| experimental battle rule / cyborg/robot/construct items! | |
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| Tweet Topic Started: Jun 21 2010, 01:02 PM (144 Views) | |
| Æ·Crossheart | Jun 21 2010, 01:02 PM Post #1 |
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Fish Ass Noob
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critical Damage Received to main-hand / off-hand/ Legs/ can result (at the discretion of the refferie/ and or request of the participants) removed or severed limbs. Critical damage (Damage that exceeds 15% of the targets total health points) that is dealt to specific weapon, or equipment slots can result in the following limb/weapon/equipment removal; Main hand - Removal of the main hand or arm. prevents equipment from being placed in this slot. Off hand - Removal of a dormant or recessive hand or arm. Prevents equipment from being placed in this slot. Legs - Removal of one or more legs. prevents equipment from being placed in this slot. User can no longer flee, unless stated otherwise. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Blasz co. limb replacement; A cloned replacement limb, faster, more economical alternative to exspensive cyberized prosthetics. As well as safer for injured targets because of the 0% chance of rejection from the host body. Description: (N/A; Cyborgs/Androids or Constructs) Replaces lost limbs and equipment slots Requires 1 week, no battle/training post surgery recovery period. W1,500 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Cyborg/Robot/Construct exclusive items Prosthetic limb; A cyberized or mechanical replacement limb. Standard fair for thoes already cyberized, or Robots and constructs with nearly universal schematics and dimensions. Description: (Cyborg/Android or Construct only) Replaces lost limbs and equipment slots. Snaps right on! W3,000 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Body Repair Weave A delicate weave of sub-dermal biowires stimulates and repairs the body’s damaged tissue. Benefit: The recipient heals naturally at a +25% rate. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Combat Chip A combat chip is a small chip that stores millions of battle sequences and constantly compares them to the situation the cyberware recipient is currently facing, giving advance warning and taking minute actions to help defend and attack in the most appropriate ways. Benefits: +25 to all stats, +100 DP. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ External Weapon Mount The recipient’s prosthetic arm ends in a weapon instead of a hand. Description: The recipient has a melee or ranged weapon attached to a prosthetic arm. Attempts to disarm the recipient of the attached weapon automatically fail, though the weapon can still be attacked (like any other weapon) in an attempt to destroy it. A externally mounted weapon bypasses the feat "Dual wield". Removing a externally mounted weapon in battle requires 3 actions. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Fortified Skeleton The recipient’s skeleton is fortified with high-impact polymers, increasing his ability to shrug off physical damage. Description: The recipient gains damage reduction from all normal attack actions of -5% ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Internal Weapon Mount Description: Allows a user to carry another weapon, in either a offhand or main-hand (thoe not equipped), separate from a the prepared items list but may be prepared in the same fashion, but this consumed 0 actions. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Telescopic Limb - replaces a limb with one with a great telescopic range. Enabling the user to attack unexpectedly with fist or feet. Description: Allows the user to make 1 physical action (Ranged or projectile attacks are excluded) that cannot be defended or dodged against. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ External limb - A small secondary limb is attached on a users body. Description: This externally mounted limb can adds +2 aggressive or defensive actions per battle ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Nutrient Tank A nutrient tank contains a reserve of protein and vitamins in an internal reservoir. Benefit: A reservoir of necessary bodily fluids, such as plasma, water, etc. enriched with altered energy particles. |
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| Æ·Kyoto Kitsune | Jun 22 2010, 06:10 AM Post #2 |
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The Protector
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very nice, very nice |
http://tradingcardmaker.net
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| Æ·Crossheart | Jun 30 2010, 12:47 PM Post #3 |
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Fish Ass Noob
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Here are some more conceptual items which focus mainly but not exclusively on the cyborg/android and construct races. Maxwell itg. Cybernetics & Robotics ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Endoskeletal augmentation - Most if not all organic material of the skeletal structure (bone) is replaced with synthetic reinforced materials. Organic muscle tissue is left intact. Description: (CYBORGS ONLY) +100 VIT ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Exoskeletal augmentation - An exoskeleton replaces the organic or artifical tissues the body with ultra reinforced fibers, alter powered actuators, compact multiflex plating, and alter powered air compression. Organic muscle tissue is left intact. Description: (CYBORG ONLY) Requires 'Endoskeletal augmentation'. +200 STR, +200 VIT. The user gains a damage reduction from all normal offensive actions of -5%. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Organ augmentation - Synthetic nanomaterials that operate under alter powered magnetics are integrated or replace organic muscle and all other vessels. While key organs are replaced or enhanced with mechanical or synthetic components. Organic blood is removed and replaced with a multifunctional synthetic blood. Description: (CYBORG ONLY) Requires 'Exoskeletal augmentation'. +300 STR, +300 VIT, +300 AGI. Bonus: The user gains an additional reduction from all normal offensive damage, coming to a total of -10%. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Maxwell Mk.7 Nanomachine - The 7th generation of micrometer electro robotics. Introduced into a users body, the nano machines facilitate multiple uses including administering needed medications such as nootropics, adrenaline or endorphins or other nutrients. Description: (ANDROID & CONSTRUCT N/A) Resting actions wield +50% proficiency, a total of +3% HP/KI/MP per resting action. +150 to all stats. Bonus: (CYBORG ONLY): All effects of this item are doubled upon purchase and use. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Cyberbrain/AI POD augmentation - The Casing of a cyberbrain or AI pod is reinforced, diagnostics are run aswell to help tune underpowered or under performing sectors of the augmented unit. Description: (CYBORG/ ANDROID CONSTRUCT ONLY) +100 SPT Bonus: (ANDROID/CONSTRUCT ONLY): All effects of this item are doubled upon purchase and use. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Cyber link - partially or full cyberized brains or AI pod are configured with external dock that allows information to be obtained from other networks outside the body physically, via wireless transmission, or from within the body itself if the users body is fitted with nano machines. Description: (CYBORG/ ANDROID CONSTRUCT ONLY) +200 INT, +200 SPT. Teaches the skill "Cyberlink". This skill does not consume a skill slot. Bonus: Allows 'Cyber link' items to be equipped in otherwise full equipment slots. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Cyberlink - The ability to access intangible networks of data and communicate wordlessly, through various means. Effect: If all party members in which the user is a associated, share the skill 'Cyberlink' All party members receive +5% to all stats, +10% accuracy. Edited by Crossheart, Jun 30 2010, 12:49 PM.
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