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~A Guide to Zamorak~; Slaying the Beast!
Topic Started: Feb 16 2010, 03:05 AM (136 Views)
Deoxys3560
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Hello, here is my guide to the Zamorak God Wars Dungeon.
Ok I'm going to start off with a soloing guide for melee and range and then I will move on to attacking and tanking in teams
~Contents~
I. Soloing with melee
II. Soloing with ranged
III. Teams : Attacking
IV. Teams: Tanking
V. Credits

~Solo Melee~

Ok first off we will start with soloing using melee.
For this I recommend:
90+ Hitpoints (70 is a must to get in)
90+ Attack
90+ Strength
90+ Defence
80+ Mage (to resist Balfrug's attacks)
70+ Prayer
52+ (67+ Highly recommended) Summoning
While it is perfectly possible to solo with lower stats you will probably only manage 1 kill per trip and I personally don't see this as being very efficient. For those of you with low summoning again it is possible to solo but the chances of you managing more than 1 kill are very slim and it isn't recommended.

Ok so what gear should you take? Well when using a Godsword i like to use this set up:
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It offers good Melee defence and also a high resistance to Magic!
Many will tell you to bring a Saradomin and Zamorak item, and you can, but I reccomend going in with only a Zamorak item unless you have access to a Saradomin Godsword. Also, for furthur protection, replace the Helmet of Neitznot with a Verac's Helm.


Using an Abyssal Whip I like to use this setup:
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Again giving a high resistance to mage but this time a very high Stab, Slash, Crush, and Ranged defence aswell. the only detriment to this set up is that God War Dungeon Bosses are weak to Godswords, and your Godsword gives a much better attack bonus, which is also very effective. This is the reason why the Godsword is asked to be a requirement in most teams. You can also do the same helmet switch as you would with the godsword set-up for furthur protection.


Now, what would you bring in your inventory/familiar? This is what you should take when using a either a godsword or a whip:
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If you are a high level herblore and have access to extreme potions, it is highly reccomended to do so, especially to stay longer. For the familiar, you should place your potions as 1 super restore = 2 Saradomin brews. Some may do 1 Super Restore = 3 Saradomin brews, but some disagree, so do how you see fit.
The 4 Laws and Fires willl be explained later, along with the Explorer's ring.

~Getting Started~

First, before we can even start your venture into the God War Dungeun, you must first complete the final peice of your bag. Teleport to Trollheim, drop 2 Rocktails, Cabbage teleport with your Explorers Ring, run back to Draynor bank, withdraw 3 Rocktails after depositing your Explorers ring, then finally teleport back to Trollheim and pick up your 2 Rocktails.

Now, you have completed your bag, filled up your familiar, or if not a B.O.B., summoned it, and lastly teleported to Trollheim. Make your way to the God Wars Dungeun, which I expect you to already know, for It is "highly" not reccomended to start soloing on your first time there. Pray on all Occasions though, as your run past the troll rangers, through the wolves, and finally pray ranged once you go down the rope. Unless you used other equiptment than shown above, which includes the god items. Quickly run to the broken Ice bridge and jump across it.

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Now, your prayer should have been drained to 0, due to the ectreme evil of the area. Drink 2-5 doses of your prayer potion and begin to fight the 4 imps which wander around the Zamorakian enclosure. Do a round of imp killing 10 times, making a total of 40 Zamorak Kill count. Your kill count will turn blue when you have reached it. You shoulldn't have had problems with your health, but if so either eat, or don't do Zamorak Godwars at all, for it clearly shows that your defence is needed to be higher.

~Fighting the Boss~

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You should now go to the door that leads to Zamorak, or K'ril Tsutsaroth. You will notice that he is not alone, as he has 3 generals with him; Tstanon Karlak, Balfrug Kreeyath, Zakl'n Gritch. Here are some information of all 4 of these monsters.

K'ril Tsutsaroth- The Destroyer of 1000 planes, who drops the legendary Zamorak Godsword. 5th Strongest Monster in Runescape, and the most highly poisonous monster too, which can hit up to 16 damage per poison. He can be killed for a slayer task or "lesser demons" giving 350.5 slayer xp.

Tstanon Karlak- This general of Zamorak uses Melee. He can drop the Zamorakian Spear and gives 142 slayer xp per kill of your "greater demon" task.

Balfrug Kreeyath- This general of Zamorak uses Magic. He can drop the Zamorakian Spear and gives 161 slayer xp during a "black demon" task.

Zakl'n Gritch- This general of Zamorak uses Ranged. He can drop the Zamorakian Spear and gives 150 slayer xp every time killed during a "lesser demon" task.
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