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IC familiarity
Topic Started: Jun 29 2008, 06:19 AM (150 Views)
Xany
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Darth Nemisis' Apprentice
This is a problem of sorts in DnD ...

Here's the IC situation: eight adventurers have been travelling together for about a year. Killing goblins, rescuing people, sleeping in strange places, having fun and laughs and triumphs together. Naturally they all ought to know each other fairly well by now, or at least like each other well enough to stay grouped.

The OOC situation: the game's been running for about four months, and most of the on-screen time has been fighting. Not a lot of Character Development(tm) type stuff, in other words, or Getting To Know One Another; most of that was done OOC when we skipped ahead by a year. But knowing a fact sheet about a character is different from really interacting with them, and this is a problem compounded by how about half the party is the silent, stoic type which is not good for interactions anyway.

How do you handle this in RP? So far the best we've come up with is "make up stuff that's supposedly happened in the past year" or making fun of each other.

Times like these make me think longingly of IBOP ...
Edited by Xany, Jun 29 2008, 06:36 AM.
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jedi_killeroak
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I agree. When I played AD&D, when we did not interact with each other, our DM would put a plot twist in, making us look at one of our group. Kind a like, did you do it? Till we really started to move our charaters into, "What is your history"

I too miss IBOP, that is when I really started to learn how to do this type of role playing. Though I do miss the old pen and paper too.
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Chukles38
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Grand Master and Mod - Away
I see that problem in a lot of Rp's. there often is not enough character development that goes on, which makes plausibly knowning a character very hard. I honestly have no idea how that can be rectified in this current RP unless people start fleshing out a past, and opening their characters up. i personally hate the strong stoid types you speak of.... both playing them and playing with them. They're unoriganal and often offer little in the way of interaction and development. So, my main thing is, I felt like going on about something, so i did, adn I ahve little advice as to how to correc the situation in the game. :p
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jedi_killeroak
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That is why I liked how our DM put those plot twists in. Granted I too am still at fault on not looking deeper into my charater, let alone someone else's. One of the main things I liked about plot twists is that when the DM made up part of a charater's past and tossed it in, it could realy screw with someone's head.

Though, there are some things that I feel should not be posted for everyone to see. Like for example, my charater at the age of 20 killed a man for pick pocketing, and basicly got away with murder.

But when he joins up with this party of rebels, he founds out that he had killed the leader's brother. That should not be posted, but the DM should know this for a possible plot twist or something to add to the game at a later time.

That is probliy(ms) why I try to write my charater's story. So in the future I got something to go on if I make another one. It is nice to know your own or someone elses charater history, but I think, if you put too much depth in it, then there is nothing to build on afterwards.
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