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Creative ways to help push lowbies?
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Topic Started: Jul 29 2009, 10:11 PM (164 Views)
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Akku
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Jul 29 2009, 10:11 PM
Post #1
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- Posts:
- 2
- Group:
- Validating
- Member
- #302
- Joined:
- Jul 29, 2009
- Alliance
- DW~AOG
- Member of:
- N/A
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I was just thinking of ways to help give the lowbies a push. Games or incentives for growth qoutas. Rather then just ask for sources. Thoughts?
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Pardock
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Jul 30 2009, 09:19 PM
Post #2
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- Posts:
- 8
- Group:
- DW-AOG
- Member
- #279
- Joined:
- Jul 16, 2009
- Alliance
- DW~AOG
- Member of:
- N/A
- Skype Name
- patrick.farrelly
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Gosh, I don't know. We need to build and espirt d'corps by helping each other. The game is at its best when directly interacting with other players for common goals. I think it is challenging to weather the changes we have all seen in our alliances and silence is death to an alliance.
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Skuee
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Jul 31 2009, 01:35 PM
Post #3
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- Posts:
- 8
- Group:
- PWR-AOG
- Member
- #283
- Joined:
- Jul 20, 2009
- Alliance
- PWR-AOG
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Why not just look at the bottom of the list in the Alliance page. Whoever is at the bottom send a IGM to them stating that the Alliance wants to help push them...designate a certain pop cap and when they reach it move on to the next lowest member. Rinse...and repeat.
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Cyko
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Jul 31 2009, 02:18 PM
Post #4
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- Posts:
- 55
- Group:
- NW-AOG
- Member
- #17
- Joined:
- Jun 21, 2009
- Alliance
- NW-AOG
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I think the best way is to do 1/1 ally only trades in the market. Everyone has extra-something. And if you're larger, then just look in the market and do the trade, wether you need the res or not.
p.s. I see 2 members that need to read the "signature" post...
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Skuee
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Jul 31 2009, 06:44 PM
Post #5
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- Posts:
- 8
- Group:
- PWR-AOG
- Member
- #283
- Joined:
- Jul 20, 2009
- Alliance
- PWR-AOG
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fixed...thanks for pointing that out Cyko.
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SchnauzerLord
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Jul 31 2009, 06:55 PM
Post #6
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- Posts:
- 8
- Group:
- AA-AOG
- Member
- #245
- Joined:
- Jul 9, 2009
- Skype Name
- thundermin
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The biggest problem to overcome with 'push' type projects, is that the way we were grouped when the shuffle occurred, with some going into AU-AOG and some into PWR-AOG, we have members that are literally as much as a day away from each other by merchant who are in the same battle group. When we tried to push on a daily basis, there wasn't a single day that I got my merchants back from the previous days run, before I was supposed to be sending rss out to the next guy. When your still in the building and expansion stages with your villages, to take half of your merchants out of action for purposes of shuttling rss between your own villages stifles growth far more then the push benefits it. Any push project that doesn't consider geographical issues is destined to fail.
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Akku
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Aug 3 2009, 09:20 PM
Post #7
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- Posts:
- 2
- Group:
- Validating
- Member
- #302
- Joined:
- Jul 29, 2009
- Alliance
- DW~AOG
- Member of:
- N/A
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Ok, Having read your posts this is my thoughts. We should perhaps look into using yahoo (chat) in a group setting to open a market for accurate and a wider array of chioces. Pehaps vote on a time for the guilds market to be open/online. This could help me/others greatly rather then trading from 20 hrs away for something that i/we need but couldnt afford or however. Break us up into 2 hour grids Those trade with each other me personally dun have the knowledge of the game to do that yet, i will try to work on something like that propose it to G leader in the future.
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