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- Posts:
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- Writer Pixies
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Aight, lets get imperial...
Spoiler: click to toggle The Tyran Skeleton Crew
In early 745.M41, the planet Tyran was the first to fall to the Tyranid menace, the Tyran outpost, a proven and capable defence against the enemies of man, fell within months to the new threat. The planet was stripped of its biomass, consumed until nothing was left save a rock orbiting the system's sun. Many months later, an Inquisitional taskforce entered the system, finding Tyran as it was, but the planet harboured important information. Fired into the depths of the command base as it stood against the Tyranids, rested a data-codex containing vital information on the new threat. Inquisitor Kryptman recieved the data-codex, giving the imperium their beginnings of a defence against the Tyranid race. Although the records do not state it, Kryptman not only knew of the importance of the data-codex, but also knew of the strategic value of a planet such as the one he had come upon. The planet was a wasteland, no oxygen and a flat, unimpressive landscape. In his eyes, it was one of the best possible landscapes to battle on. The inqusitor, having other work to attend to, such as cataloguing the alien race, left the planet in the charge of one of his acolytes, who's name has been lost in the slow, grinding bureaucracy of the Imperium. This unsung hero sent out a requisition for an Imperial guard regiment, and spurred on by the worth the Kryptman name meant, the planetary governor the request was sent to could only comply with the levy of troops. By the end of 746.M41, two months after Kryptman's departure, the 26th Falcatas regiment were on their way to the ruin of Tyran, along with two ships of the Adeptus Mechanicus. The process of turning Tyran from a blasted rock into a defensible outpost was a hard one. The ground where each fortress was built had to be terraformed first, and the process took many tries and months to effect, such was the damage wrought by the Tyranids. It was decided that the fortresses built at the equivalent polar north and south would be the capital bastions, and would also serve as cities. Each city was a marvel of technology of the Imperium, each one housing on average six million people at any one time, held in an atmosphere-enclosing void shield, which also served as the most primary defence against artillery and siege weapons. The cities were like any other, they had appartments, workplaces, parks and all the ameneties found on any imperial world, but it was the planetary defences that were most spectacular.
The defence network: Kryptman never intended to settle Tyran as an Imperial world again; it was to be a defence, a planet-sized fortress against invaders. The layout of the network was simple and devastating effective: The planet was divided into eight equal sized peices, then a fortress was placed at each of the six points where four of the sections met, and the lines between the adjacent bastions were to be the sites of numerous minor defenses. The four standard fortresses were themselves formidable, each manned by one million guardsmen, along with the base defences. Each fotress, at it's centre, housed a quad of starburst cannons, a recently discovered technology. These would be capable of rending holes in any fleet that dared attempt to make planetfall over the fortresses. Decorating the outer wall were ten times ten quad interceptor guns, half that number of lascannon interceptor units on the inner wall, and each one held multiple artillery pieces or self-firing gun emplacements to support the imperial forces. The guard forces themselves were trained to fight in the vaccum at the edges of the fortress, alongside the guard fought hellhound tanks, fitted to spew acid instead of flame, and leman russ and artillery pieces, shells and ammunition filled with shrapnel to damage any breathing apparatus the enemy were forced to employ on the planet's airless surface.
The two key fotresses were even more impressive, manned with twice the number of guardsmen, along with the civilian militia who were mustered in times of war. The cities held thrice the number of interceptor and gun emplacements the smaller strongpoints held, and instead of the starburst cannons around the city were several fleet-render gun pieces, more powerful than their smaller counterparts. None of the bases held any major defence lasers or missile silos, aside from the starburst and fleet-render guns. Those filled the spaces between the fortresses. Each silo or battery was crewed by a mere fifty men, along with a dozen interceptor quad guns and automated turrets. THe reasoning was that once the invaders reached the surface, they would likely target the major cities, so the silos were located elsewhere to avoid using up space for ammunition and troops, and if the cities fell, the guns would still reap a tally against enemy ships before they fell silent. Each one was still defended as it was in case the enemy targetted the silos instead, then the cities and fortresses would resort to their key guns. In many respects, Tyran was Cadia MKII.
Speciality: The Imperial guard from this world are no longer the falcatas who first manned the guns, they are now all raised from those in the cities and moved out to the myriad defences. Each man and woman, once they obtain the age of twelve, are given basic and advanced training, along with the training delivered specifically on Tyran to fight in the environment they lived in. As a result, by the time a human from Tyran reaches the age of twenty, they are capable of holding their own against the Orks, Chaos space marines and any other threat that they are faced with. The guardsmen here have the advantage of the home ground, and after their first few battles they are peerless at navigating and battling in equal skill over a fortress or barren wasteland. Most guardsmen from Tyran are always on guard, but have the 'been there, shot at that' look to them. The Guardsmen raised on Tyran are second to none at both defending a position and fighting in a vaccum, and on a scant handful of occassions they have been able to equal the Astartes when they have been called to Tyran. The most recent example of this saw the Ultramarines leave the planet with a handful of new recruits. Although, this is not in the way of strength; no guardsman can better an Astartes warrior. Rather, the Skeleton Crew find their niche working in conjunction with their tank crews to create an effective and impassable wall of gunfire in their enemie's path. Key speciality: Heavy infantry & Tanks.
Random Trivia: The guard regiments raised on Tyran are called the Skeleton Crew in respect to those who fell on Tyran, defending the Imperium against the Tyranids for the first time. Most of the Tyran guardsmen regard any planet with a natural atmosphere as 'unnatural'. Of the handful of recruits the Ultramarines left with, only two had correct gene codes, the rest died recieving the implants. Despite inhabiting the planet first destroyed by the Tyranids, most of the Tyran men have never seen a Tyranid, but have heard of them. Any Tyran regiment sent off from Tyran to defend another world would have a lower average mortality rate than most PDF forces or standard imperial regiment, but this is negated by the stoic Tyran nature never to leave a man behind on the moto 'Never get left to die, not by a Tyran.'
Uniform: The Tyran Skeleton crew has changed twice since it's first make: Boiler fatigues: Original guard uniforms on Tyran looked close to a grey boiler suit, bulky to contain the necessary life-support equipment to function on the dead world, and the first Tyran regiments were on average stronger than their successors, but were encumbered by their uniform. Shock assault uniform: This uniform was primariy modelled on the cadian standard flak armour, with slight differences, including a life-support backpack and an enclosed helmet. It was coloured various greys to blend it in with the rock landscape, but the backpack was often a giveaway, the lumpy forms showing up as they moved into a new position. Skeleton Crew: The new suit was welcomed by the Tyran regiments with solemn hearts and faces full of rememberance for those who perished before. The uniform comprises of several layers: 1) A tight fitting shadow-grey suit of overlapping loose flak threads. 2) Small, hardened cores of adamantium shielding key areas, primariy gauntlets over the forearm and upper arm, both parts of the leg, and a small chesplate, as well as a dark clasp over the head. These items also contained the life support systems, more delicate and advanced than before. 3) More standard larger flak armour plates as a standard imperial guard armour, coloured shadow grey, stone grey and onyx black in camoflage pattern, blending in with the landscape.
Two things on this note: 1) Out of interest, are we allowed multiple entries? 2) If the speciality is meant to affect the rules, if you can't think of suitable effects just say and I will do a bit to make them more 'active'.
Edited by therix, Oct 21 2011, 06:54 AM.
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