| E-Hammer: Wargames and the Web; This Month: Erfworld! | |
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| Tweet Topic Started: Apr 7 2010, 11:30 AM (427 Views) | |
| James Baillie | Apr 7 2010, 11:30 AM Post #1 |
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E-Hammer: Wargames and the Web This month I’m going to delve into the world of the webcomic… there are many comics of various sorts on the internet, 98% of which are trash. On the other hand, if you’re a gamer, there’s Erfworld. Imagine being in one of your wargames. Really there. Really able to command. It’d be awesome, wouldn’t it? Or WOULD it…? The exploration of this paradox is the central theme behind the greatest show on earth – or should that be Erf? The story occurs in a world that obeys all the rules of a classic wargame; life and time happens in turns, the world is split into “units”, “characters”, and “magicians”, and so on. Except of course that the units in question, despite having to obey orders due to magic called “natural thinkamancy”, are alive. They have thoughts and feelings – and so do the heroes and generals who command them. On a lighter note, they’re all about 2-3 feet tall and all have names spoofing various ourworld ideas – although of course if you tried to explain that to them, as the main character does, they of course point out that it’s OUR world that must be the spoof. At the start of the comic, Gobwin Knob, a once-mighty faction famed for its dragons and gobwin allies, is close to defeat after its ruler, Lord Stanley, started ambitiously going out to collect the great “Arkentools” from which the world was created by the Titans (who bear a worrying resemblance to Elvis impersonators). This quest was not taken kindly to by the various neighbouring factions, and at last Gobwin Knob is left with just its capital (Gobwin Knob itself). Desperate for aid, Stanley asks one of his few competent casters left to find a spell that can help them; together, they spend the rest of the treasury on buying a great spell from the Magic Kingdom that will summon them the greatest tactical genius in the multiverse. The greatest tactical genius, in fact, turns out to be slightly obese wargamer Parson Gotti, from the United States. He works a bum job and games in all his spare time, designing hugely elaborate strategic systems to allay boredom. Until, of course, the spell summons him into a world where he ACTUALLY has to face real command. One bewildered human, a world of tiny and vicious people, and life and death in the balance? Let the Battle for Gobwin Knob begin… Start of Book One: http://www.erfworld.com/book-1-archive/?px=%2F001.jpg |
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8:36 AM Jul 11