covered in flames a la Fire Punch, and the user deals a well placed kick which can burn an opponent. Effect: Crit. Hit Ratio +1 this attack, 10% chance to cause Burn. Ember ![]() Power: D - ![]() Desc: The user shoots out a spray of miniature fireballs that have a chance to seriously burn the target. Effect: 10% to cause Burn. Eruption ![]() Power: S - ![]() Desc: The user unleashes a fury of fire energy/lava at the target(s), however the effectiveness of this attack is heavily influanced by current HP. Effect: Wide Area, Power Varies by HP, every 20% loss = -1 Power. (80% = A Power, 60% = B etc..) Fire Blast ![]() Power: A - ![]() Desc: The user gathers up a lot of Fire energy and unleashes it in a single blast. Effect: 10% to cause Burn Fire Fang ![]() Power: C - Desc: Several teeth of the user begin to charge with fire energy, and are used to bite the opponent with light force. There is a small chance of partial area burn or quick loss of muscular movement where the biting occurred. Effect: 10% to cause Burn, 10% to cause Flinch Fire Punch ![]() Power: C - ![]() Desc: The user punches the target hard with a flaming fist charged with fire energy. Effect: 10% chance to cause Burn Fire Spin ![]() Power: E - Desc: The user entraps the target in fire to deal damage and sap energy over time until the target breaks free. Effect: For up to 5 turns, Target takes 6% Max HP and Energy damage every turn and cannot be recalled. Flame Wheel ![]() Power: C - ![]() Desc: The user surrounds themselves in a mass of flame and rolls towards the target in a wheel like motion to slam into them with a firey tackle. The important part of this move is that it can unfreeze the user. Effect: 10% chance to Burn, Unfreezes the User in addition to the rest of the attack. Flamethrower ![]() Power: B - ![]() Desc: A basic staple of any fire Pokémon's arsenal, the user fires out a long, straight beam of fire that hits the target for heavy damage. Effect: 10% chance to Burn Flare Blitz ![]() Power: A - ![]() Desc: The user’s body is literally consumed by an overwhelming flame, as the user charges at the opponent, ramming them with significant force. This flame is powerful enough that the user will take some of the heat. Effect: 1/3 Recoil damage, 10% chance to burn Heat Wave ![]() Power: B - ![]() Desc: The user exhales an extremely hot breath infused with fire energy at the foe. Effect: Wide Area, 10% chance to burn Lava Plume ![]() Power: C - ![]() Desc: The user spews an extremely deadly and very hot lava substance onto the area. The user's allies best be quick to dodge the incoming attack. Effect: Super Wide Area, 30% chance to cause Burn. Magma Storm ![]() Power: A - Desc: The user fires a stream of spiraling magma towards the opponent that develops into four pillars of magma, trapping the opponent inside for constant fire damage after the initial hit. Effect: Deals 6% of max Hp damage to the target every turn they stay trapped, for up to 5 turns. Overheat ![]() Power: A - ![]() Desc: The user pulls out all its got and shoots out a heavy stream of fire. However, this effort leaves the user's future attack more difficult to perform at optimum level. Effect: User gets -2 Special Attack. Sacred Fire ![]() Power: B - ![]() Desc: The user releases a powerful, high energy flame to cover itself, and charges into the target. This move is powerful enough to thaw a frozen user, and has a very high chance to leave the target burned. Effect: Thaws Frozen Users, 50% chance to cause Burn. Sunny Day ![]() Power: None - ![]() Desc: The user sends a small beam of energy skyward, causing all clouds to clear out and sunlight to shine brightly, however the energy fades after a while. Effect: For up to 5 turns, Fire attacks get 1.5x Power, Water attacks get .5x Power, Thunder's accuracy is halved, and Morning Sun, Synthesis, and Moonlight's healing amount is doubled. Will-o-Wisp ![]() Power: None - Desc: The user sends a very small, very intense bit of blue flame in an attempt to burn the opponent. Effect: Causes Burn. |
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| ★ Sora ★ | Sep 15 2009, 07:17 PM Post #2 |
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Overlord of Blowing $hit Up
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- --Flying- Aerial Ace ![]() Power: C - ![]() Desc: The user moves at an untraceable speed, striking before the target is able to have a thought of dodging. Effect: Cannot Miss. Aeroblast ![]() Power: B - ![]() Desc: The user focuses energy and lets out a powerful vacuum blast of compressed air. Only the true masters of wind can perform this move. Effect: +1 Crit. Hit Ratio. Air Cutter ![]() Power: D - ![]() Desc: User quickly lashes out, creating a wave of sharp wind to cut enemies and their vital points Effect: +1 Critical Hit Ratio this attack only, Wide Area. Air Slash ![]() Power: C - ![]() Desc: User throws out a blade of air very quickly, having a good chance of surprising opponents. Effect: 30% chance to cause Flinch. Bounce ![]() Power: C - ![]() Desc: The user uses its own body to bounce or jump as high as possible, and landing on the opponent for good damage and possible paralysis. Effect: 30% chance to Paralyze. Brave Bird ![]() Power: A - ![]() Desc: The user focuses its mind, quelling its fears, and in a fit of sheer bravery, it flies high into the sky, and then daringly sky dives the target with great force. However, with the sheer force of the impact, as well as any damage it took as it charged, will cause the user to suffer damage as well. Effect: User takes 1/3 Recoil Damage. Chatter ![]() Power: C - ![]() Desc: This move is very race specific Move, as such it cannot be used by Metronome and cannot be Sketched, but Mimic, Me First, Transform, and similar moves can use Chatter. The user babbles in a high-pitched key that can cause internal disruption for minor damage. If the User is a natural Chatot (Not even Transformed Chatot have this.), this move causes confusion. The louder, and thus more energy, spent the better chance it has of causing confusion. Effect: 1% - 31% chance to cause Confusion if the User is Chatot, based on volume. Defog ![]() Power: None - ![]() Desc: The user beats its wings to eliminate any enemy field effects. The single target this move is used against is also affected mentally, reducing evasion. Certain cases may have different methods of using this move. For example, a Lumineon would use its fins like wings to perform the moves action; in Skuntank’s case, a wind expelled from its hind quarters is used. Effect: Removes obstacles such as Light Screen, Reflect, Safeguard, Mist, Spikes, Toxic Spikes, and Stealth Rock, while it gives the target -1 Evasion. Drill Peck ![]() Power: C - ![]() Desc: The user spins rapidly as it dives to peck at the opponent, like a flying drill, for heavy piercing damage. Effect: None. Featherdance ![]() Power: None - ![]() Desc: The user performs an intricate dance in an attempt to calm the victim, throwing feathers everywhere and lowering its attack power if successful. Effect: Causes -2 Attack to opponent. Fly ![]() Power: B - ![]() Desc: The user flies up very high, moving at an erratic pace in an attempt to evade attacks levied against it. The user then swoops down and strikes the target. Effect: User flies up, or is already, high above the target and almost all attacks for a turn at maximum, and then striking. Gust ![]() Power: D - ![]() Desc: The user flaps its wings, creating gusts of wind which hit the target. It can either be in the form of a slightly strong wind, or miniature whirlwind like tornadoes. Effect: None. Mirror Move ![]() Power: None - ![]() Desc: The user creates a light barrier, similar to a mirror, around themselves that they use to create reflections of the energy from oncoming attacks, which it then is able to use against the target. Effect: The User is hit by the attack, and then is able to use the same attack once, needing to be hit again by it in order to use it a second time. Peck ![]() Power: D - ![]() Desc: The user uses an appendage, usually the beak or horn, to peck the target with a piercing blow. Effect: None. Pluck ![]() Power: C - ![]() Desc: - The user rams into the target, dealing decent damage and also getting the two near enough for the user to steal the target’s berry, or nib off the target's Energy, using its nimble beak/mouth. Effect: User eats target's held berry, or does D damage to the opponent's Energy if there is no berry. Roost ![]() Power: None - ![]() Desc: The user calms itself, and if it is in the air, it lands. It rests its muscles, and its wings, until they have restored a decent portion of their health. Effect: User recovers 50% of health, and gives up Ground immunity for the turn. Sky Attack ![]() Power: A - ![]() Desc: The user spends a short time charging up energy, and glows white, flying very fast at its opponent, dealing high damage if it hits. Effect: Uses one action to charge and a second to attack. 30% chance to cause Flinch. Tailwind ![]() Power: None - ![]() Desc: The user beats its wings heavily to create a gust of wind which will push itself or anyone on its team, enabling quicker movement. Effect: Doubles speed for user and allies team for 3 turns. Wing Attack ![]() Power: D - ![]() Desc: The user strikes the opponent with an extended wing, either out of the sky or on the ground. Effect: None. - --Ghost- Astonish ![]() Power: D - ![]() Desc: The user darts in, dealing light damage with a tackle-like attack and trying to briefly confuse the opponent, using speed to hit the opponent from an angle where it wasn't expecting. Effect: 10% chance to cause Flinch Confuse Ray ![]() Power: None - ![]() Desc: The user directs a single, slow moving bright wave of light at the target that affects it mentally, causing it to become confused. If it fails to contact the target, the ray will dissipate, however. Effect: Confuses target if hits. Destiny Bond ![]() Power: None - ![]() Desc: The user attempts to seal the target's fate by making sure that if it faints this round, the opponent will also faint too. Destiny Bond must be used as a single move, never in a combo. Each pokémon may use this technique only once per battle. Effect: If the User faints before the next turn, the opponent that fainted the user will also faint. Grudge ![]() Power: None - ![]() Desc: The user focuses its ghostly energy internally. If the user is fainted while this occurs, that energy flows out and into the Pokémon that fainted the user, sapping away some of their energy. Effect: Halves Energy of Pokémon that faints the user. Lick ![]() Power: E - ![]() Desc: The user licks the target with its tongue enhanced with spirit energy. The lick may have an effect like a paralytic poison. Effect: 30% chance to cause Paralysis. Night Shade ![]() Power: None - ![]() Desc: The user emits a large, black thunderbolt shape from its eyes that ignores Special Defense status modifiers. Effect: Does equal to level until level 10. From Level 10 on the damage raises by 1 point every two levels. So Lv 12 does 11 Damage, Lv 14 does 12 damage, so in and so forth. Nightmare ![]() Power: None - ![]() Desc: The user causes its sleeping opponent to have a nightmare that's so severe, it affects them physically. Effect: Target loses 25% of max HP for as long as it remains asleep. Ominous Wind ![]() Power: C - ![]() Desc: The user breathes out or creates a strong wind laced with Ghost energy, sometimes keeping some of the energy to power itself up. Effect: 10% chance user gains +1 Attack, Defense, Special Attack, Special Defense, and Speed. Shadow Ball ![]() Power: C - ![]() Desc: The user charges up and fires a ball of black ghost energy at the opponent, which may rattle the target's mind. Effect: 20% chance to give -1 Special Defense. Shadow Claw ![]() Power: C - ![]() Desc: Utilizing Ghost energy, any of the user’s claws begin to pulse with this ghostly energy (Creating claws if the user has none). The user then swipes at the opponent with its new ghost claws, aiming for the vitals. Effect: +1 Crit hit chance for this attack. Shadow Force ![]() Power: A - ![]() Desc: The user uses Ghost energy to phase out of the world, gather ghost energy on the other side, and phases in to strike the target with great power, the enemy unable to anticipate the move. Effect: Becomes invisible/intangible for the first half of the attack, ignores Protect/Detect when it hits. Takes 2 actions to use. Shadow Punch ![]() Power: C - ![]() Desc: User punches fist, sending a ghost fist out that seeks out and strikes the target. Effect: Cannot miss. Shadow Sneak ![]() Power: D - ![]() Desc: The user disappears momentarily and quickly reappears behind the opponent to strike with ghostly power. Effect: Always strikes first. Spite ![]() Power: None - ![]() Desc: The user consumes significant energy putting a sort of "curse" on the target, which will feel like it performed the last move it pulled off again. Effect: Target loses energy equal to the last attack it used, x2. - --Grass- Absorb ![]() Power: E - ![]() Desc: The user fires a curvy green stream of energy at the opponent. Once hit, half the damage done is transfered back to the user as recovering HP. Effect: 50% Damage dealt is recovered, 50% eng used drained from opponent. Aromatherapy ![]() Power: None - ![]() Desc: The user lets out a strong fragrance which has the same properties as smelling salts. All Pokemon on user's team and allied to user are healed of status problems. Effect: Cures all Status Effects. Bullet Seed ![]() Power: E - ![]() Desc: The user shoots out 2-5 small, but fast moving seeds at the opponent. Each seed does very minimal damage, but the total damage from the attack can reach mediocre levels. Effect: Attacks 2 - 5 times. Cotton Spore ![]() Power: None - ![]() Desc: The user releases a cloud of cotton dust that, when breathed by the opponent, causes the opponent to slow down by triggering reactions, such as itchy eyes and sneezing. Effect: -2 Speed. Energy Ball ![]() Power: C - ![]() Desc: The user expels a charge of solar energy that is naturally gathered by the body towards the opponent for good damage, and may reduce the opponents defenses. Effect: 10% to cause -1 Special Defense Frenzy Plant ![]() Power: S - ![]() Desc: The user unleashes its inner plant in a fury of Grass energy, however this takes a large amount of energy and exhausts the user. Effect: Recharge Time required. Giga Drain ![]() Power: C - ![]() Desc: The user fires a large green stream of energy at the opponent. Once hit, half the damage done is transferred back to the user as health and energy. Effect: 50% Damage dealt is recovered, 50% eng used drained from opponent. Grass Knot ![]() Power: Varies - ![]() Desc: The user summons up some grass energy to cause the plants to grow in a certain spot to trip the target, and as they say, the bigger they are the heavier they fall. Effect: Damage increases with the targets weight. up to 22lb - E, 23lb to 110lb - D, 111lb to 220lb - C, 221lb to 440lb - B, 441lb and up - A. Grasswhistle ![]() Power: None - ![]() Desc: The user gyrates or blows air such that a soothing faint whistle emanates from it. The noise is very soothing, and after a bit, all Pokémon who can hear it will start to become drowsy and fall asleep. Effect: Wide Area; causes Sleep to all. Ingrain ![]() Power: None - Desc: The user attempts to regain health and energy by sticking a vine or roots into the ground, attempting to sap the soil of nutrients. Effect: Recovers 6% Hp & Energy every turn. Immobilized on the ground, vulnerable to Ground attacks for as long as this is kept up. Leaf Blade ![]() Power: B - ![]() Desc: The user performs a grass energy powered slash attack. Effect: +1 Critical Hit Chance with this attack. Leaf Storm ![]() Power: A - ![]() Desc: Using tremendous energy, the user summons a storm of leaves from either its environment or from inside itself to attack the enemy with great force. Because of the sheer power it takes, it makes future attacks harder to pull off with normal power. Effect: User gets -2 Special Attack. Leech Seed ![]() Power: None - ![]() Desc: The user fires a seed onto the target, which then releases vines and drains health from the victim, sending a green stream of recovery to the user. Effect: 6% of HP & Energy drained to user every turn. Magical Leaf ![]() Power: C - ![]() Desc: The user throws out a bunch of leaves enchanted with a bit of mystical energy that gives them their rainbow glow. The leaves have tracking abilities, always hitting. Effect: Cannot Miss. Mega Drain ![]() Power: D - ![]() Desc: The user fires a green stream of energy at the opponent. Once hit, half the damage done is transferred back to the user as health. Effect: 50% Damage dealt is recovered, 50% eng used drained from opponent. Needle Arm ![]() Power: C - ![]() Desc: The users arm or other appendage with spikes glows with energy (or energy spikes should the user not have any), as the user smacks it into the opponent. Effect: 30% chance to cause Flinch. Petal Dance ![]() Power: B - ![]() Desc: The user begins to dance in a very intricate pattern, which involves a lot of spinning. While doing so, several sharp petals are flung at the opponent. The user gets so involved that the Petal Dance lasts for several moves, at the end of which the user becomes confused from all the spinning. Effect: User attacks for 2-3 moves uncontrollably, then become confused. Power Whip ![]() Power: A - ![]() Desc: The user utilizes vines to lash its opponent in a very rapid and extremely hurtful manner. Effect: None. Razor Leaf ![]() Power: D - ![]() Desc: The user fires off a large number of sharp-edged leaves at the opponent, using the leaves on their body as ammunition. Honed by concentrated energy, the edges are very sharp, and cut most things easily, having a good chance to strike the vitals. Effect: +1 Critical Hit Chance for this attack. Seed Bomb ![]() Power: C - ![]() Desc: The user charges grass energy into the shape of a small seed and expels it towards the target. When contact is made, the seed explodes. Effect: None. Seed Flare ![]() Power: A - ![]() Desc: The user builds up grass energy inside itself until it's form looks almost like that of a seed, and then expels the energy in an explosive manner. Effect: 40% chance to cause -2 Special Defense. Sleep Powder ![]() Power: None - ![]() Desc: - The user releases a fine powder, which if inhaled, causes the target to go to sleep. Effect: Causes Sleep. Solarbeam ![]() Power: A - ![]() Desc: The user absorbs sunlight for a short time, and then unleashes a beam of grass energy. Effect: Charge Time required, unless Sunny Day is in play. Spore ![]() Power: None - ![]() Desc: User releases a small, very localized mist that heads for the target. When the target inhales or is hit by the Move, it promptly falls into a deep sleep. Effect: Causes Sleep. Stun Spore ![]() Power: None - ![]() Desc: The user releases a cloud of spores that paralyzes the opponent if inhaled. If the spore simply comes into contact with the opponent but is not breathed in, it can still paralyze if left on the skin. Effect: Paralyzes the target. Synthesis ![]() Power: None - ![]() Desc: The user, using the sun's rays and an enhanced version of a basic function in all plant life, regrows damaged body parts. The amount varies on the amount of sunlight available. Effect: Restores 25% of Hp during the early morning or night, and 1/2 during the day. Healing is doubled via Sunny Day, and cut in half during Rain Dance, Hail, and Sandstorm. Vine Whip ![]() Power: D - ![]() Desc: The user uses its vines to lash at the opponent, delivering stinging pain. Vine Whip can also be used to grab onto and lift objects within reason outside of battle. Effect: None. Wood Hammer ![]() Power: A - ![]() Desc: The user charges a large amount of grass energy into a limb of its body and slams it into the target for great damage. Due to the extremely hard-hitting nature of the attack, the user suffers recoil. Effect: 1/3 Recoil damage. Worry Seed ![]() Power: None - ![]() Desc: The user fires a peculiar seed towards the opponent which is designed to distract the opponent from performing its ability. Instead, the seed forces the target to feel so worried that it can no longer be put to sleep due to the level of tension caused in the body. Effect: Changes the target's abilities to Insomnia. Cannot replace Multitype or Truant. - --Ground- Bone Club ![]() Power: C - ![]() Desc: The user hits the opponent with their bone, that deals some damage and may cause opponent to flinch Effect: 10% chance to cause flinch Bone Rush ![]() Power: E ![]() Desc: The user rushes forth and strikes the opponent with their bone numerous times, each strike causing minor damage. Effect: Strikes the foe 2 - 5 times. Bonemerang ![]() Power: D - ![]() Desc: The user throws his/her bone at the opponent, which strikes again when flying back. Effect: Attacks 2 times. Dig ![]() Power: C - ![]() Desc: The user digs underground and attacks the opponent from underneath shortly after. As the digger digs, the tunnel simply collapses, leaving nary a trace, however while underground the user is vulnerable to attacks that move through the ground. Effect: While underground, the user is vulnerable to double damage from Earthquake, Earth Power, & Magnitude. Earth Power ![]() Power: B - ![]() Desc: Summoning elemental power, the user sends energy through the ground, which erupts out from underneath the target. Effect: 10% chance to reduce Special Defense. Earthquake ![]() Power: B - ![]() Desc: The user either jumps or pounds the ground, sending shockwaves through the ground to possibly multiple opponents. The type of ground involved determines the effectiveness of this attack, as sand could possibly hinder or even prevent this attack from working. Effect: Super Wide Area, affects everything near the ground in the area. Fissure ![]() Power: None - ![]() Desc: The user splits the ground in half causing a huge crevasse in the ground. Any Pokémon unlucky enough to fall in is bound not to come back out. Effect: Extremely inaccurate; OHKOs the opponent if hits; can only work on opponents of a lower level then the User. Magnitude ![]() Power: Varies - ![]() Desc: The user causes the ground to shake, however the affect it has on the ground is essentially random. Effect: Damage picked at random from Magnitudes 5-10, equal chance at all (Magnitude 5: E , Magnitude 6: D, Magnitude 7: C, Magnitude 8: B, Magnitude 9: A, Magnitude 10: S). Doubles in damage if used on an underground opponent. Mud Bomb ![]() Power: C - ![]() Desc: The user hurls mud at the foe for decent damage. The mud may obscure movement and usually obscures vision. Effect: 50% chance to cause -1 Accuracy. Mud Shot ![]() Power: D - ![]() Desc: The user shoots a stream of mud at the target that quickly covers the target, also dropping their speed. Effect: Causes -1 Speed. Mud Sport ![]() Power: None - ![]() Desc: The user kicks up mud to cover the entire area. The mud absorbs electricity, anything covered by it takes less electric damage. Effect: Wide Area; 50% electric damage reduction. Mud-Slap ![]() Power: E - ![]() Desc: The user throws mud, or whatever available debris is around, at the target's eyes, trying to prevent them from seeing properly. Effect: Causes -1 Accuracy. Sand Tomb ![]() Power: E - ![]() Desc: The user creates a very high powered and localized sandstorm on the target, which both damages and saps energy. While the target can still act normally, the sand prevents it from being recalled as long as Sand Tomb is in effect. Effect: For up to 5 turns, Target takes 6% Max HP and Energy damage every turn and cannot be recalled. Sand-Attack ![]() Power: None - ![]() Desc: The user kicks up sand or dirt into the target's face, making it harder for them to see. Effect: Gives -1 Accuracy. Spikes ![]() Power: None - ![]() Desc: The user spins around, spreading small spikes all over a small area around the opponent's side of the field. Effect: 6% Hp Damage to opponent's Pokemon when they switch in, unless immune to Ground. - --Ice- Aurora Beam ![]() Power: C - ![]() Desc: The user fires a wide, rainbow-coloured beam which expands as it travels. Does good ice-type damage, and may chill the opponent into dropping their attack. Effect: 10% Chance to give -1 Attack. Avalanche ![]() Power: C - ![]() Desc: The user concentrates all the Ice energy in their body, and summons a tremendous amount of snow and ice, sending it hurtling towards the opponent (Snow and ice present in the area are also used). However, if the user is attacked before Avalanche is used, the power of the slide becomes uncontrollable. Effect: If user is damaged Power is A, but attack is uncontrollable and becomes Wide Area. Blizzard ![]() Power: A - ![]() Desc: The user produces a blast of cold air, ice, snow, and freezing rain, which hit the opponent for heavy damage. This powerful attack may freeze the opponent entirely. Effect: Wide Area; 10% chance to cause Freeze, +2 Accuracy to this attack while hailing, 30% chance to break Protect/Detect while Hailing. Hail ![]() Power: None - ![]() Desc: The user spends energy sending a mixed beam of ice and water energy to the sky. The water gives this move something to work off of and the ice causes it to solidify into small balls of ice that pelt the field. Effect: Causes Hail to fall for up to 5 turns. Damages non-ice types, increases accuracy of Blizzard and gives 30% chance to ignore Protect/Detect, Effect of Solarbeam, Morning Sun, Synthesis, and Moonlight is halved. Haze ![]() Power: None - Desc: The user exhales a light purple mist to fill the arena that normalizes all Pokémon's status modifiers. Effect: Smokescreen-like cloud created, removes status modifiers from all on field. Ice Ball ![]() Power: E - ![]() Desc: The user covers itself in ice energy and rolls towards the target to become uncontrollable for several moves as the user attempts to bash the target again and again and stronger with each strike. Should the user miss the target or is struck hard enough, the effect of Ice Ball ends. Effect: User attacks repeatedly, with an increase in Move Power with each successful hit. If the user misses or is interupted, Ice Ball ends. Using Defense Curl before this attack doubles it's damage through the cycles. Ice Beam ![]() Power: B - Desc: The user shoots an erratic beam of Ice energy, dealing fairly good Ice damage. Effect: 10% chance to cause Frozen. Ice Fang ![]() Power: C - ![]() Desc: The teeth of the user begin to charge with ice energy, and are used to chomp down on the opponent. There is a small chance of the Ice energy encasing the target or short loss of muscular movement where the biting occurred. Effect: 10% chance to Freeze. 10% chance to Flinch Ice Punch ![]() Power: C - ![]() Desc: The user punches the target hard with a fist charged with ice energy, that may spread and freeze over the target. Effect: 10% chance to Freeze. Ice Shard ![]() Power: D - ![]() Desc: The user fires off a piece of ice that is very thin and sharp on all edges in an extremely light and fast. Effect: Always strikes first. Icicle Spear ![]() Power: E - ![]() Desc: The user creates and tosses a few sharp icicles to pierce the target. Effect: Attacks 2-5 times. Icy Wind ![]() Power: D - ![]() Desc: The user sends a freezing gust of wind at the opponent(s) chilling their muscles, making them slower. Effect: Wide Area, Causes -1 Speed. Mist ![]() Power: :none - ![]() Desc: The user exhales a freezing cold mist laced with energy that prevents the user and allies from gaining losing their physical abilities. Effect: Creates a mist on the field, obscuring view to a degree. Prevents the User and Allies from gaining negative status effects for up to five turns. Powder Snow ![]() Power: D - ![]() Desc: The user sprays a freezing snow from its mouth, covering the opponent lightly. This snow does little damage, but chills the opponent with a chance to freeze the target solid. Effect: 10% chance to cause Frozen. Sheer Cold ![]() Power: None - ![]() Desc: The user shoots out a blast of extremely super cold wind that causes freezing completely throught the body of the target, isntanly KOing it. Effect: Extremely inaccurate; OHKOs the opponent if hits; can only work on opponents of a lower level then the User. - --Normal- Acupressure ![]() Power: None - ![]() Desc: The user concentrates, and puts pressure on two small pressure points on its body, stimulating its nervous system and boosting one of its stats. However, without a significant knowledge of it's body's pressure points, as well as precision, the user has no control over which stats get boosted. Effect: Random stat (including evasion & accuracy) +2 on user or targeted ally. Assist ![]() Power: Varies - ![]() Desc: The user's hand or paw glows with energy, and performs a random attack known by a fellow party member. Either by emulating the attack with the paw energy, or blasting it out through the sphere made on the paw. Effect: Copies random attack known by a party member, although Counter, Mirror Coat, and Sketch fail. Attract ![]() Power: None - ![]() Desc: The user charms the target to such an extent that, if the target is of an opposite gender, it will become infatuated with the user. Effect: Causes Attraction. Barrage ![]() Power: E - ![]() Desc: The user creates small of balls of energy, and shoots them at their opponent. The user repeats this process a few times in a single attack. Effect: Attacks 2 - 5 times. Baton Pass ![]() Power: None - ![]() Desc: The user focuses all of the changes and effects it has accumulated during it's time in battle, and throws it into the air in a baton-like shell of energy. It then quickly switches back out, and the next Pokemon out catches the baton, and absorbs the effects. Effect: Switches out the user, passing all temporary stat increases and decreases on to the Pokémon that replaces it in battle. Even moves that ensure hits, such as Lock-On, are passed. Substitutes, battle status ailments such as Confusion, Aqua Ring, Ingrain, and the effects of other moves that prevent ordinary switching (e.g., Mean Look) can also be passed. Belly Drum ![]() Power: None - ![]() Desc: The user slams its fists into its belly, mentally psyching itself up for battle. It then converts energy used for endurance into raw attacking power, making it's battle time shorter, but allowing it to do beastly damage. Effect: Cuts HP in half to gain +5 Attack. Bide ![]() Power: Varies - ![]() Desc: The user becomes dormant for two turns, absorbing each hit given to it. It then strikes back with all of the accumulated damage at twice the power, and if used right, can deal devastating damage. Effect: Always strikes first on the turn first used and released; cannot use any attacks during the two turns that it builds itself up, but cna be recalled. Damage taken during the two moves are added together and doubled, resulting in this move's damage. Damage is typeless, meaning nothing resists or is effected greatly by the damage, also meaning it can hit Ghost types. It ignores evasivness and accurayc stats when damage is dealt, and can also hit Pokemon during attacks such as Fly and Dig. Bind ![]() Power: E - ![]() Desc: The user wraps itself or an appendage, i.e. tail, around the target, and squeezes tightly. The opponent's and user's move selections during this time are hampered as common sense dictates. Effect: Deals 6% of max Hp damage to the target every turn they stay trapped, for 2 - 5 turns. Cannot deal more than the initial hit dealt damage. Block ![]() Power: None - ![]() Desc: The user sends an energy-born X mark onto the target, that infects the mind, making it unable to be recalled, or leave a ratius of 15 ft from the user. Effect: +1 Defense while active, prevents recall or passage. Body Slam Power: C - ![]() Desc: The user concentrates energy into his/her lower body, and slams into the target. May cause Paralysis. Effect: 30% chance to Paralyze. Camouflage ![]() Power: None - ![]() Desc: The user blends in elementaly with their surroundings. Effect: The user's first type is made to matche the environment: Grasslands, Grass-type; Sand/Marsh, Ground-type; Rocky Surfaces/Caves, Rock-type; Water, Water-type; Snow/Ice, Ice-type; Building/Other, Normal-type. Captivate ![]() Power: None - ![]() Desc: The user tries to impress the target, but will only succeed if the target is of the opposite gender. In impressing the target, the user makes them more susceptible to special attacks by lowering their mental guard. Effect: Causes -2 Special Defense on Opposite Gender. Charm ![]() Power: None - ![]() Desc: The user becomes more charming, showing off how cute the user is, lowering how ahrd the opponent hits the user . Effect: Causes -2 Attack. Comet Punch ![]() Power: E - ![]() Desc: The user throws a lightning-fast barrage of punches at the opponent, each jab hitting for minor damage. Effect: Attacks 2 - 5 times. Constrict ![]() Power: E - ![]() Desc: The user sends out vines, tentacles, etc to wrap around a part of the enemies body to squeeze for some light damage. If performed correctly, it hinder's the target's ability to move in the future. Effect: 10% chance to cause -1 Speed. Conversion ![]() Power: None - ![]() Desc: The user's type becomes identical to the type of an attack known by the user. Effect: Matches the user's type to a random known move. Conversion2 ![]() Power: None - ![]() Desc: The user's type becomes any type of choice that is resistant to the last type of attack that struck the User. Effect: Changes to be resistant to the type the user last suffered from. Copycat ![]() Power: None - ![]() Desc: The user copies the last move succesfully used in battle from anyone, but fails if it was the user's own. Effect: Use the last successful move in battle. Covet ![]() Power: D - ![]() Desc: The user attempts to charm the victim, approaching while maintaining an alluring facade. The user then darts in, attempting to steal whatever item the user is holding, and dealing light damage with a tackle-like attack while doing so. Effect: Steals item if item is available. Crush Claw ![]() Power: C - ![]() Desc: The user focuses energy into his/her claw and slams it hard into the target, designed to break hard outer shells. Effect: 50% chance to give -1 Defense. |
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| ★ Sora ★ | Sep 15 2009, 07:18 PM Post #3 |
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Overlord of Blowing $hit Up
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- --Normal Continued- Crush Grip ![]() Power: Varies - ![]() Desc: The user grabs onto the opponent and squeezes. The power of this attack varies on the opponent's current Hit Points. The less the target has, the less damage this deals. Effect: Power depends on HP remaining: 100% - 91% = A, 90% - 81% = B, 80% - 61% = C, 60% - 31% = D, 30% - 1% = E. Cut ![]() Power: D - ![]() Desc: The user draws a large, shallow cut across the target's body, with some sort of sharp appendage. Effect: None. Defense Curl ![]() Power: None - ![]() Desc: The user curls up into a defensive position and squeezes his/her body tight, focusing energy and hardening the body. Effect: User gains +1 Defense. Disable ![]() Power: None - ![]() Desc: The user gains slight access into the opponent's mind, switching off it's ability to use the last attack performed. It will eventually wear off, but multiple attacks can be sealed. Effect: Last move used by opponent is disabled for 4 - 7 turns. Only three moves can be blocked per Pokemon at once. Dizzy Punch ![]() Power: C - Desc: The user hits the target with a heavy punch, which rattles the brain and may cause the target to see stars. Effect: 20% chance to Confuse. Double Hit ![]() Power: D - ![]() Desc: The user strikes the target twice with a natural weapon. Effect: Attacks twice. Double Team ![]() Power: None - ![]() Desc: The user switches between 3 - 6 close range locations with extremely quick speed, making it seem like it's making 3 - 6 clones of itself, and also making it much harder to hit. Effect: +1 Evasivness. Double-edge ![]() Power: A - Desc: The user slams into the opponent hard, in a fashion to maximize the damage dealt, but also in a rather reckless way to attack, taking a third of the damage it inflicted itself. Effect: 1/3 Recoil damage. Doubleslap ![]() Power: E - ![]() Desc: The user hits the opponent in a fury of slaps, each hit for minor damage. Effect: Attacks 2 - 5 times. Egg Bomb ![]() Power: B - ![]() Desc: The user fires out a powerful egg shaped object that explodes upon contact. Encore ![]() Power: None - ![]() Desc: The user applauds the opponent on its last move, and attempts to force the opponent to repeat it's last move by showing that the move was so impressive or astounding, that it must be done again. Effect: Target attempts to perform its last move 2-6 times. Endeavor ![]() Power: None - ![]() Desc: A desperation move, this attempts to bring the target's health down to the user's. Doesn't do anything on targets with less health. Effect: Target's HP is taken down to match the user's, fails if the user's is higher then the target. Endure ![]() Power: None - ![]() Desc: The user grits its teeth and prepares for the worst, focusing energy on just staying alive. Effectiveness goes down with successive usage. Effect: The user cannot go below 1 HP for the turn; 50% chance of it working the next turn, and 25% after that. Explosion ![]() Power: S - ![]() Desc: The users creates a huge explosion with its body, Usually fainting in the process but doing major damage to anything nearby. The sheer force of the explosion can also bypass about half of the target's defenses. Effect: Super Wide Area, user faints after use. Half of the opponent's defenses are ignored, making this attack do double the damage it seems to do. Extremespeed ![]() Power: C - ![]() Desc: The user moves as quickly as it possibly can, striking the opponent for very good physical damage, which is boosted thanks to the increased momentum. Effect: Always strikes first. Facade ![]() Power: C - ![]() Desc: The user performs a physical rage-induced attack that is boosted if the user is or recently was affected with a Burn, Posion, or Paralysis. Effect: Power is A if Burned, Poisoned, or Paralyzed. Fake Out ![]() Power: D - ![]() Desc: The user darts in as quickly as possible and gets in a light hit, which can startle the opponent. The hit, unlike Astonish, is a straight on attack, not from the side, which makes repeated usage nigh impossible. Effect: Always strikes first; 100% chance to cause Flinch, cannot be used after the first move that the user is in battle. False Swipe ![]() Power: D - ![]() Desc: The user basically feigns an attack, hitting for the bare minimum of damage, and never able to knock out the opponent. Effect: Cannot KO the target. Feint ![]() Power: D - Desc: The User feints, attacking while pulling back at the last moment to not deal damage. However, if the target throws up a guard to prevent the 'incoming' attack, the user attacks as soon as the guard is down before the target has a chance to react. Effect: Deals no damage unless the target uses Detect or Protect. Flail ![]() Power: Varies - ![]() Desc: Using the damage it has taken so far as a measure of its desperation, the user flings forward and slams into the opponent, dealing more damage the user itself has taken. Effect: Power increases the less HP the user has: 100% - 71% = E; 70% - 36% = D; 35% - 21% = C; 20% - 11% = B; 10% - 5% = A; 4% - 1% = S. Flash ![]() Power: None - Desc: The user flashes brightly somehow to cause the foe's accuracy to be cut, due to the sudden daze. Effect: Wide Area; -1 Accuracy to all opponents. Focus Energy ![]() Power: None - ![]() Desc: The user concentrates the mind to heighten awareness and key in on the weak points of the user's enemies. Effect: +1 Critical Hit Chance. Follow Me ![]() Power: None - ![]() Desc: The user taunts the opponent(s), coaxing them to attack the user instead of anything or anyone else. Effect: Opponents forced to attack only user for 2 - 3 turns. Foresight ![]() Power: None - ![]() Desc: The user concentrates and analyzes the target with a strange energy until the user can sense the target's Aura. The target's evasion bonuses or the user's accuracy penalties are ignored for the user, also allowing the user to track the real one in a Double Team. In addition, this allows the user to use Normal/Fighting attacks on Ghost types should the target be a Ghost type, reducing Immunity to normal effectiveness. Effect: Ignores target's Evasion+, User's -Accuracy, and target's Double Team. Removes Immunity to Normal/Fighting type attack from Ghost types, and removes immunity to Ghost type attacks from Normal/Fighting types. Frustration ![]() Power: Varies - ![]() Desc: The user releases its frustrations at life out on the target. The less overall happy the user is, the more powerful this attack is. Effect: Unhappy Pokémon deal more damage, from a power of E to B. Happiness is at reff's disgression. Fury Attack ![]() Power: E - ![]() Desc: - The user rushes the opponent and throws an assault of strikes in rapid succession. Effect: Attacks 2 - 5 times. Fury Swipes ![]() Power: E - ![]() Desc: The user swipes at the opponent numerous times, usually with claws or something sharp. Effect: Attacks 2 - 5 times. Giga Impact ![]() Power: S - ![]() Desc: The user charges for the opponent with the strongest force that it can muster to deal as much damage as possible. The reckless use of energy causes the user to become exhausted for a short time. Effect: Recharge Time required. Glare ![]() Power: None - Desc: The user gives the target a scary glare, so powerful that the target's mind affects the body causing Paralysis. Effect: Causes Paralysis. Growl ![]() Power: None - Desc: User growls to change the targets mindset to force them to hesitate before attacking. Effect: Causes -1 Attack. Growth ![]() Power: None - ![]() Desc: The user expends energy to grow in power and increase special power. Effect: +1 Special Attack. Guillotine ![]() Power: None - ![]() Desc: The user attempts to trap the weakest part of the opponent in the strongest part of its pincers, the base, where the damage would be greatest, and then subsequently clamp down on the opponent. Effect: Extremely inaccurate; OHKOs the opponent if hits; can only work on opponents of a lower level then the User. Harden ![]() Power: None - Desc: The user's exterior glows, toughening the outer layers of skin, for raised physical defense. Effect: Defense +1. Headbutt ![]() Power: C - ![]() Desc: The user charges and butts the opponent with its head, often causing the opponent to flinch long enough for another attack. Effect: 30% chance to cause Flinch. Heal Beal ![]() Power: None - ![]() Desc: The user glows with regenerative energy, making the targets of the attack also glow. Their ailments are then healed, while the energy emits a calming chime sound. Effect: Cures Status Effects of all on user's side of the field, except for users with the Soundproof ability. Helping Hand ![]() Power: None - ![]() Desc: The user assists in performing the move its ally uses, in order to increase the ally's move's power. Effect: Increases the Power of the partner's Move to the next rank, fails if there is no partner. Hidden Power ![]() Power: Varies - ![]() Desc: The user shoots several coloured waves of energy out of its eyes, which deal very good damage. The type of this attack is unknown until the user uses the move. Effect: A random Power between D - B and a random type is picked, and these choosings stick to the attack for the level, to be reset when the user gains another level. Type and Rank are shown in the profile. [EX (Hidden Power (Fire, C)] Horn Attack ![]() Power: C - ![]() Desc: The user concentrates energy into the horn and charges to pierce the target with a horn. Effect: None. Horn Drill ![]() Power: None - ![]() Desc: The user's horn spins at high speeds. If the user manages to land the strike, the attack is enough to knock out the toughest of Pokémon. However, its unable to strike Pokémon more experienced than the user. Effect: Extremely inaccurate; OHKOs the opponent if hits; can only work on opponents of a lower level then the User. Howl ![]() Power: None - ![]() Desc: The user howls, increasing their confidence in battle, which in turn increases their attack power. Effect: Attack +1 to user. Hyper Beam ![]() Power: S - ![]() Desc: The user gathers tremendous energy into a point, releasing it all in one concentrated blast. Effect: Recharge Time required. Hyper Fang ![]() Power: C - ![]() Desc: The user bites very hard into the target. The vivaciousness of this attack sometimes causes the target to flinch. Effect: 10% chance to cause Flinch. Hyper Voice ![]() Power: B - ![]() Desc: - The user creates a loud, violent boom with its voice, which strikes all opponents in the area. Effect: Wide Area. Judgement ![]() Power: B - ![]() Desc: The user shoots off a multitude of attacks to all fall from the sky impacting the area around the target. The type of the move is determined by the Plate Item the user holds, Normal otherwise. Effect: Type changes according to the user's held Plate item. Last Resort ![]() Power: A - ![]() Desc: When all other options have been attempted, the Pokémon can gather a single attack, charging at their opponent for a powerful slam. Effect: Cannot be used until Energy is down to 25%. Leer ![]() Power: None - ![]() Desc: The user stares at the target menacingly, using energy threw the eyes to affect the target's mindset to lower defenses. Effect: Causes -1 Defense. Lock-On ![]() Power: None - ![]() Desc: The user focuses on a point of the target, and a small target manifests itself on the point. It guides the Energy of the user's next attack to it, ensuring a hit. Lasts for 1-2 rounds, or until the next move is used. Effect: The next move made by the user will not miss even if the target has used a move similar to Fly or Dig. However, if the target uses a move such as Protect or has switched out, the user's next move will miss. Lovely Kiss ![]() Power: None - ![]() Desc: The user kisses the target or sends a few heart shaped pieces of energy which sooths the target into a deep sleep. Effect: Causes Sleep. Lucky Chant ![]() Power: None - ![]() Desc: The user recites a chant, which creates small, invisible fields of energy that shield weaker areas from more intense hits. Effect: Prevents Critical Hits to all allies for 5 turns (Even if the is recalled/fainted). Me First ![]() Power: None - ![]() Desc: The user focuses its mind on trying to predict the opponent's next attack. If it a damaging attack, the user will copy that attack before the opponent can use it, and the attack's power is increased. Only works on the targeted Pokemon. Effect: Copy's target's attack and uses it before them at x1.5 the damage it usually does. Mean Look ![]() Power: None - ![]() Desc: The user glares at the opponent for several seconds, covering it in a blue glow for a moment, which quickly fades. This move makes the victim unable to be recalled or run away until it has fainted, or the battle ends. Effect: Causes unable to retreat until user is recalled/faints. Mega Kick ![]() Power: A - Desc: The user's foot glows white with energy, and deals a high impact kick that sends opponents flying. Effect: None. Mega Punch ![]() Power: C - ![]() Desc: The user's fist glows white with energy, and deals a high impact punch that sends opponents flying. Effect: None. Metronome ![]() Power: None - ![]() Desc: For several seconds, the user twitches a pair of digits, usually fingers, back and forth in unison. Then, these digits glint with white light, and strange things happen with no real explanation. The user will use a completely random attack. Effect: Random Move except for the following: Metronome, Assist, Chatter, Copycat, Counter, Covet, Destiny Bond, Detect, Endure, Feint, Focus Punch, Follow Me, Helping Hand, Me First, Mimic, Mirror Coat, Mirror Move, Protect, Sketch, Sleep Talk, Snatch, Switcheroo, Thief, Trick, or any move the user already knows. Milk Drink ![]() Power: None - ![]() Desc: User creates milk to drink that restores a large portion of vitality. Effect: User recovers by 50% max HP, or restores 50% Max HP and 25% Max Energy of another Pokemon. Mimic ![]() Power: None - Desc: The user copies the technique that the target last used and now has the ability to use that attack for the rest of the battle. After the battle, the user forgets the attack. Effect: Copies last move target used and the user knows it for the rest of the battle. Cannot copy Sketch. Mind Reader ![]() Power: None - ![]() Desc: The user reads the target's body language and facial expressions to 'read' their mind and determine what they are going to do next, in order to ensure that the user's next move makes its mark. Effect: The next move made by the user will not miss even if the target has used a move similar to Fly or Dig. However, if the target uses a move such as Protect or has switched out, the user's next move will miss. Minimize ![]() Power: None - ![]() Desc: The user's body shrinks in size, grealy increasing evasion. After a second use, the user mearly becomes more agile, instead of shrinking even further. Effect: +1 Evasion, user shrinks to a smaller size for battle, unless the +1 Evasion is taken away. User also takes double damage from Stomp. Moonlight ![]() Power: None - ![]() Desc: Restores the user's life based on the waxing and waning of the moon, and how much of it reaches the user. Effect: Restores health by 50% of total HP during the nightly hours, 25% of total HP during daylight hours. The health gained is cut in half when its raining or during Rain Dance, when it is snowing, or during Hail, and in a Sandstorm; It is doubled under the effect of Sunny Day. Morning Sun ![]() Power: None - ![]() Desc: Restores the user's life based on the amount of available sunlight and how much of it is hitting the planet at the time. Effect: Restores health by 25% of total HP during the nightly hours, 50% of total HP during daylight hours. The health gained is cut in half when its raining or during Rain Dance, when it is snowing, or during Hail, and in a Sandstorm; It is doubled under the effect of Sunny Day. Natural Gift ![]() Power: C - ![]() Desc: The user enhances its held berry with its own natural power, and throws the result at the opponent. Effect: Type depends on what berry is held/thrown: Fire: Cheri/Bluk/Watmel/Occa, Water: Chesto/Nanab/Durin/Passho, Electric: Pecha/Wepear/Belue/Wacan, Grass: Rawst/Pinap/Rindo/Liechi, Poison: Oran/Qualot/Kebia/Petaya, Bug: Figgy/Cornn/Tanga/Enigma, Psychic: Sitrus/Tamato/Payapa/Starf, Ghost: Mago/Rabuta/Kasib/Custap, Dark: Iapapa/Spelon/Colbur/Rowap, Fighting: Leppa/Kelpsy/Chople/Salac, Rock: Wiki/Magost/Charti/Micle, Ground: Persim/Hondew/Shuca/Apicot, Steel: Razz/Pamtre/Babiri, Ice: Aspear/Pomeg/Yache/Ganlon, Flying: Lum/Grepa/Coba/Lansat, Dragon: Aquav/Nomel/Haban/Jaboca, Normal: Chilan/Anything else. Nature Power ![]() Power: None - ![]() Desc: The user grabs whatever is available and attacks with it. Effect: Attacks with a move varying on environment. On a Path/Sand, turns into Earthquake; in a Building, Tri Attack; Rock/Cave, Rock Slide; Tall grass, Seed Bomb; Water, Hydro Pump; Snow, Blizzard. Odor Sleuth ![]() Power: None - ![]() Desc: The user focuses on identifying the smell of the opponent and follows it, regardless of copies, sight, or other accuracy/evasion changing effects. Effect: Ignores target's Evasion+, User's -Accuracy, and target's Double Team. Removes Immunity to Normal/Fighting type attack from Ghost types, and removes immunity to Ghost attacks from Normal/Fighting types. Pain Split ![]() Power: None - ![]() Desc: The user creates a direct link between it and the target, attempting to balance the health between the two. Effect: Adds the user and target's current HP, then divides it in half, distributing the halved number to the both of them as their new HP. Pay Day ![]() Power: D - ![]() Desc: The user creates coins out of Energy that fly at the opponent. Effect: None. Perish Song ![]() Power: None - ![]() Desc: The user sings a haunting song, cursing all pokemon in the area. If those pokemon stay in battle, the Perish curse will cause them to knockout automatically in three turns. Effect: Wide Area attack, all pokemon affected faint in 3 turns if they stay in combat, to include user and allies. Pound ![]() Power: D - ![]() Desc: The user attacks with an appendage such as an arm, leg, or tail. Effect: None. Present ![]() Power: Varies - ![]() Desc: The user creates a ball of energy and releases it towards the opponent. The effect level varies, from light, near harmless damage, to a very powerful attack, and may even restore some health to the opponent. Effect: 40% chance to do C damage, 30% to do B, 10% to do A, 20% to restore half the target's HP. Protect ![]() Power: None - ![]() Desc: A multi faced shield is created and completely surrounds the user, or anything extremely close to it, blocking from almost all known attacks. The more it's used, the more likely it is for the shield to shatter and fail. Effect: Blocks all damage attacks for the turn, except for Fient, Shadow Force, Future Sight, & Doom's Desire. Using Thunder in rain and Blizzard in hail, or both attacks with Lock On, will have a 30% chance of breaking through. Consecutive uses cut the success rate. (50% second use, 25% third & on) Psych Up ![]() Power: None - ![]() Desc: The user concentrates, and then gains the target's mindset. Effect: Copies positive and negative stat modifications of the target, replacing the user's own. Future changes to the target's stats do not show on the user. Quick Attack ![]() Power: D - ![]() Desc: The user runs towards the opponent with super speed into a tackle. Effect: Always strikes first. Rage ![]() Power: E - ![]() Desc: The user goes into an angry rage and strikes wildly at the target. Getting hit during continous uses of Rage will fuel the fire, strengthening the attack. Effect: User gets an additional +1 Attack each time the user takes damage. This modifier attack stays with the user until the user stops using Rage. Rapid Spin ![]() Power: E - ![]() Desc: The user spins round very quickly, and making contact with the target for light damage. This attack can also be used to get out of trapping attacks and removing objects left on the ground/user from certain attacks. Effect: Removes Spikes, Stealth Rock, Toxic Spikes, Leech Seed, and frees the user from Bind, Clamp, Constrict, Fire Spin, Magma Storm, Sand Tomb, Whirlpool, and Wrap. Razor Wind ![]() Power: C - ![]() Desc: The user creates a strong wind (usually by flapping wings, blowing, etc.) that builds up and blows towards the opponent. Within this wind, small pockets of air become compressed, creating small pieces of razor sharp air and have a good chance of striking the vitals. However, this move requires some time to work up. Effect: Wide Area; +1 Critical Hit ratio for this attack; Requires 1 Action for Charge Time. Recover ![]() Power: None - ![]() Desc: The user suddenly glows, and it begins to heal at an incredible pace. Effect: User recovers by 50% of max health. Recycle ![]() Power: None - ![]() Desc: The user attempts to reuse a broken or previously used item which it was/is currently holding. Effect: Recovers used items from the battle, including held berries used by enemy attacks. Refresh ![]() Power: None - ![]() Desc: The user purges its body, ridding itself of burns, toxins, and/or muscle paralysis. Effect: Removes Burn, Poison, and Paralysis. Return ![]() Power: Varies - ![]() Desc: The user releases its happiness out on the target. The more overall happy the user is, the more powerful this attack is. Effect: Happy Pokémon deal more damage, from a power of E to B. Happiness is at reff's disgression. Roar ![]() Power: None - ![]() Desc: The user roars loudly, scaring most opponents and distracting them from the battle, sometimes even forcing them to recall themselves back into the pokeball. Effect: Forces wild enemies to retreat; Trainer Pokemon to switch out with another team member. Rock Climb ![]() Power: B - ![]() Desc: The user digs it's limbs into the earth, allowing for movement on all terrain. Charging forward, it creates an almost unstopable tackling attack, which may jolt the target into confusion. Effect: 20% chance to cause confusion. Safeguard ![]() Power: None - ![]() Desc: The user creates a dome of semi-transparent white energy around it, affecting any Pokemon the user considers an ally. Those enhanced by Safeguard cannot be burned, frozen, paralyzed, poisoned, or put to sleep. Effect: User and nearby allies are protected from Burned, Frozen, Paralysis, Poison, and Sleep status. Scary Face ![]() Power: None - ![]() Desc: The user makes a face that scares the target, making it more difficult to act quickly. Effect: Gives -2 Speed. Scratch ![]() Power: D - ![]() Desc: The user scratches at the target with claws or another sharp appendage. Effect: None. Screech ![]() Power: None - ![]() Desc: The user lets out a high pitched screech that affect's the target's natural armor, making it less effective. Effect: Gives -2 Defense. Secret Power ![]() Power: C - ![]() Desc: The user focuses, gathering energy from the environment and charging the target for a full force tackle attack, inflicting some sort of effect on the target based on the surrounding environment. Effect: 30% chance to inflict a status effect based on location: Tall Grass, can cause Sleep; Sand/Plain terrain, -1 Accuracy; Cave/Rough Surface, can cause Flinching; Water, -1 Attack; Snow/Ice, Can cause Freezing; Buildings, can cause Paralysis. Self-Destruct ![]() Power: S - ![]() Desc: The user glows, focusing all energy internally and then blows up, created a large explosion that hurts anything close by. The user then promptly faints. Effect: Super Wide Area, user faints after use. Half of the opponent's defenses are ignored, making this attack do double the damage it seems to do. Sharpen ![]() Power: None - ![]() Desc: The user reduces its polygon count to make itself more jagged, raising the Attack stat. Effect: +1 Attack. Sing ![]() Power: None - ![]() Desc: The user sings a soothing tune that sends all Pokemon in battle into a deep sleep. Effect: Wide Area; Causes Sleep. Sketch ![]() Power: None - ![]() Desc: Smeargle spashes his tail paint on the last move used on him. Smeargle then takes the attack and learns the same attack that was painted. To reuse the attacks, Smeargle will use the paint on a part of its body. (Blow over the tail for breath attacks, slash his tail outward or paint on his paws to use physical attacks.) Effect: Smeargle copies the attacks used against it in battle and adds them to his attack pool. Smeargle can only copy 10 attacks and every time it copies a new attackpast this limit, one of choice is replaced. Smeargle can only copy moves used on it in battle, this means Smeargle cannot copy any Indirect Damage Attack, Copy Attack, Random Attack generator, Legendary Attack (simply because you will not be doing battle with one., Custom Attack (Custom Attacks =/= Fakemon Signature Attacks), and Elemental Hyperbeams. Skull Bash ![]() Power: B - ![]() Desc: The user bends over, head parallel to the ground and increasing defense. Then the user launches itself head-first at the target in a flying headbutt, set to do heavy damage. Effect: +1 Defense on first move, attack on second. Slack Off ![]() Power: None - ![]() Desc: The user takes a break, restoring Hp. Effect: User recovers 50% of Max Hp.. Slam ![]() Power: C - ![]() Desc: The user quickly picks up the opponent and slams it to the ground. Effect: None. Slash ![]() Power: C - ![]() Desc: The user slashes at the target with its claws, aiming for the vitals. Effect: +1 Crit hit chance for this attack. Sleep Talk ![]() Power: None - ![]() Desc: The user, if it is asleep, which it must be for this attack to work, uses a random technique that it knows in the direction that it is facing. Effect: Passive Move, this move is always used while sleeping. User performs a random Move it knows with certain exceptions. Assist, Bide, Chatter, Copycat, Focus Punch, Me First, Metronome, Mirror Move, Uproar, attacks the require charge time (but not recharge time) or Moves that have been disabled. Smellingsalt ![]() Power: C - ![]() Desc: User rams the target with painfult Smellingsalt, while it cures paralysis it has more effect if it does so. Effect: Cures Target of Paralysis, Power is B if target has Paralysis. Smokescreen ![]() Power: None - ![]() Desc: The user exhales a smoke that fills the arena to greatly inhibit sight. The smoke is mostly harmless, but it reduces visibility to everyone in the area, and causes accuracy loss in enemies that leave the cloud. Effect: -1 Accuracy. Snore ![]() Power: D - ![]() Desc: While asleep, the user snores very loud so that it creates a shockwave of sound, capable of delivering minor damage. Effect: Automatically used while asleep, used over Sleep Talk. 30% chance to cause Flinch. Softboiled ![]() Power: None - ![]() Desc: The user eats one of its lucky eggs, which restores its health. Effect: User recovers by 50% Max HP, or restores 50% Max HP and 25% max Energy of another Pokemon. Sonic Boom ![]() Power: None - ![]() Desc: The user darts forward a short distance of a few inches, and in the process creates a small sonic boom, creating a loud noise and a small force that shoots forward to hit the target, ignoring it's defenses. Effect: Always does 10 HP damage. Spike Cannon ![]() Power: E - ![]() Desc: The user launches a series of 2 - 5 small spikes at the target. Effect: Attacks 2 - 5 times. Spit Up ![]() Power: Varies - ![]() Desc: The user shoots out a beam of energy comprised of the energy taken during Stockpile. Effect: Power is B with 1 Stockpile, Power is S with 2 or more, fails if Stockpile not used. Splash ![]() Power: E - ![]() Desc: The user flops around randomly, doing next to nothing. Can do a small bit of damage if close enough to contact a target while splashing. Effect: None. Stockpile ![]() Power: None - ![]() Desc: The user concentrates and manipulates its own energy, storing it for future use. Effect: Addes 1 Stockpile to Stockpile count. Gives +1 Defense & SP. Defense while holding a Stockpile count, lost on use of Swallow or Spitup. Stomp ![]() Power: C - ![]() Desc: The user brings its foot down on the target, and the smaller is it, the more powerful it is. Effect: May cause confusion, does double damage to targets using Minimize. Strength ![]() Power: C - ![]() Desc: The user picks up the target, and smashes it into ground, or plainly smashes itself into the target in a show of raw strength. Effect: None. Substitute ![]() Power: None - ![]() Desc: The user creates a copy of itself, which takes the place of the user, who is now free to move on its own. This body double will suffer the brunt of any attacks an opponent makes until it falls apart, since Substitute also allows the user to mentally implant a mis-perception in all opponents that the Substitute is the actual Pokémon it was built by. The substitute also performs attacks for the user, the energy transferring between the user and its substitute for the move to be successful. The user is strangely no where to be found during the attack, however. Effect: Costs 25% of max HP, makes copy of user that takes damage for the user, HP equal to the HP sacrificed. Fails if HP to be sacrificed is unavailible. Super Fang ![]() Power: None - ![]() Desc: The user bites down hard on the target. Effect: Cuts the target's current HP in half. Supersonic ![]() Power: None - ![]() Desc: The user emits a high-pitched stream of noise that has a very high chance of confusion. Effect: Causes Confusion Swagger ![]() Power: None - ![]() Desc: The user moves about in an odd fashion, which can send the opponent into a violent rage, which increases their attack power but causes it to be confused. Effect: Causes Confusion and +2 Attack to target. Swallow ![]() Power: None - ![]() Desc: The user consumes the energy which was taken through Stockpile, restoring health and energy. Effect: Restores 1/4 max HP & Energy with one Stockpile, 1/2 with 2, and all with 3. Sweet Kiss ![]() Power: None - ![]() Desc: The user kisses the target, which causes Confusion in the target's mind. Effect: Causes Confusion. Sweet Scent ![]() Power: None - ![]() Desc: The user secretes a strong scent that covers the target, allowing the user to sniff it out. Effect: Causes -1 Evasion, attracts wild Pokemon outside of battle. Swift ![]() Power: C - ![]() Desc: The user fires a straight stream of many small solid stars at the target, being very accurate. Effect: Cannot miss. Swords Dance ![]() Power: None - ![]() Desc: The user spins rapidly, building up confidence and strength while clashing sharp appendages against each other. Effect: User gets +2 Attack. Tackle ![]() Power: D - ![]() Desc: The user runs straight towards opponent and knocks into them to deal damage. Effect: None. Tail Whip ![]() Power: E - ![]() Desc: The user goes up to the target and whips the target with an appendage, usually the tail. Effect: Causes -1 Defense. Take Down ![]() Power: B - ![]() Desc: he user tackles the opponent hard and drives them to the ground, delivering high damage and taking some recoil damage. Effect: 1/4 Recoil Damage. Teeter Dance ![]() Power: None - ![]() Desc: The user does a goofy and mind bending dance, which confuses all Pokémon around it who see it. Effect: Super Wide Area, causes Confusion to enemies and allies alike. Thrash ![]() Power: B - ![]() Desc: The user flails its body around violently, bludgeoning any nearby opponent repeatedly with various appropriate limbs, however the user cannot stop and they become dizzy afterwords. Effect: User continues to use Thrash 2 - 3 times, then becomes Confused. Tickle ![]() Power: None - Desc: The user tickles the opponent, attempting to lower its attack and defense. Effect: Causes -1 Attack and Defense. Transform ![]() Power: None - ![]() Desc: Causes the user to change into an exact copy of the target Pokémon, or any object it can see if it's out of a battle. The user has halved energy after the change, however. The user will revert back to it's original form if recalled or KO-ed. Effect: Halves Energy, the user assumes the exact form of the target, copying all attacks and abilities of the target, only using them at the User's level. Attacks copied from the target are the only attacks able to be use, regardless of the level of the user. Tri Attack ![]() Power: C - ![]() Desc: The user fires off a spiraling beam of energy, powered with small amounts of fire, ice, and electric energy. Effect: 20% chance to cause burn, paralysis, or frozen. Trump Card ![]() Power: Varies - ![]() Desc: The user summons various balls of energy, drawing more and more from the inner reserve of energy that is usually untappable, except to highly trained fighters. As the user's "normal" energy drops, the move gains power as more and more is dredged from the inner reserve. Effect: Gains Power as the User's energy falls: +50% = D, 49% - 30% = C, 29% - 20% = B, 19% - 10% = A, 9% - 1% = S. Uproar ![]() Power: D - ![]() Desc: The user lets out a very loud scream which deals a decent amount of damage, and gets the user into the swing of it, attacking repeatedly. Effect: User repeats Uproar for 2-5 Moves, prevents Sleep. Vicegrip ![]() Power: D - ![]() Desc: The user clamps an appendage, usually a claw or shell, down hard on the opponent, delivering high concentrated damage to a small area. Effect: None. Weather Ball ![]() Power: D - ![]() Desc: The user collects the current weather in a ball of energy and sends it at the target. Effect: Power is B if a Weather influancing move is in effect. Type changes based on current weather/weather inducing move. Water for Rain Dance, Fire for Sunny Day, Ice for Hail, Rock for Sandstorm; If no abnormal weather is present, this move stays Normal. Whirlwind ![]() Power: None - ![]() Desc: The user flaps its wings or blows hard to generate powerful winds, used to blow the back into their Pokeballs, or far away from the battling area. Effect: Recalls opponent trainer Pokemon, forces wilds away, doesn't work against trapped targets. Wish ![]() Power: None - ![]() Desc: The user sees a shooting start and makes a wish, after a little while its granted giving the user or friendly target (nearest friendly target if the user or target is missing) health. Effect: Target gains 50% of max Hp at the end of next turn. If target is unavailable, nearest friendly target is chosen. Wrap ![]() Power: E - ![]() Desc: The user wraps an appendage around the target, usually a tail or vine, and squeezes hard, not letting go, and continuing to crush the target. Effect: Traps the target for 2-5 turns, dealing 6% Max Hp damage every turn. Target may still be recalled or use Baton Pass/U-Turn to escape. Wring Out ![]() Power: Varies - ![]() Desc: The user grabs the target as best it can, squeezes, and twists it with all its might. The more the target struggles, the more powerful the user's hold on them gets, much like a boa constrictor, and so the attack does more damage to healthier foes that put up more of a fight. Effect: Power depends on HP remaining: 100% - 91% = A, 90% - 81% = B, 80% - 61% = C, 60% - 31% = D, 30% - 1% = E. Yawn ![]() Power: None - ![]() Desc: The user yawns towards the opponent, which might make it drowsy, as they say yawns are infectious. Effect: Causes target to become Drowzy, and fall asleep next turn. |
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| ★ Sora ★ | Sep 15 2009, 07:23 PM Post #4 |
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Overlord of Blowing $hit Up
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- --Poison- Acid ![]() Power: D ![]() Desc: The user spits an acidic liquid substance at the target, that also burns away the enemy's energy. It may lower the opponent's Sp. Defense, as well. Effect: Does additional D damage to the opponent's Energy; 10% chance of -1 Special Defense to opponent. Acid Armor ![]() Power: None - Desc: The user becomes coated in a thick, acidic substance that dramatically increases the user's defense. This also allows the user to blend in with liquid enviornments (Muk in sludge, Magcargo in lava, Vaporeon in water, etc.). Effect: +2 Defense. Cross Poison ![]() Power: C - ![]() Desc: The User's claws, hands, etc.. glow with poisonous energy to strike down in an X pattern at a specific part of the target's body. Effect: Critical Hit Ratio +1 for this attack, and 10% chance to cause Poison. Gastro Acid ![]() Power: None - ![]() Desc: The user vomits up a sticky, acidic substance all over the target enhanced with a strange toxin that removes species abilities from the target. Effect: Removes all Abilities from the target. Gunk Shot ![]() Power: A - ![]() Desc: The user forces a poisonous solidified goo from its mouth, and blasts it at the target. Effect: 30% chance to poison. Poison Fang ![]() Power: D - ![]() Desc: The teeth of the user begin to charge with poison energy, and are used to chomp down on the opponent, having a good chance to infect the target from the wounds caused. Effect: 30% chance to badly Poison the foe. Poison Gas ![]() Power: None - ![]() Desc: The user spits a cloud of weak, light, poisonous gas. This gas will probably poison anything that breathes it in and quickly dissipates in open areas. Effect: Causes Poison. Poison Jab ![]() Power: C - ![]() Desc: - The user’s primary attacking limb (such as a horn, claw, or tentacle) glows a bright purple and charges with Poison energy. With a swift strike, the user jabs the target with a decent chance to cause poison. Effect: 30% chance to cause Poison. Poison Sting ![]() Power: E - ![]() Desc: The user fires a massive amount of pin-like projectiles from its mouth or quills, and can poison if enough hit. Effect: 30% chance to cause Poison. Poison Tail ![]() Power: D - ![]() Desc: The users tail glows with poison energy as it smacks at the target's weak points with a good chance to poison the target. Effect: +1 Crit hit chance for this attack, 10% chance to cause Poison. Poison Powder ![]() Power: None - ![]() Desc: The user releases a cloud of poisonous dust that poisons when inhaled or when absorbed through the skin. Effect: Causes Poison. Sludge ![]() Power: C - ![]() Desc: The user fires a large mass of toxic sludge at its target that splatters on contact. Effect: 30% chance to cause Poison. Sludge Bomb ![]() Power: B - ![]() Desc: The user fires a few large round 'bubbles' of sludge at the target. The bubble itself becomes hard in mid-flight, then explodes on contact like a tiny bomb. Effect: 30% chance to cause Poison. Smog ![]() Power: E - ![]() Desc: The user exhales a thick cloud of smoke at the target, which is poisonous if inhaled. Effect: 40% chance to cause Poison. Toxic ![]() Power: None - ![]() Desc: The user blasts the target with a highly infectious Poison. Effect: Target is Badly Poisoned. Toxic Spikes ![]() Power: None - ![]() Desc: The user releases four glowing masses from their body, forming a ring of four small to medium-sized poison spikes hovering around the battlefield. When the opponent calls out a different Pokémon (whether voluntary or by force), the four spikes crash into the target to infect it. Effect: Poisons Pokemon that switch in to the battle. Normal Poison for one layer, Toxic Poison for two layers. If a Poison Pokemon is switched in, the Toxic Spikes are absorbed by the target. Does not hit flying or levitating targets. - --Psychic- Agility ![]() Power: None - ![]() Desc: The user concentrates their energy into their mobility, relaxing their body and greatly increasing speed. Effect: +2 Speed. Amnesia ![]() Power: None - ![]() Desc: User expends energy to empty the mind, greatly increasing special defense by numbing the nerves. Effect: +2 Special Defense. Barrier ![]() Power: None - ![]() Desc: A large, transparent square wall is set up in front of the user, that greatly reduces physical hits passing through it. More then one barrier can stack on each other. Effect: +2 Defense. Calm Mind ![]() Power: None - ![]() Desc: The user meditates, calming it's mind and focusing itself on it's special strengths and defenses. Effect: +1 Special Attack and Special Defense. Confusion ![]() Power: D - ![]() Desc: The User extends psychic waves to immobilize the target, bringing it into midair and holds them immobile. Then, the user delves into the mind of the target, creating chaos and damage in the target's brain. The attack may also leave the target confused. Effect: 10% chance to cause Confusion. Cosmic Power ![]() Power: None - ![]() Desc: The user summons the heavens to gain a blessing, mysteriously gaining solid increases in their physical defense and ability to resist damage from special attacks. Effect: Defense/Special Defense +1. Dream Eater ![]() Power: B - Desc: The user drains the target's drreams whilst asleep, causing the target to lose some health and a significant amount of energy, and uses it to replenish some of the user's health and energy. Effect: Only works on sleeping targets. User gains life equal to half the damage dealt, and takes half the energy used in the attack from the target. Extrasensory ![]() Power: C - ![]() Desc: The user shoots out a beam of psychic energy which deals slightly higher than moderate damage, but also attacks one of their senses at random, which can startle the victim. Effect: 10% chance to cause Flinch. Future Sight ![]() Power: C - ![]() Desc: The user summons an attack that will arrive 2 rounds later. The attack itself is a large, powerful sphere of energy which comes from where the user is currently at, or was at, and can be aimed anywhere right before it's sent. Effect: Summons an attack to strike 2 rounds later. Gravity ![]() Power: None - ![]() Desc: The user intensifies gravity, forcing all Pokemon out fo the air for 5 turns. Effect: Flying types and Levitate/Magnet Rise users lose their immunity to ground types for 5 turns. Guard Swap ![]() Power: None - Desc: The user concentrates and uses Psychic energy to affect the target's and user's mind and body, switching defenses bonuses/penalties with the target. Effect: Swaps stat modifiers for Defense and SP. Defense with the opponent. Heal Block ![]() Power: None - ![]() Desc: Invades the target's mind with psychic energy, blocking it from being able to recover itself, or be recovered for a while. Effect: Prevents the target from using Ingrain, Leech Seed, Aqua Ring, Moonlight, Morning Sun, Roost, Recover, Heal Order, Rest, Softboiled, Wish, Milk Drink, Slack Off, Synthesis, and blocks the healing effects of Absorb, Mega Drain, Giga Drain, Leech Life, Dream Eater, Drain Punch, and healing abilities of Volt Absorb and Water Absorb. Anything unlisted can continue to work as normal. Wears off after 5 turns. Healing Wish ![]() Power: None - ![]() Desc: The user wishes the next battler luck, and causes itself to faint. The next Pokemon sent out is then fully restored by the will left psychically by the previous Pokemon. Effect: User faints restore the health and status of the replacement Pokemon. Heart Swap ![]() Power: None - ![]() Desc: Using psychic energy, the user switches bodily conditions with the target, gaining all positive and negative changes that have happened during the battle. Effect: Switches all stat changes with the target. Hypnosis ![]() Power: None - ![]() Desc: The user sends slow moving hypnotic waves at the opponent, which use psychic suggestion to lull them to sleep. Effect: Causes Sleep. Imprision ![]() Power: None - ![]() Desc: The user invades the targets mind and creates a mental block, using its own memory as a guide. Effect: The opponent cannot use moves known by the user. Kinesis ![]() Power: None - ![]() Desc: The user sends psychic suggestion to jam the brain of the opponent, making it harder for them to aim their attacks Effect: -1 Accuracy to foe. Light Screen ![]() Power: None - ![]() Desc: A thick wall of light is psychically erected around the user and allies, lessening the force from special attacks. Effect: Creates a barrier that lessens SP. Attack damage; used on self and allies. Lunar Dance ![]() Power: None - ![]() Desc: The user dances a mystical dance in the likeness of the moon, and then faints afterwards. Effect: The user faints, and completely heals the next Pokemon sent out. Luster Purge ![]() Power: C - ![]() Desc: The user releases a concentrated burst of psychic light that may affect the mind of the target. Effect: 50% chance to lower Special Defense by 1. Magic Coat ![]() Power: None - ![]() Desc: The user erects a thin, form fitting and almost completly transparent barrier around itself, that deflects status attacks. Damaging attacks aren't phased by this barrer, however. Effect: User reflects status inducing moves like Thunder Wave or Leech Seed back at the caster. Meditate ![]() Power: None - ![]() Desc: The user concentrates and focuses its energy more effectively, boosting its attack power. Effect: Attack +1. Miracle Eye ![]() Power: None - ![]() Desc: Using a special type of psychic energy, the user dispels all illusions, allowing it to see its opponent clearly. In addition, it suppresses any resistances to the Dark type holds over psychic energy. Effect: Ignores Evasion and removes the Dark type immunity to the Psychic type. Mirror Coat ![]() Power: None - ![]() Desc: The user gains a shiny, mirror-like coat. The user lets the next attack strike so that Mirror Coat absorbs the first Special Attack that hits it, then reflects it back at twice the strength. Effect: Allows a special attack to hit, to strike back at x2 power. Mist Ball ![]() Power: C - ![]() Desc: The user throws a ball of psychic energy that leaves behind a trail of psychic mist. After exploding, the remaining Psychic energy attempts invades the target's mind. Effect: 50% chance to give -1 Special Attack. Power Swap ![]() Power: None - ![]() Desc: The user focuses, and uses psychic energy to manipulate any alterations either combatant has made for offensive purposes, be they attack stances, mind-sets, or simple growth, and switches such alterations between itself and one opponent. Effect: User and target swap attack/special attack modifiers. Power Trick ![]() Power: None - ![]() Desc: The user concentrates, using its psychic energy to turn its physical prowess into defense and vice-versa. Effect: Attack and Defense modifiers of user switches. Psybeam ![]() Power: C - ![]() Desc: The user creates a rainbow-colored beam of powerful Psychic energy, which is fired at the target and has a chance to affect the mind of the target. Effect: 10% chance to cause confusion. Psychic ![]() Power: B - ![]() Desc: The User extends powerful psychic waves to immobilize the target, bringing it into midair and holds them immobile. The User then blasts powerful kinetic waves at the opponent with its mind, damaging it both from the frontal assault and what the opponent is crashed into. Effect: 10% chance to cause -1 Special Defense Psycho Boost ![]() Power: A - ![]() Desc: The user blasts out an extremely powerful wave of psychic energy, which does a great deal of damage, but leaves the user very tired afterwards. Effect: User gets -2 Special Attack. Psycho Cut ![]() Power: C - ![]() Desc: The user manipulates it's psychic energy into the form of a blade, or to sharpen an existing blade. It then rushes in for a precision strike against the target's vitals. Effect: +1 Crit hit Chance for this attack. Psycho Shift ![]() Power: None - ![]() Desc: The user uses its psychic energy to manipulate its ailments, whether it is poison, paralysis, or something else, removing them from its body, and transferring them to its target. Effect: Gives user's status effects to the target, target must not already have a status effect. Psywave ![]() Power: Varies - ![]() Desc: - The user emits powerful waves of chaotic mental energy in the direction of the target that take the form of a number of rings, the power of the move varying randomly on the user's level and ignores defense. Effect: Defenses are ignored; Direct number damage to HP can be figured with this formula: (X + 5) × (User's level / 10), where X is a random number between 0 and 10. The resulting number is directly taken from the opponent's Hp, disregarding all type attatchments. Reflect ![]() Power: None - ![]() Desc: A thick wall of light is psychically erected around the user and allies, lessening the force from physical attacks. Effect: Creates a barrier that lessens Attack damage; used on self and allies. Rest ![]() Power: None - Desc: The user settles down and goes to sleep in order to regain energy at a fast rate. Effect: User recovers HP to 100% and 25% of Max Energy, while going to sleep for 2 turns. 5% HP and Energy are healed these two turns. Role Play ![]() Power: None - ![]() Desc: The user consumes significant energy to replace its own innate abilities with that of the target, though Wonder Guard cannot be immitated. Effect: Replaces the user's Abilities with the Target's, however cannot copy Wonder Guard. Skill Swap ![]() Power: None - ![]() Desc: The user copy's the target's innate abilities, and causes the target to take on the user's old innate abilities for the battle. Effect: User and target swap abilities. Teleport ![]() Power: None - ![]() Desc: The user concentrates for a few seconds, and then disappears in a quick white flash lasting no more than a second, then 1-2 seconds later reappears in a similar flash at any nearby location. The user can also use this on a friendly target as long as the target allows it. It can be used to escape any battle, as well as visit any location that the User has seen already. Effect: Warps to a nearby location. Trick ![]() Power: None - ![]() Desc: The user mentally tricks the opponent and attempts to swap items. Effect: Swaps Held items with the target, swaps current Energy of both battlers if no items are held. Trick Room ![]() Power: None - ![]() Desc: The user concentrates, using psychic energy to temporarily warp the space around it, giving a normally slower Pokémon the advantage over a faster one. However, it does not affect moves that are meant to be first strikes. Effect: Speed is reversed for all Pokemon in the area, Fast Pokemon are slow and Slow Pokemon are fast. Zen Headbutt ![]() Power: C - ![]() Desc: The user calms itself, reaching a near Zen-like state. It then lowers its psychically-enhanced head and charges at the target, hitting it for a large amount of damage. Upon contact, some of the psychic power from the user may transfer into its opponent and cause the opponent to flinch. Effect: 20% chance to cause Flinch. - --Rock- Ancient Power ![]() Power: C - ![]() Desc: The user gathers primal rock energies from its core until it is forced to release them, concentrating them into a beam that slams into the opponent for middling damage. Approximately 10% of the time, though, the Pokémon is able to retain some of the power, and all stats go up one stage. Effect: 10% chance of +1 Attack, Defense, Special Attack, Special Defense, and Speed. Head Smash ![]() Power: S - ![]() Desc: The user flares up its energy, expelling it into the air around it, and, with all of the energy concentrated in the head region, it charges the opponent, blasting the opponent back with huge force. Although, huge Recoil damage is delivered after the hit. Effect: 1/2 of damage dealt taken as recoil damage. Power Gem ![]() Power: C - ![]() Desc: The user creates and solidifies energy using the power within a gem on its body, and then fires the beam at the opponent. Effect: None. Rock Blast ![]() Power: E - ![]() Desc: The user shoots out/throws a series of rocks at the target. Effect: Attacks 2 - 5 times. Rock Polish ![]() Power: None - ![]() Desc: The user adds an attractive gleam to it's body, making it more streamlined and smooth, increasing speed. Effect: User gains +2 speed. Rock Slide ![]() Power: C - ![]() Desc: The user hits the ground at an angle with great force, causing a blast of rocks to come out of the ground, and towards the opponent. Effect: 30% chance to cause Flinch. Rock Throw ![]() Power: D - ![]() Desc: The user picks up a rock and throws it at the target, or uses it's rock like body to smash the opponent. Effect: None. Rock Tomb ![]() Power: D - ![]() Desc: The user traps the opponent's legs under rocks, and the hits it out of the trap. This leaves the targets legs damaged, reducing speed. Effect: Gives -1 Speed. Rock Wrecker ![]() Power: S - ![]() Desc: The user finds a large, solid boulder, or something close to the description, and slams it into the target with extreme force. However, this attack exhausts the user and requires some time to recuperate. Effect: Recharge Time Required. Rollout ![]() Power: D - ![]() Desc: The user curls up and rolls towards the opponent, intending to collide and deal damage. Each attempted collision will count as a move. If the user misses once, the momentum is lost, but if it strikes the power increases. Effect: +1 Power for each successful hit, for a max of 5 successful hits, while using Defense Curl before the attack starts doubles the damage. A failed hit ends the move. Sandstorm ![]() Power: None - ![]() Desc: The user kicks up massive quantities of sand and dirt, and generates quite powerful winds. Unless pokemon in the area of effect are a ground, rock, or steel type, the sand and loose stones being blown around in the wind begins to do damage to those pokemon. Effect: For 5 turns, Defense of Rock types increased by 50%, non-rock/steel/ground types take 6% max HP damage, the power of Solarbeam is halved, and the healing power of Morning Sun, Synthesis, and Moonlight are halved. Stealth Rock ![]() Power: None - ![]() Desc: The user releases four glowing masses from their body, forming a ring of four small to medium-sized stones hovering around the battlefield. When the opponent calls out a different Pokémon (whether voluntary or by force), the four floating rocks crash into it, dealing a small amount of Rock damage. Effect: Deals E Rock type damage to Pokemon switching in. Stone Edge ![]() Power: B - ![]() Desc: The user concentrates, its body taking on the properties of solid rock, and rams the target, aiming to strike the vitals. Effect: +1 Crit hit chance for this attack. - --Steel- Bullet Punch ![]() Power: D - ![]() Desc: The user runs towards the target with a great burst of speed and throws a light, close-range punch. Effect: Always strikes first. Doom Desire ![]() Power: A - ![]() Desc: The user calls on a mysterious force which can come down from the heavens in 2 rounds. Halfway before the attack comes, snowflakes of energy come raining down gently which calm the victim. The beam of energy which rains down after is extremely powerful and will hit regardless of the situation of the user. Effect: Attack waits 2 turns to strike and strikes regardless if the user or opponent is recalled during that time. Flash Cannon ![]() Power: C - ![]() Desc: Concentrating, the user gathers and compacts steel energy into a ball of shining force, and fires it at the enemy at high speeds. Effect: 10% chance to -1 Special Defense Gyro Ball ![]() Power: Varies - ![]() Desc: The user adopts metallic qualities and spins at a high speed, slowly advancing and speeding up at the target. Faster opponents, due to their higher rate of movement, allow more time for speeding up of the attack, resulting in more force. Slower opponents are easier to hit, resulting in less speed building time. Effect: Deals greater damage the faster the target is compared to the user, with a minimum of D to a max of S. This speed includes Speed Modifiers, Pokémon Species, and compared levels of the user and the target. Iron Defense ![]() Power: None - ![]() Desc: The user focuses steel energy to harden its hide, reducing physical damage taken. Effect: +2 Defense. Iron Head ![]() Power: C - ![]() Desc: The user focuses steel energy into the head to create a metal helmet structure, that it uses to ram the opponent. The opponent may flinch at the suprise force of the headbutt-like attack. Effect: 30% chance to cause Flinch. Iron Tail ![]() Power: B - ![]() Desc: The user's tail glows with steel energy, fortifying it as the swings or thrusts it at the opponent intent on damaging the armor of the target. Effect: 30% chance to cause -1 Defense. Magnet Bomb ![]() Power: C - ![]() Desc: The user fires off a ball of magnetic steel energy that locks onto an enemie's magnetic field and detonates upon impact. Effect: Cannot Miss. Metal Burst ![]() Power: Varies - ![]() Desc: The user counters the last move that was used against it (as long as it was a Damaging Move), sending back a burst of metal energy at the target that used the move at a greater power than the move. Effect: Power = Last Move's Power x2 Metal Claw ![]() Power: D - Desc: A claw of the user becomes covered in a metallic silver-coloured shell, which flickers with a silver lightning, which it then uses to slash the opponent. Effect: 10% chance to give user Attack +1 Metal Sound ![]() Power: None - ![]() Desc: The user creates a very high pitched sound enhanced with steel energy that causes the target to lower its mental defenses. Effect: Causes -2 Special Defense. Meteor Mash ![]() Power: B - ![]() Desc: The user's fist or claw becomes covered in very condensed steel energy, and the user deals a powerful blow, comparible to the force of a meteor striking the ground. Effect: 30% chance to give user +1 Attack. Mirror Shot ![]() Power: C - ![]() Desc: The user shoots out a ball of metalic energy that shatters upon impact. Effect: 30% chance to give -1 Accuracy. Steel Wing ![]() Power: C - ![]() Desc: The user's wings glow with Steel energy as they're rammed into the opponent. Effect: 10% chance to raise user's Defense. - --Water- Aqua Jet ![]() Power: D - ![]() Desc: The user gathers water from either inside its body or from its environment and collects it on its body. Then, the user charges towards the enemy with great speed to perform a Quick Attack-like move. Effect: Always strikes first. Aqua Ring ![]() Power: None - ![]() Desc: The user creates a ring of regenerative water around itself, which slightly heals the user's wounds as time passes. Effect: Heals 1/16th Hp per turn. Can be Baton Passed. Aqua Tail ![]() Power: B - ![]() Desc: The user concentrates a large amount of energy into forcing water out from pores in their tail, similar to an aquatic Iron Tail. After a brief excretion period, the water is whipped into a frenzy by energy, then the user swings their tail to bring the weight of both the tail itself, and the water on the tail, into the target for great damage. Effect: None Brine ![]() Power: C - ![]() Desc: The user secretes a high amount of salt into the surrounding water, or it's own water, and then sends a small wave of the brine at the target, dealing a decent amount of damage to it. If the target is wounded enough on the outside, the salt will causes the pain to flare up, doubling the damage taken. Effect: Power A if opponent's Current Hp is 50% less than Max Hp, slight bonus in power if used in a salty body of water. Bubble ![]() Power: E - ![]() Desc:The user spits a stream of watery bubbles out, which pop on contact, dealing some damage and can slow opponents. Effect: 10% chance to cause -1 Speed, Wide Area. Bubblebeam ![]() Power: C - ![]() Desc: The user spits a stream of watery bubbles hard, fast, and focused to one target. Basically a focused version of "Bubble," dealing very good damage to a single opponent rather than an area. Effect: 10% chance to cause -1 Speed. Clamp ![]() Power: D - ![]() Desc: The user grabs the target with its jaws or shell, squeezing tightly. The opponent's and user's move selections during this time are hampered as common sense dictates. Effect: Deals 6% of max Hp damage to the target every turn, for up to 5 turns. This damage cannot be more than the initial hit. Crabhammer ![]() Power: B - ![]() Desc: The user's fist, claw, or pinsir gathers Water energy to bring it to smash into the target at a specific part of the body. Effect: Critical Hit Ratio +1 for this attack. Dive ![]() Power: C - ![]() Desc: The user dives deep down into the depths, coming back up after several seconds to deliver a solid physical blow. Effect: Vulnerable to Surf, Muddy Water, and Whirlpool while underwater, requires a large and/or deep body of water. Does not avoid Locked On attacks. Hydro Cannon ![]() Power: S - ![]() Desc: The user overcharges water energy in the body until its almost bursting, then lets it loose in an even more high pressure water blast then Hydro Pump. Its charge time is quick, but the user makes up for it later. Effect: Recharge Time required. Hydro Pump ![]() Power: A - ![]() Desc: The user unleashes a high pressure stream of water at the target. Effect: None. Muddy Water ![]() Power: B - ![]() Desc: The user summons a large, but muddy, wave of water to wash over the field, opponents and allies alike. Effect: Must be in a body of water to use, 30% chance to cause -1 Accuracy; strikes enemies and allies. Octazooka ![]() Power: C - ![]() Desc: The user fires off a high powered water attack from its mouth which is filled with ink. If the ink-filled water hits its the opponents eyes, it could hinder the opponent's vision. Effect: 30% chance to cause -1 Accuracy. Rain Dance ![]() Power: None - ![]() Desc: The user shoots a powerful energy beam into the sky, causing water from the environment to focus onto sky above the local environment and forming a rain storm that lasts for a while. Effect: Lasts for 5 turns, cancels other weather effects, increases the power of Water attacks by 1.5x and decreases the power of Fire attacks to .5x, Thunder gains 100% accuracy, The power of Solarbeam is halved, and Morning Sun, Synthesis, and Moonlight heal less. Swift Swim ability users also have the ability to 'swim around in the air' while it is raining, enabling much better mobility on land and/or sea. Surf ![]() Power: B - ![]() Desc: The user creates a large wave to crash down on the field, at friend and foe alike. Some sort of body of water is required for use. Effect: Super Wide Area; Body of water required, does double damage against targets using Dive. Water Gun ![]() Power: D - ![]() Desc: The user fires a high-pressure stream of water, usually from its mouth, at the target. Effect: None. Water Pulse ![]() Power: C - ![]() Desc: The user shoots out a pulsing water blast, which has supersonic waves imbeded in it. Effect: 20% chance to cause confusion. Water Sport ![]() Power: None - ![]() Desc: The user shoots out water all over the place attempting to weaken fire attacks. Effect: Fire moves get -1 Power until the user switches out. Water Spout ![]() Power: S - ![]() Desc: The user unleashes a fury of water at the target(s). However, the effectiveness of this attack is heavily influenced by current HP. Effect: Wide Area, Power varies by HP: Every 20% loss = -1 Power. (80% = B Power, 60% = C etc..) Waterfall ![]() Power: C - ![]() Desc: The user coats itself in a viel of rushing water, plowing into and past the opponent with great force. Costs less energy if a body of water is present. Effect: 20% chance to cause Flinch. Whirlpool ![]() Power: E - ![]() Desc: The user entraps the target in water to deal damage over time and sap Energy, until the target breaks free. Effect: For up to 5 turns, Target takes 6% Max HP and Energy damage every turn and cannot be recalled. Withdraw ![]() Power: None - ![]() Desc: The user retracts into its shell to hide more of its body from attack, taking the hit on its shell where in most cases it will do less damage. Effect: User gains +1 Defense. - --???- Curse ![]() Power: None - ![]() Desc: The use of the move depends on the user's type. If it is a Ghost type, they sacrifice half of their health to put a curse ont he opponent, that will slowly take their health down, until they faint. If the user is not a ghost type, they will sacrifice energy used for speedy movements, and add it to their natural strength and defenses. Effect: Ghost types place Curse status on Target while sacrificing half of his/her max Hp. All others, on the first use, lose -1 Speed and gain +1 Attack and Defense. |
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