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Year 109 of the Age of Reclamation

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An ancient evil is growing. The power of good falters as civil engulfs the continent. The ancient paradise created by Cedor is destroyed, replaced by a land threatened constantly by a race long thought to be extinct.

Welcome to Askiral young traveler. Your destiny awaits you. Whether you fight for the armies of good or for the masters of evil, your actions will determine the course of history. Courage will be required. Sacrifices must be made.

The Perfect World is at an end, but the quest to reclaim it has only just begun.




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Locked Topic
The Elements
Topic Started: Dec 23 2008, 03:01 PM (445 Views)
Zarroc Khitan
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Neutral - Nekko
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Elements: Type: Weak against: Strong against:
Dark Dark Light Light
Light Light Dark Dark
Fire Neutral Water Earth
Water Light Lightning Fire
Ice Neutral Earth Wind
Wind Light Ice Lightning
Earth Dark Fire Ice
Lightning Dark Wind Water


Neutral – Neutral elements are those that don’t fit in either Light or Dark, or they can be both.
Light – All elements associated with the element light.
Dark – All elements associated with the element dark.

Description:
Light: Much like water, light is used by the passive and faithful. It is purely a defensive and support element, with many buffs and healing spells. In this world, light represents good, but sometimes light can go to extreme measures to make sure that the good remains.
Dark: Dark magic is aggressive, and its casters often hurt themselves in order to deal massive damage to enemies. Dark represents evil, selfishness, corruption, and greed. Dark magic is easy to learn but it is hard to handle.

Fire- A power that represents both good and evil. On one hand, it generates light to keep the darkness away. On the other, it is a symbol for death and blood. Fire is a wild element and is extremely hard to master, but if you control it well, it can send out a great deal of damage. This element is an offensive element.

Water- A power harnessed by the passive and faithful. It has regenerative abilities and can be used as both an offensive and defensive. Water also represents knowledge. Unlike fire, water magic can be used very easily.

Ice- Jagged spikes make this element a double edge sword. Ice magic is easy to master and its spells are easy to cast.

Wind- This element is the least admired, but deadly and useful. There is a saying that, "One cannot taste. One cannot see. But One can feel." Has debuffer abilities. Wind users also have the ability to increase movement speed and fly.

Earth- A harnessed power that defends and protects. Has Buffer abilities. Earth magic mostly involves defense. Earth magic users can also use green magic, such as the ability to manipulate forest creatures, trees, and other forest growth.

Lightning- An element that is quick and powerful but not precise. Like fire, it is hard to handle, but it deals tremendous damage to foes when controlled correctly.
In this world, only the strongest can survive.
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