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My tea shop idea; Everyone post pliz
Topic Started: Mar 24 2009, 09:10 PM (365 Views)
Alexis
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You're not going to believe this, but I actually kind of like the idea too, though I think you're going the wrong way about it. Let me explain:

You've come up with a good, solid idea of building a tea shop. I don't know whether or not you've introduced this idea in character yet, as I haven't read you journey, but I believe that this is the first thing you need to do. It's all well and good to come up with things that the tea COULD do, but that's like saying in real life "hmmm, if I grind up this apple and then boil it, it can give me super strength!".

Now, I'm not saying that the apple mixture wont give you super strength; what I'm saying is that you actually have to TRY it. Let mods know that you want a bit of time to experiment in your journey, I'm sure they'll be more than happy to oblige with a mundane ref or two. Then, go down the street, buy some berries, mix them into water and boil it, and then drink it/let your pokemon drink it. See what it does, see what it tastes like. If you can make a plausible item in character, then there's no reason that it won't be accepted out of character, and that's a lot more fun than doing it the other way around.
Journey - Profile - Storage
Stuff I Need To Sort Out
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Xander
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Overlord of Random
To answer DS's issue >> The shop doesn't have to be PC only...We can spawn the shop full of NPCs to keep business open and then give a rough amount of how many people went and enjoyed his tea. Then ofcourse we'd have to add tips for the store and waiters/waitresses as well as the end of day sales tally and then pay the members that way.

I'm sorta starting to like the idea, and I wish you all the luck with that...just make sure you get a money oreinted Mod to help you do your cash flow >>...also don't forget to set the prices and wages for your store and workers. (Last bit at Geo)
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