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Blood Runs Deep; 15-Dec-2009
Topic Started: Dec 15 2009, 03:53 PM (227 Views)
Paul
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Power Level: 9000+

Jagex
 
15-Dec-2009 - Blood Runs Deep

The mysterious Lunar Isle rarely gets many visitors, and especially not of the ‘washed up on the shore unconscious, battling hidden demons’ kind. Eminent lunatic Baba Yaga requires your help in answering just one question: who is this stranger?

Finding the answer to this question will prove to be just the beginning of a journey that will see you delving back into the dream world, rescuing old friends and rallying the Fremennik of all isles, leading them to war against their deadliest and toughest foe – a new breed of horror from the deep.

Dust off your armour, weapons and runes – and we do mean ALL of them – and ready yourself for battle, Farstrider. This day, death (and glory) is upon all who call themselves Fremennik. And to the victor, the spoils, for any adventurer brave enough to succeed will be rewarded with hundreds of thousands of XP, new equipment and much respect.

"I’m glad to be continuing the Fremennik quest series and carrying on the prophecy storyline set up in Glorious Memories. This quest has proven to be a different challenge from that quest, though, with a much heavier focus on combat, as befits the Fremennik people."

"I’m also happy to be furthering the Princess Astrid/Prince Brand thread from Throne of Miscellania. To get the most out of the storyline, your character must be as they were during that quest, so some players may wish to visit the Makeover Mage before starting this quest. I hope you enjoy it."

Mod Hew
RuneScape Content Developer

Summary:
Where to start Blood Runs Deep:
Speak to Baba Yaga in her walking house on Lunar Isle.

Requirements to complete Blood Runs Deep:
75 Attack
75 Strength
65 Slayer
High Magic and Ranged levels are also recommended
Dream Mentor
Glorious Memories
Horror from the Deep
Completed all easy, medium and hard tasks in the Fremennik Achievement Diary


In other news...

We've made some necessary changes to how shops in TzHaar work. For full details, please read this forum thread.

Kuradal's Dungeon Improvements

After some of your feedback about last week’s Slayer dungeon update:

* Kuradal can now assign dagannoths.
* Murky Matt can now combine ferocious ring charges.
* Hellhounds should now respawn at their normal rate.
* We've squeezed in a couple of extra creatures.
* You won't get any Random Events while in Kuradal’s Dungeon.

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Electro
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Fear meh. >:o

*wants to do this quest* Seems quite interesting. :)
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Eyebeam
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Pity that there is a diaries requirement for it. Looks interesting though, especially the free 450k xp reward (:
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Dan
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The DAN

I like that Kuradel now assigns Dags, might make me use Kuradel =p
~Dan

[Edit]: On another note, Tzhaar drop-rates with tokkul have gotten A LOT better, got nearly 114k tokkul in less than 1 hour 15 minutes. The melee/range guys also drop food and potions now, the Mages drop runes, and the lvl 74 "crafters" drop ores and hides.

Also, in that short time, got 1 obby shield and 1 obby maul. A nice 600k gp/hr, and I didn't even spend all of the tokkul yet.
Edited by Dan, Dec 16 2009, 02:18 PM.
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James
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Ctrl+z: Story of My Life.

:O! 114k Tokkul that fast? That's an extra fury every 3 hours or so!
In ADDITION to the 600k/hr... insane.
Edited by James, Dec 16 2009, 06:27 PM.
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Dan
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The DAN

wait wut?

A fury is 2.6m tokuul lol
~Dan
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Paul
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Power Level: 9000+

I think Dan included the 114k Tokkul in his 600k/hr already by spending it.
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Electro
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Fear meh. >:o

450k exp wat?!?! (@Eyebeam)
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James
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Ctrl+z: Story of My Life.

Furies used to be 300k tokkul, and half that with the Karamja gloves.
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Paul
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Electro
Dec 17 2009, 06:12 PM
450k exp wat?!?! (@Eyebeam)
The new quest gives 450k exp to any combat stat except summoning.
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